Cactus valley road hemet ca

Information regarding Death Valley National Park

2013.11.12 19:44 jomastso Information regarding Death Valley National Park

Subreddit dedicated to the rugged and beautiful wilderness of Death Valley National Park. Share your photos, stories, tips, hiking, camping, road conditions, off-road adventures, and anything else relating to Death Valley.

2014.11.30 07:39 City of Riverside

Everything and anything regarding the City of Riverside in California.

2013.12.03 01:59 jdunsford278 Bay Area Ice Hockey

A place to discuss ice hockey in the Bay Area. Sharks, Bulls, Rinks, Etc.

2023.04.02 13:00 The_Nunnster #GEXIX [West Yorkshire] The_Nunnster wakes up in Cleckheaton Tesco and ends his campaign

After a very exciting evening in Leeds I think I may have overdone it, I remember giving a speech to passers-by in Leeds city centre about the state of the economy and how rubbish nationalisations are, and the next thing I remember going for a late night dip in Spen Valley Leisure Centre; yet for some reason I seem to have woken up in the car park of Cleckheaton Tesco. I knew that Tesco was one thing that we definitely should have nationalised.
I've got a nasty scrape on my knee, I should probably take a visit to Dewsbury and District Hospital Accident and Emergency down the road - at least I would if waiting times weren't so cataclysmic. That is exactly why your Conservative Party team are pledging to address waiting times, because at the moment far too many people are waiting far too long for treatment in the UK. That is why we are making it a commitment of any Conservative Government to cut waiting times for any treatment (urgent or non-urgent) to at most one month, to ensure that everyone is treated properly and in a timely manner. Sadly it's too late for me, I'll be waiting in A&E for at least four hours sadly, because the current government have done nothing on health policy, but it doesn't have to be this way for the future - we can do better than this, things can be better than this!
If you vote for a Conservative team in this election, with myself as your MP again, you can be assured of a solid team who will fight for you - so please give us a chance to turn things around, you won't regret it!
submitted by The_Nunnster to MHoCCampaigning [link] [comments]

2023.04.02 12:16 loyalmctinfoil BCP 2 Concept

Now, I view a second edition of the Booster Course Pass is incredibly unlikely, what would even be the point of the next Mario Kart game? But with the recent additions of GBA Yoshi Desert and Wii Dry Dry Ruins in Tour, as well as GBA Cheep-Cheep Island it sparked my imagination for what a second batch of courses would look like.
First things first, some details. Having another 48 tracks is ludicrous, I cut it down to just 36. To compensate, there are 8 characters and 8 battle courses, 2 per wave.
Cup 1: Tour RMX Mario Circuit 1 3DS Shy Guy Bazaar N64 Koopa Troopa Beach Tour RMX Donut Plains 1
Cup 2: Tour RMX Choco Island 1 GBA Cheep-Cheep Island DS Luigi's Mansion Wii Toad's Factory
Cup 3: Tour RMX Bowser's Castle 1 N64 Frappe Snowland GBA Luigi Circuit DS Delfino Square
Cup 4: Tour RMX Rainbow Road 1 Wii Daisy Circuit 3DS Wario Shipyard GBA Rainbow Road
Cup 5: Tour RMX Vanilla Lake 1 N64 Wario Stadium 3DS Rosalina's Ice World Tour RMX Koopa Beach 1
Cup 6: Tour RMX Ghost Valley 1 DS Airship Fortress GCN Dino Dino Jungle Wii Dry Dry Ruins
Cup 7: Tour RMX Choco Island 2 3DS Wuhu Loop GBA Yoshi Desert N64 DK's Jungle Parkway
Cup 8: Tour RMX Rainbow Road 2 GCN Wario Colosseum Wii Bowser's Castle DS Rainbow Road
Battle Courses: Tour New York Minute B N64 Block Fort GCN Cookie Land Wii Funky Stadium Tour Paris Promenade B 3DS Honeybee Hive DS Twilight House Wii Delfino Pier
Characters: Dixie Kong Nabbit Monty Mole Chargin' Chuck Hammer Bro Wiggler Honey Queen Poochy
It's very unrealistic but, I mean, any DLC after the BCP is already unrealistic, so does it matter?
submitted by loyalmctinfoil to mariokart [link] [comments]

2023.04.02 12:01 ntxfsc Haptics Setup - Advice Needed

Hi folks, I am thinking of adding haptics to my rig and would appreciate if you could help me put together the correct setup for what I am looking for.
Basically, I want to add the following sensations to my experience: tire slip, lockups, road feel, gear change, and any other ones you want to recommend if you consider them important.
The parts I chose so far are:
My chassis is (for placement advice):
Fosi Audio TB10A 2 Channel Stereo Audio Amplifier (because I read people saying that the nobsound is can't drive the BST-1s):
2 x Dayton BST-1
AmazonBasics 16-Gauge Audio Stereo Speaker Wire:
Is the amp a good one? Does it need external audio card?
2 x BST-1 or 1 x BST-1 + TT25 pucks? Or even 4 TT25 pucks alone?
Where would you mount the shakers in a chassis like mine? I have a real car seat with a thick plastic back cover. I think I might be able to either drill the shaker to the back, or tuck it inside the seat (but haven't tried opening the seat yet). Very robust and heavy seat, by the way.
Feel free to recommend something else, too. Open to ideas. Thanks in advance!
submitted by ntxfsc to simracing [link] [comments]

2023.04.02 11:23 No-Professor-9159 Let's get ready!! I love it

Let's get ready!! I love it submitted by No-Professor-9159 to SouthOgden [link] [comments]

2023.04.02 11:10 EchoJobs AnyRoad is hiring Sr. Backend Software Engineer, API/Integrations San Francisco, CA Remote Portland, OR [Django API R Ruby Python]

AnyRoad is hiring Sr. Backend Software Engineer, API/Integrations San Francisco, CA Remote Portland, OR [Django API R Ruby Python] submitted by EchoJobs to pythonjob [link] [comments]

2023.04.02 10:51 muscleguy217 You’ve heard of the BangBus, now get ready for…

You’ve heard of the BangBus, now get ready for… submitted by muscleguy217 to funny [link] [comments]

2023.04.02 09:44 eternalrocket Got these today. Which one should I start with?

Got these today. Which one should I start with? submitted by eternalrocket to IndiansRead [link] [comments]

2023.04.02 09:14 cesly1987 Despair's Peak (complete story chapters 1-4 linked)

The Restless God lies trapped, but not idle in its sealed off realm. It writhes and yearns for the day it may again take pleasure in the pain of mortals. To once again play in the blood and baske in the terror only finite creatures can produce.
Many worlds it's fed upon, but never satiated. But the world that fought back against its attacks long ago are the ones it wants all the more. It has become an obsession.
So it waits, and it feels, searching for weaknesses between the borders of our world and itself. Hungry and anxious it salivates at the thought of breaching into our world again. It will be its greatest decadence and pleasure, and our darkest days. Despite this, we must pray to Her Divine! We must beg for mercy and the return of Her light.
-Grand Mage Tellomon the IV on the prophecy of the Dark God's return (Second Age)
Pitch blackness. Pure darkness. A thick void of nothing completely swallowing me up, like a fish in the depths of an ocean.
I was crouched low in a ready position, using my right hand to balance by holding onto the wagon's wheel beside me. My legs burned from forcing myself to remain completely still. But pain had become a constant in my life now.
But I was grateful for the adrenaline burst that would always dampen the ever present burden of hunger and fatigue. At least it helped for a little. But the pain found its way back to me faster and faster each time.
It was hot and humid, almost like the swamps of the eastern bog a good 3 weeks journey from here. The cold wind stopped when the darkness befell our remote town. The breeze no longer ran its cold tendrils across the barren streets.
I grabbed the thin string tied around my neck and pulled out a heavy monocle hanging from it. I held the cold metal up to my eye, to look through the green tinted glass.
The magically infused monocle always remained cool to the touch, with a static shock feeling emanating from it.
I held it to my eye to see the world around me clearly, yet tented in bright shades of green. My eyes roamed across the quiet, motionless street.
Debris and bloated corpses littered the street. With no wind and the unnaturally heavy darkness, this somehow had a dampening effect on the stench coming from decaying bodies. They could only be smelled once you were almost on top of one of them or a meter away. But my dead kinsmen helped even in death, making good landmarks to navigate through the darkness.
There were monsters that accompanied the dark fog. Twisted figures that were the void itself. Maybe they were the cruel thoughts of the Restless God made manifest.
Humans long ago, in the First Age had named them rippers. We all hoped they were just a myth, not actual walking nightmares
The rippers swarmed the town in the blinding dark. They seemed to only kill for killing's sake. They never ate the people they killed, almost like it was just for fun instead of survival.
It made sense in some twisted way. The Restless God must have returned to our realm, and brought these hateful things with it.
Prophets had long told of The Restless One's return by it sending nightmares through the veil of reality, to infest in the minds of our leaders. Centuries of slowly chipping away at the barrier separating us, chipping away at our sanity.
The Restless One birthed itself into our reality like an already dead stillborn abomination. Like a newborn giant, deformed with extra limbs and already rotting from death.
But it was alive! As alive as this strange creature could be. Now it was free, and this did not bring the thing elation, just more anger and restlessness.
How do I know all these things? The nightmare visions sent to all mortals across the realm since the Restless One's returned. Actually there were nightmares for most of the town leading up to the event. I guess it was our omens for being so close to the epicenter of its invasion.
One omen would have been terrible enough, but something this perverse stacked on the misfortune.
Dark signs of its arrival showed themselves all over the Kingdom of Maldune. The signs stretched further across to the neighboring kingdoms. The wretched god's birth pains were so terrible, I wager they were felt thousands of leagues away on The Wild Continent.
But the other Kingdoms didn't have the vast magical communication network like us Modunians, so reports of bad omens tampered off dramatically outside of our borders.
The misfortune of my town was like I said, we were the closest to the epicenter of the entities push into our reality, closest to the cradle of the spoiled god.
An entire mountain range protected us from the shock wave of magical energy, but all livestock siezed up and died. All birds fell from out of the air. All rodents died in their holes. And our very young died in their cribs.
It was a terrible event to have the town's children instantly killed, but now I see it as a mercy for the little ones. The innocent children got to go to Our Divine in their sleep peacefully, or at least quickly. They didn't have to die in the suffocating dark, or by the diseased claws of the rippers.
The town's guard fell quickly. A group of 16 men on loan from The Capitol, to keep peace and protect the trade routes. Our peacekeepers were more used to using words to settle disputes among merchants, or occasionally throw a drunk into a cell overnight.
They were ill equipped to handle the inky blackness that engulfed the town, rolling down from the mountain like a fluid landslide. The confusion of the townspeople quickly turned to pandemonium as the screams began.
That's when we realized we were not alone in the dark. Things moved quickly in the blackness. The Rippers began to slaughter everyone in the pitch blackness.
The first few days are a blur to me even now. But that's how I remember the beginning of the horror, the beginning of the end. I remember the dark engulfing the town, the adrenaline of fear. My last sight was of silent death spilling down from the mountains like a boiling pot overflowing with a viscous poison.
When the black fog first swept over me, my first few breaths of the miasma burned my eyes and lungs. The taste of metal on my tongue. The smell of sulfur and something sweet. Something sweet and rancid. Decay and corruption.
But now I had to shake the fog out of my head and return to the terrible present. I had to embrace the hopeless situation without falling to despair.
My magical sight gazing through the monocle finally spotted the rest of my group. Jillsophie, Tagert, and Fellip. Tag and Fel carrying the heavy burlap sacks of animal feed, while Jill led the three of them through the darkness with her own magical monocle.
We spotted each other from across the corpse littered roadway. The General Goods store had caught on fire early in the supernatural invasion. Somehow the strange darkness had put out the fire, snuffing it out like a heavy blanket thrown over a weak flame. That's why we were back, looting the store, trying to keep from starving to death before the rippers could kill us first.
Jill gave me a series of quick hand signals I had recently taught her. They had scavenged three bags of feed. Fil was carrying two big bags and Tagert one of them, but they were heavy and we were all weak. Jill wasn't carrying anything. She was too busy leading the two of them by pulling on the corded string she had tied around both their waists.
Before I waved the three of them to hurry over, I turned to Caville, my partner in crime on this side of the road beside me. He blinked wide eyed in the darkness, one gloved hand twisting the ends of his graying mustache while the other held a death grip on the pommel of his sheathed short sword.
I had to remember I could see him clearly through my monocle, but he only saw and felt the oppressive darkness. He was just waiting for a claw or fang to strike him from the darkness.
Because of this I lightly placed my hand on his shoulder. The light touch didn't stop Caville from almost jumping out of his boots. He quickly calmed when he realized it was me. The old warrior steadied himself once more.
I place my hand on the flat of his chest so he could feel my finger placement through his light shirt. I signed the question to him through a series of light thumps separating the words.
"Another bag. 40 LBS. Can carry?" I finished my signing by holding the hand placement designating a question mark firmly against his chest. I saw his eyes widen and he grimaced in doubt. His old frame shook a little as he prepared his answer.
Of course he answered back that he could carry the load, but I knew the real answer. It's amazing how much we communicate through non-verbal cues, and how much more when we think we are concealed in darkness.
He was barely standing on two feet. Starving and aching. He was pushing his late 50's, and his joints and muscles carried the pain of being a veteran soldier for over 30 years. He would collapse under the weight of his light armor and newly added bag of feed. No way he could keep quiet or climb back up into the attic we were all hiding at.
But Caville's years of being a proud soldier almost assured me that he would take on the task regardless of his disposition. So I signed back to Jil, "Drop 3rd bag. Later."
I lied and informed Caville that I was incorrect in my assessment. There wasn't an extra bag of feed, and we would be returning to the relative safety of the windmill.
Jil quietly led Fil, with Tagert close behind, across the road. Her own magic monocle making it possible to maneuver around the maze of debris and bodies. They all moved slow enough for Jil to communicate with sharp tugs on the string fastened around both of them. Stealth was key.
When I first saw it I didn't know how to react. I knew what the rippers looked like through my monocle, and I knew the placement of all the dead town-folk. But as I watched my three companions snake around the bloated body of Mr. Dredge, the blacksmith, I saw the faintest quiver of motion within the corpse.
Normally, that would mean some sort of vermin or carrion feeder had nestled within the body. But in this nightmare world we lived in, the Rippers killed everything that wasn't already slaughtered when The Restless One re-emerged into our reality, sending out It's shockwave of death.
To my horror I realized something else. Upon closer inspection of Mr.Dredge's body. I noticed it had somehow moved a couple feet to the left since last time I had seen him. I could even see the wet smear marks in the dirt from where it dragged itself over.
My magical monocle could also detect other magic. It wasn't very good at it but still could. My vision was bathed in illuminating green, but magic showed up white.
That's what I saw rising out of Mr.Dredge's body. Four bright spider-like legs protruded out of the back of the corpse, and hooked into the ground, lifting the stiff dead body into the air slowly, quietly.
Jil in the others were completely unaware of the horror looming up behind them. The jaw of Mr. Dredge fell off with a soggy "plop" into the dirt. What looked like a large inverted scorpion's tail writhed out the body's mouth. The scorpion tale hung down around the body's bloated chest. The tail curling up to point a large stinger at the group.
I could see that Jil had heard the "plop" of the jaw falling off the corpse behind her. She raised her eyebrows, sniffed the air, and froze in an alert state, her two companions bumping into her.
I had temporarily frozen too. I had never seen a monster like this before. Its spider legs lifting the body up to let its human feet brush its toes lightly on the ground. The whole body was ridged from rigor mortis. The body's hands curled to its chest, making fists, stiff legs swaying like the awkward pendulum of a clock. Still bodily juices and blood oozed profusely from hismouth and ripped open guts.
A surreal thought came into my mind. Maybe it was my mind trying to make sense out of nonsense. Mr.Dredges stiff body reminding me of toy soldier from my childhood. They were always stiff jointed when brand new, not dead.
I finally snapped out of my daze when glowing white spikey tendrils pushed the body's guts out with another wet impact noise. The many spiked appendages snaked out slowly towards the back of the unaware Tagert.
"Jil!" my voice boomed out, breaking the silence like a cannon burst. Everyone jumped in surprise. "Run! Run!"
With my off hand I quickly dug into my pocket and produced a phlare, the phosphorus filled stick. I quickly pulled the cap off with my teeth, igniting the flame dangerously close to my face. I didn't care, and barely felt the heat.
Holding out the phlare to signal to Jil and the others, producing a blinding light in the dark. But the blackness was unnatural and dampened the burning flame into a muted orange glow. Regardless, the phlare was still bright enough to signal the unsuspecting trio crossing the street.
Through the monocle I saw all three of them lock eyes on the light and begin to hurry towards me. It was against human instinct to run unaware in darkness. This made them not fast enough, because the Dredge-thing shot out a torso tendril to stab Tagert in the upper back.
Tagert let out a cry of pain, but kept coming. The cry of pain causing all three to break out into a full run. The need to live finally overriding the need to see.
I dropped the phlare as Jill led the other two up to me. They almost ran her poor soul over as she braced to stop them. The Dredge monster seemed to be slow. Her Divine was still blessing us!
I grabbed Caville's shoulder and Jil grabbed the tail of my shirt. We all took off together, back to the windmill.
We tried to go as fast as we could the couple blocks back to our hideout, but It was hard going. Caville lagged beside me, with Tag and Fel huffing as they carried the 40 pound feed bags.
I looked back at Dredge to see it had fallen on its stomach and was skittering after us like a centipede. It was considerably faster now!
I lowered the monocle to put both hands on Caville's shoulders and push him in front of me. Even if I pushed him we still wouldn't be fast enough.
My mind raced, like it had so many times since the birth of the Restless One. My mind swirled with anxious thoughts of decisions and counter-decisions. My sleep deprived and starving brain hallucinated the faces of my people alongside the terrible silver teeth of the Rippers lunging towards me out the colorless backdrop.
But like always, I made a desperate choice. "Drop the feed bags! Its gaining on us!
I expected to hear the "Thump! Thump!" Of the bags hitting the dirt, but I got what I least expected instead.
"No Jack! Don't drop the feed! I'll buy you time!" Caville said as he shrugged free of my grasp on his shoulders and started in the opposite direction towards Dredge.
"I'm so t-tired of running away! A-and I miss my daughter and grandkids!" the old warrior declared, his voice cracking at the end of his statement.
He held out an outstretched hand and fingers. When the tips of them made contact with Jil's dirty clothes, he easily side-stepped around Jil and the other two with grace as they hurried past him in the dark. These were skills long honed from blindfold training to heighten a soldier's situational awareness level.
Jil was the only other to see what was happening. She reached out for him as the other two pushed her forward. She stifled a cry and pushed ahead.
I was glad Jil wouldn't see this, but I felt I had to watch. I had to witness his sacrifice in the depths of this hell.
I saw Dredge's corpse crawl its way up to Caville, one of its longer talons hooking into Caville's upper knee. Caville screamed and sliced horizontally instantly. The sword cut through the air harmlessly over the monster.
Caville took this information and countered quickly as more sharp tendrils stabbed into his lower body. He rose the blade high over his head and let out a final death blow, plunging the sword downwards to impale the monster, staking it to the ground.
The monster pulled the old soldier down and tore into him. Caville's screams echoed out as I turned to run. Worse is when his screams finally choked out and fell silent.
The group of us made it un-accosted for the rest of our journey. We hurried in silence just like we were in mourning. We made it to the edge of town where the river and the watermill stood.
We climbed up the stacked boxes on the side of the building to slide open a wooden panel into the attic.
The inside of the attic had the low glow of multiple lanterns and the stuffy smell of multiple unwashed people living in tight quarters together for a long time.
We piled in quickly to close up the entrance behind us. There were 8 of us now. Me, Jil, Fil, Tag, Mama Denise, her two kids, and Harper sleeping in the corner.
All eyes met mine as they counted the three of us. No one had to ask what happened to Caville. They all knew. I think even the kids knew.
By the best we could reckon, it had been a month since death swept over our town. The rippers patrolled the streets and buildings constantly, searching for survivors to kill in the beginning. They also destroyed any cache of food or weapons they came across.
There was a deeper intelligence behind the rippers. They were vicious and animalistic when encountered, but they would carry out complicated tasks relentlessly, like soldiers receiving orders. It had to be the malicious influence of the Restless One speaking to all of them, like they were the claws at the end of his corrupting grasp.
It was Jil that had the idea for the feed bags at the General Store. Yes, they were for cows and horses, but they had been magically enhanced and would give the human body what it needed also.
It would give us enough strength to try and escape this Divine forsaken town, and hopefully leave the darkness to flee to the safety of the Capitol.
I knew the thought of making it all the way to the Capitol was ridiculous. The longer we headed east, the more likely we ran into the army of rippers that left the town at least two days ago.
It had been hundreds of them! Me and Jil were out scouting the General Store for the feed bags we had just now retrieved.
The going was slow, because the enemy was everywhere. But we knew how to maneuver from rooftop to closely packed rooftop. And the grew closer togeher the closer we got to the center of the town.
From where we started, the watermill in the outskirts of town, it seemed like the town was suspiciously empty of the monsters. But we soon realized that was the opposite. We didn't see any Rippers on the outskirts because they were all gathering together in the town square
The bright figures of humanoid shaped demons clustered together in a giant group. The magical vision of the monocle causing them to glow from whatever evil sorcery created them. So many of them huddling together created a glowing sea, flooding the courtyard.
Rippers were rumored to have always existed. Even before The Restless One returned. But they were rare and only inhabited places of great tragedy and a history of dark magic. Now there was an army of them, amassing to March East towards The Capitol.
Some said The Rippers were phantoms created by The Restless One. They were his only way to reach through dimensions and torment the living.
More scholarly Old-timers theorized the Rippers came from the vengeful spirits of the long extinct elves, hunted to extinction by Man a millennium ago.
Ancient texts mention the long extinct Legacy Elves had a bad habit of dabbling in dark magic, causing The Restless One to specifically target them, repeatedly using the elves innate affinity with magic to breach into our reality to cause havoc.
Many believe Man's genocide against the elves was not entirely warranted, it had help seal The Restless One away. But not all elves worshipped the Restless One. Many of them worshiped Her Divine like we humans do. But relations between elves and humans had always been strained, and this was the excuse humans needed to eliminate their rival for dominance over the lands, once and for all.
"Why must we be punished?" I remembered Tehama asking when all this first happened, back whe. She was alive.
"It's not our fault! It's the fault of our long dead ancestors! The kingdom that commited the atrocity doesn't even exist anymore!" Tehama said in a fit of nervous mania.
We had to hush her for getting too loud. But the truth is, we had no answer. There was no clear reason why we were all being subjected to such anguish.
Like I said, Tehama didn't make it anyways. On a supply run she had grabbed a doll from her old home to bring to Mama Denise and her two girls, but had dropped it in the street when Jil spotted a group of Rippers scaling the rooftops a block away.
We all scrambled to hide, hoping the Ripper patrol moved along. But they spotted the dolly laying in the dirt. And some sort of supernatural intelligence recognized this wasn't here on their last patrol. They knew humans were moving around.
The five of the Rippers in the patrol circled the doll, all letting out a high pitched squeals, like an alarm calling to others.
Me and Jil hid in a nasty bale of hay next to a gutted horse laying beside it, hopefully masking our scent. Our terror rose as we watched more and more Rippers coming out of the shadows. They slid down buildings, out of doorways, from under debris, and they all were all screaming, almost deafening to us.
There were three magical monocle's during this time. All of us had one. And we could all see the count of Rippers going into the hundreds!
They would find us! By flooding every corner of the street, they would come across us eventually!
That's when Tehama made her decision. I didn't see exactly where she hid, but she wasn't hiding anymore. She broke cover and ran directly into the streets, into the crowd of monsters. She tossed her monocle behind her towards our direction, maybe for us to recover later.
Of course they glowed brightly through the monocle, but to the naked eye they were an inky black. A black blacker than their surroundings, making it almost impossible to see them.
When the Rippers got close to their chosen victim, they allowed their prey to see their shiny silver teeth.
The sharp protruding teeth stand out bright and glistening, almost like silver, against the backdrop of darkness. as they moved in to kill the hapless human.
This is all Tehama saw as she dropped to his knees and searched blindly for the dropped dolly. She screamed and cried as the teeth sank into her tearing off little bits of her flesh.
The Rippers began to whoop and laugh like hyenas as they snatched piece by peice of her away. From the little I knew, the Rippers didn't need to eat. They just bit her for the joyful cruelness of it.
Blood soaked, mostly skinless hands of poor Tehama found the dolly that had started all of this horror. She hugged it close to her skinless chest and let out a gurgling scream before tipping over, most likely dead from shock.
That very second! That truly horrid moment! I decided I wasn't going to die in this town. I wasn't going to "wait it out" like all the old-timers advised. They are all dead now anyways! They didn't wait it out.
The King's armies hadn't made it in time. No fireballs from battlemages to shatter the darkness, no royal purple knights lead by The Heroic Prince Julian, no salvation from Her Divine!
If we waited we would all die in the dark. No doubt the King was coming with his armies, but how many days, or years will it take to Him to reach our settlement?
No, I would not die here. I had promised myself this years ago! I would survive like I had also promised! I would save Jil the way she saved me!
Then the army of rippers moved out East towards the Capitol. But there were still wicked things left behind to kill us. But this was our best chance!
As I sat in the darkness of the attic my mind was free to visualize in wonderful colorful detail my last memories before the Restless One tainted our town with its sightless void.
I remembered walking through the town, going towards the training academy. I was going to climb the mountain behind it. I was going to climb it again and again until I graduated and became one of the Royal Warden's Squires. The academy started soon and I never made it to the top without resting and without dropping my pack.
This is why I was one of the first to see our oncoming doom. The inky blackness spilled out from around the mountain to flood towards the town.
I knew I had to run and give warning to the town's guard. I wasn't a Warden's Squire yet, but I still had a duty to protect the people.
Tears heated up my cheeks as I sat in the dark, greatfull Jil and the others couldn't see me crying, as I remembered the death that followed.
But one of my last memories gave me the tiniest blink of hope. I remembered the peak of the mountain stabbing through the blackness. The mountain was tall enough to escape the flood of hell filling the valleys and town around it.
There was a ceremonial watchtower at the top of the mountain, filled with supplies. It's where the academy cadets earned their badges and completed their training. The mountain was the last test to becoming a Warden's Squire. A grueling uphill climb with a nickname given to the mountain by past cadets that like to boast over their hard earned accomplishments.
The mountain was affectionately called Mt. Despair, and it would be our salvation.
Part 2
Part 3:
Part 4:
submitted by cesly1987 to SLEEPSPELL [link] [comments]

2023.04.02 09:07 -Bonjour-- Corse, je t'aime

We have been to Corsica several times, and there are several ways to travel to Corsica by ferry: We went to Nice, took the afternoon ferry and were in Bastia in the evening. The next time we took the night ferry from Savona and arrived in Bastia the next morning. And we also went to Livorno once, took the early morning ferry and were in Bastia by noon.
From Bastia, we first headed north on a 110 km coastal road with small villages and breathtaking views. First we came to ERBALUNGA with its massive tower on a rock by the sea has a picturesque location. Then we passed Maccinaggio, Cap Corse, Centuri-Port - a small romantic fishing port and center of lobster fishing - and continued via Pino to Nonza.
In NONZA the houses cluster around a rock that rises 160 m from the sea. We walked up to the Tour Pouline - a fortified tower from the 16th century. From there you can see the black beach, which makes a great contrast to the turquoise sea.
After we had explored the north, we drove from Bastia down the whole east coast - we made a stop at Moriani Plage with a beautiful sandy beach - to Porto Vecchio.
PORTO VECCHIO has a fantastic location and has a lively old town: the Genoese fortress from 1539 is situated on a hill. Porto Vecchio is the third largest city of Corsica, besides the flourishing tourism there is still the traditional salt mining and other trades especially in the suburbs. The malaria mosquitoes were wiped out in the 1950s, so that even in this area could be built without further ado. The old town consists of only four longitudinal and ten transverse streets, it is closed to traffic in the summer. At the Place de la République people like to drink their Pastis or Kir in the evening. In the old town there are many restaurants in various price ranges and boutiques partly with typical products of the country.
Many people come to Porto Vecchio for its beautiful beaches. BENEDUTTU PLAGE - a long fine sandy beach with a view of Punta di Chiappa and also of Porto Vecchio. A part of PLAGE CALA ROSSA is occupied by a luxury hotel, therefore the fine beach is accessible only from the western side. PALOMBAGGIA PLAGE with white sand and turquoise calm water - one of the most beautiful beaches of Corsica - is surrounded by red rocks. At ST. GUILIA PLAGE some hotels are settled in the meantime. Thus, the once paradisiacal bay has now become more of a commercial place. But the beach is still wonderfully bright and the water crystal clear. RODINARA PLAGE - a dreamlike round bay - one of the most beautiful of Corsica. Once only a dirt road led to the lagoon. Since a real road was built, this bay is very busy in the season.
From Porto Vecchio we made a tour to COL DE BAVELLA (1218 m high) - an impressive landscape. There are good hiking trails, e.g. to the Cumpudella (Trou de la Bombe), a huge hole in the rock face, where you are rewarded with an incredible view after a scramble. In season, of course, it is very busy there, and the "real" hikers come as early as possible in the morning.
Near the small village of L'Ospedale is the drinking water reservoir BARRAGE DE L'OSPEDALE. From there you can hike up to the 70 m high waterfall Piscia di Gallo - but it is more worthwhile in spring, when there is still enough water.
From Porto Vecchio we went on to BONIVACIO, one of the great attractions in Corsica - despite the many visitors. The upper town, where we stayed, is built on a 60 m high chalk rock plateau and still has a historical structure. We could see all the way to Sardinia from our hotel - it was beautiful weather.
The harbor is at the end of the long, narrow inlet. From there it is best to make a tour on foot. From the fortress walls you have a fantastic view of the city, the coast and the sea and all the way to Sardinia. On the harbor promenade there is a sea aquarium in a natural grotto. The shore road leads to the fishing port and the ferry port,
The upper town is reached through the 16th century Porte de Gênes. From the Jardin des Vestiges one has the most beautiful view over the harbor. It is hard to walk from the lower town to the upper town, because it is quite steep and with many stairs.
The journey continued to the extreme southwest, the land of blood vengeance - still until 1840. SARTÈNE - the "most Corsican of all Corsican towns" - is an interesting old town, which is virtually stuck on a rock. Almost no ray of sunlight reaches the winding narrow streets, and the narrow multi-story houses sometimes have window holes like sinister defense towers. The center of the old town is the Place de la Libération with some restaurants where you can sit outside and enjoy your drink.
From Sartène we drove to PROPRIANO. This place was discovered late by the tourists, there is a nice promenade between the marina and the pier, where it is lively especially in the evening. Propriano is located on the Gulf of Valinco, here the rivers Taravo, Baracci and Rizzanese flow. Right next to the lighthouse is the beautiful beach Plage du Lido.
On a scenic coastal road you drive from Propriano to PUNTO DE CAMPOMARO. Here is still an unspoiled stretch of coast with calm turquoise water and bizarre granite rocks. Above the small village of Campomoro you can see a 16th century watchtower.
AJACCIO is the administrative center and capital of Corse du Sud. The city with its southern flair has a beautiful old town with the citadel and many restaurants and stores. Ajaccio is probably best known as the birthplace of Napoléon, whose statue can be seen at Place Maréchal Foch. In the evening it becomes lively in the alleys of the Genoese old town with many bars and restaurants.
Unfortunately, the citadel can only be visited as part of an organized guided tour. Worth seeing is the church "Notre-Dame-de-la-Miséricorde" with a large dome, where Napoleon I was baptized. There is of course also a Casa Bonaparte. In the new town, you can still find some magnificent houses on the Avenue de Paris or the Cours Grandval, where there are often stores and boutiques.
Northwest of Ajaccio one comes to the POINTE DE LA PATARA. You can easily walk to the Genoese tower from 1608 from the parking lot. From there you have a beautiful view of the Iles Sanguinaires with the lighthouse. From the parking lot you can also make a coastal hike to the north. There are beautiful views of the sea everywhere and you can walk down to the beach at Capo de la Fena to cool off. However, the surf is quite strong.
The view was magnificent on the CHEMIN DES CRÈTES, but it was also very difficult to even find an "entry" to this trail. And besides, the Macchi was partly so dense that you had to be careful not to hurt yourself on the thorny bushes.
Especially in the south of Ajaccio there are beautiful beaches. First of all there is PORTICCIO with its long wide beach. Porticcio is now a large seaside resort with good infrastructure.
Then comes the bay with the long PLAGE D'AGOSTA with a view of the Isolella peninsula. In the next bay there is the fine sandy Plage de Ruppione between rocks with quite high waves.
And then comes my absolute favorite beach with fine light sand and crystal clear water - SOLE E MARE, and I hope that there will not also be larger hotel and apartment buildings there.
A beautiful small lonely sandy bay with calm water can be found at PLAGE DE PORTIGLIOLO. North of Ajaccio are the beaches PlLAGE SCUDO and PLAGE MARINELLO, very popular with the locals because they are not too far from the city.
From Ajaccio you can make an excursion to PORTO POLLO. On the way we went through the mountains, where we "got lost" a few times, because there were no signs, and we could only drive by "feeling". Porto Pollo is located on the Gulf of Valinco and has a fine sandy beach with many picturesque round rocks. In summer, a lot of people come here. At the end of September however many things are already closed or will be closed.
A recommendable tour south of Ajaccio is the ROUTE DES COLS. Over various passes and through the largest eucalyptus forest on the island, you come to the small village of Coti Chiavari, 486 m high, with a pretty little church. From there you also have beautiful views of the mountains to the sea.
On a hiking tour, we headed towards Corte and then to the small village of Cuttoli-Corticchiato, continuing to the idyllically situated hamlet of San Petru at 888 m above sea level. From there we went to the MONTE ARAGNASCU, a somewhat arduous tour in the blazing sun. But we were rewarded with a beautiful view of Ajaccio, the Gulf and the Gravonatal.
In the GRAVONA VALLEY is the village of Bocognano, from where you can also hike well. We came on the poorly signposted "Chemin", whereby we were also surprised by rain.
Interesting was that we were accompanied all the way first by several dogs, then later one remained. When we eventually had enough of the rain and the bad path and walked back, we encountered some wild boars which did not look very "friendly". The dog started barking at them. And indeed, they sought the distance. It looked like the dog was trying to protect us somehow. Down in the village we met the owner of the dog - the older man invited us spontaneously for coffee - and he told us that his dog was often on the way as a "companion" for hikers.
Another hiking tour led us first to the GORGES DE PRUNELLI and to the reservoir Lac de Tolla, which supplies Ajaccio with water. From there we went to the large farming village of Bastelica, the gateway to the high mountains. From here, many hiking trails lead into the mountains and to some waterfalls.
Another excursion we made towards the north over the Col de San Bastiano to the Golf de la Liscia to CARGÈSE. This place with a small harbor is located on the southern slope of a headland. Worth seeing is the Greek church "Eglise greque" from the 19th century with old icons. North of Cargèse are of course again beautiful sandy beaches.
From Ajaccio in the direction of Corte we looked at the CASCADE DU VOILE DE LA MARIÉe, where the water normally plunges 150 m into the depth. It was quite a climb and then, unfortunately, the waterfall didn't even have too much water at the end of September.
Through beautiful pine forests we came towards Corte past the famous PONT DU VECCHIU, built in 1927 by Gustave Eiffel. Until 1999 this was the only connection across the gorge, but now there is a modern bridge.
CORTE has the only university in Corsica with about 4000 students. The old town, rich in tradition, is situated below a rock with an old fortress built in the 11th century. In 1962-83 this fortress was used by the Foreign Legion. From the Belvedère viewpoint near the citadel, there is a beautiful view of the mountains and the surroundings of Corte.
Also worth seeing is Fontaine des Quatre-Canons, a colossal fountain that served as a water supply for the upper town in times of siege. On Cours Paoli you can find restaurants, bakeries and many other stores. On the Cours Patrimonial, there are some arts and crafts stores. The 17th century church Eglise de l'Annonciation is one of the oldest buildings in Corte.
From Corte we drove along a narrow road through a beautiful mountain landscape to the RESTONICA VALLEY, a nature reserve with many Corte pine trees. By car, you can drive to the parking lot at the Bergerie de Grotelle. The ascent to Lake Melo was quite difficult, you had to climb over many large stones, sometimes you didn't know at all how to continue and had to climb back, and so on. After about 2 hours we had made it and were at the Melo mountain lake. After a 30-minute rest in the sun, we then needed for the descent again 2 hours. Because with one of my trekking shoes the sole loosened, and I had to hold them together in a makeshift way with the shoelace...
From Corte we went first through the NIOLA VALLEY with numerous hiking trails. For a long time this area was only accessible by mule trails. Here wild boars ran across our path. You can see them especially in autumn when the chestnuts fall from the trees.
The large village of EVISA is located in the middle of chestnut forests and is a popular destination. Here begins (or ends) the hiking trail through the wild gorge of Spelunca. Through a beautiful mountain landscape and a 14 km long granite gorge we came to the GORGE DE SPELUNCA, an impressive gorge where you can hike very well - either from Evisa or from Ota.
In the small very popular town of PORTO at the mouth of the Porto River, we had a beautiful view of the Genoese Tower, the Gulf and the mountains from our hotel. The angular Genoese Tower on a headland is the landmark of Porto.
From Porto we drove to the CALANCHES DE PIANA, which start 8 km behind Porto. The granite rocks here are eroded by wind and water into the most bizarre shapes. The colors vary depending on the time of day, in the evening for example bright red. From the old mule trail - Sentier Muletier - you have great views of the rock world. There are also other trails - e.g. La Corniche.
Then we drove to PIANA, perched on a 434 m cliff, which can call itself "un des plus beaux villages de France". The only sandy beach in the area is the Plage d'Arone in a beautiful crescent shaped bay with only a few people.
From Porto, the best way to get to CALVI is to take the coastal road, which is very winding but takes you through some beautiful scenery on the Gulf of Porto. From our accommodation in Calvi we had a great view of the fortress and the Gulf of Calvi.
Calvi, the pearl of the north, is a well known and popular vacation center. Very nice are the lively alleys in the lower town and the harbor quays. In the alleys of the lower town and the harbor quay you can stroll nicely and also find restaurants and stores. The church "Sainte Marie Majeure" with a polygonal ground plan is striking. The first Christian chapel on this place was built already in the 4th century, subsequent churches were destroyed several times. The present church was built in 1774. Outside the town on the Gulf of Calvi there is a long narrow sandy beach, the water here gets deeper only slowly - ideal for small children.
The citadel "Bastion Spinchone" is the landmark of the city, you can walk around it on a ring of walls and have beautiful views of the city and the sea. The citadel was built on Roman foundations and is the oldest fortified building in Calvi.
Worth seeing is the church of Saint-Jean-Baptiste in the center of the citadel. Originally built in the 13th century, the church was largely destroyed by the explosion of a powder tower in 1567 and subsequently rebuilt in the Baroque style.
A beautiful beach near Calvi is the Plage d'Argentella, about 1 km long, in the bay of Crovani. You can get to the peninsula on a dirt road. You can make a nice but strenuous hike there. From a parking bay you have a beautiful view of the peninsula.
A nicely situated and rather quiet place is l'ILE-ROUSSEL with a small harbor and the Genoese tower and lighthouse on the peninsula "La Pietra". The village owes its name to this offshore island, which has now been turned into a peninsula by a dam and turns red at sunset.
L'Ile Rousse was laid out in 1765 in a rectangular street pattern around the harbor and is said to have the mildest winter climate in Corsica. In the alleys of the old town of L'Ile-Rousse there are several small shops selling souvenirs, jewelry, clothing, wine, etc. In the Marché Couvert there is a market in the morning. In the surroundings of Ile-Rousse there are many light sandy beaches.
Between Calvi and L'Ile-Rousse in the small village of Algajola there is a very beautiful wide and 1.5 km long beach - PLAGE D'AREGNO. In high summer, the beach is apparently very crowded. When we were there in mid-September, we had the beach to ourselves.
SAINT FLORENT is located in the north of Corsica on the wide bay of the same name - in winter an idyllic fishing village. Since the place is very popular, the population increases tenfold in the summer. A point of attraction for tourists is the large marina. In the center you can find bars, restaurants and many souvenir stores. St. Florent is also called "St. Tropez of the island" because of its special flair. On a panoramic road above Saint Florent one has again and again beautiful views of mountains and sea.
On the way to Bastia you can make a detour to the local mountain of Bastia - the 960 m high SERRA DI PIGNO. On a clear day you have a good panoramic view over both sides of Cap Corse .
BASTIA is the most important port for ferries from the French and Italian mainland and also for freight traffic. Bastia is the biggest commercial and economic center of Corsica with an industrial zone. But Bastia is also a busy center of Corsican everyday life. The Place Saint Nicolas with plane trees and palm trees is 300 meters long and 90 meters wide, making it one of the largest squares in France. The beach Plage Arinella, located south of the city, is very wide and long, but unfortunately not very attractive.
The heart of Bastia's Terra Vecchia district is the horseshoe-shaped Vieux Port with the church of Saint-Jean-Baptiste in the background. Walking north through the narrow streets, you come to the Place de l'Hôtel de Ville, where a market is held on weekends.
Around the dock there are many restaurants in all price ranges. When we are in Bastia, we always have our aperitif at a bistro where we have a nice view of the small harbor and the church.
The citadel was built by Genoese in 1380. There are the magnificently renovated Governor's Palace, the Cathedral of Sainte-Marie-de l'Assomption - a Genoese Baroque building erected in 1604-1619 - and the small chapel Oratoire de la ConfrIère de la Sainte-Croix, where you can see a cross made of black ebony in a side chapel.
The palace was the seat of the Genoese governors between the 15th and 18th centuries, today it houses the Ethnographic Museum.
submitted by -Bonjour-- to ThornTree [link] [comments]

2023.04.02 09:01 adantakenya Plots for sale in Kitengela

Plots for sale in Kitengela

A unique gated community located in New Valley Area in Kitengela next to Safaricom's Estate. Only 2km from the main road.
Plots are 50 by 100 in size each selling at Kes 2.3 Million only. 📷📷📷
If you want to buy and build immediately, then this is the place. 📷📷📷. Residents of the estate have already started construction of their homes.
Follow the link for more information or to book a site visit.

A unique gated community located in New Valley Area in Kitengela next to Safaricom's Estate. Only 2km from the main road.
Plots are 50 by 100 in size each selling at Kes 2.3 Million only. 📷📷📷
If you want to buy and build immediately, then this is the place. 📷📷📷. Residents of the estate have already started construction of their homes.
Follow the link for more information or to book a site visit.

A unique gated community located in New Valley Area in Kitengela next to Safaricom's Estate. Only 2km from the main road.
Plots are 50 by 100 in size each selling at Kes 2.3 Million only. 📷📷📷
If you want to buy and build immediately, then this is the place. 📷📷📷. Residents of the estate have already started construction of their homes.
Follow the link for more information or to book a site visit.
submitted by adantakenya to adantakenya [link] [comments]

2023.04.02 07:52 Betacord360 The Great Salt Lake: Flooding the Desert on the cover of 1985 Nat Geo. (PDF link in comments)

The Great Salt Lake: Flooding the Desert on the cover of 1985 Nat Geo. (PDF link in comments) submitted by Betacord360 to pics [link] [comments]

2023.04.02 07:17 CelestialSynesthesia Desert Rose

It’s always darkest before the dawn. And within the wilderness of the desert, in the twilight of morning, the idea of you lights up my dreams.
You are the sun - you do not move. I am the earth, who dances within the shadows of your flame, and drinks your light.
You are in the wind, the lightest caresses of unseen touch sending a shiver across the cool condensation of morning. Vibroneous and fluttering, the magnetic pull of fresh dew from deep inside the earth, glistening and wet from atmospheric anticipation.
The peachy sand colored mounds part, revealing the crimson pink desert flower, wet with hot dew on the trunk of a smooth, fibrous succulent. The glistening bud sweetly tart in its watery undertones, your zephyrous gale greedy for the soft and sticky flesh of the cactus fruit.
I dream of love as time ticks in my hands, pulsing its growing heat in increased urgency.
Praise for the sweetness of the wet garden. The fire of your love burns as you part the stems of my southern lips. Your blade sears the velvety smooth flesh with a scorching flame, sucked in deep by pulsating, firm and tightly hollowed ground, hungry for sunlight.
Rays of light fill the sweetness of the wet garden, sunlit from heaven in a sudden crash of morning starlight which pierces the fertile, open, dewy valley.
The brilliant illumination of sunrise bursts forth in an emerald green flash - a rich eruption of our love dispersed through mere moments of rotating, ticking pulsations of a secret promise.
Until the life giving seed of your light spills over the horizon and floods the canyon with a prismatic shine, creating gardens in the desert sands.
Morning has broken, and I have escaped the weight of this darkness.
submitted by CelestialSynesthesia to UnsentLetters [link] [comments]

2023.04.02 06:41 TheAnswerIsAnts Considering Aventure.2 ... any reason not to get it?

Some context:
I am car free and have been since August 2018. I live in Austin, TX, which has a fair amount of hills. I got a RadRunner in October 2020 and used it for EVERYTHING. Put a milk crate on the back so I could run errands with it. Other than getting a flat tire every 3-6 months, no issues. Biked on it all the time, everywhere. Easily average 60 miles a week -- for 2.5 years.
Unfortunately, it was recently stolen. So, it's time for a new eBike.
I'll be using this new eBike to get around. About 90% on roads, the other 10% on urban trails. I ride in everything except heavy rain.
I like the Aventure.2 because of its power and range. (The latter being important since I regularly bike 30 miles in between charges, with lots of hills on most routes.) I like the beefy tires because the roads here are terrible and the RadRunner could be pretty uncomfortable.
My hesitations are:
Weight. The Aventure.2 is 10+ lbs heavier than the RadRunner. Will this be noticeable while I ride? (I won't be taking it up/down stairs.)
Milk crate. I still need to use it for minor errands (2x bags of groceries, for instance.) Is attaching a milk crate to the rear rack feasible?
Braking. It's a heavy ass bike and I ride all the time. Reviews seem to say braking is OK (and it was only ever OK on the RadRunner) but I want to make sure that I can stop when needed since drivers here don't notice bicyclists on the road.
Tires. As mentioned, the only issues I had with the RadRunner were flats...all the time. I like the Aventure.2's fat tires for ride comfort, but should I be concerned that they are more likely to puncture than something like the RadCity 5 Plus or the Level.2?
Speaking of which, I was looking at the Level.2 commuter, but I don't know that I can downgrade from the 750w max RadRunner to the 500w Level.2.
Would LOVE your thoughts since I have crested the information wave and am now tumbling down into analysis paralysis valley. Thanks so much!
submitted by TheAnswerIsAnts to Aventon [link] [comments]

2023.04.02 06:32 MyNameIs-Anthony The Spring campaign has really demonstrated the weakest part of Trackmania 2020: there's no atmosphere

Ice maps, dirt maps, road maps. They all look the same. The dinky little cactuses and tiny sakura tree sections look low rent and everything feels like a palette swap in the environment.
As someone who stopped playing Trackmania for a few years and picked up 2020 for last season's Winter campaign, I truly struggle to wrap my head around how much of a step down this release feels in terms of ambiance.
Very few if any tracks feel like you're in a "new zone". It all feels like some weird Wipeout obstacle course constructed in an arena.
Compare that to say, Valley, where you're actively driving through forests, dirt roads, little cities, so on and so forth.. The flavor isn't there.
Part of the awe with a lot of the crazy tech tracks in older Trackmania games was seeing relatively grounded elements get twisted for incredible purposes. Without that grounding though there's nothing to cling to. It all just feels surreal.
submitted by MyNameIs-Anthony to TrackMania [link] [comments]

2023.04.02 06:31 Frymacs MLB 3/30/23 Pit 5 at Cin 4 Opening Day

MLB 3/30/23 Pit 5 at Cin 4 Opening Day submitted by Frymacs to BaseballScorecards [link] [comments]

2023.04.02 06:20 BroadKid Residential? Upgrade?

Residential? Upgrade?
High speed 🥴😮‍💨
submitted by BroadKid to Starlink [link] [comments]

2023.04.02 05:44 Thexgamer192 We take game 2 5-1!

submitted by Thexgamer192 to moosejawwarriors [link] [comments]

2023.04.02 05:32 imjustwhateverdafk Game thinks I'm wearing armor or using shield enchantments when I'm not.

While this isn't particularly game breaking, it does annoy me because I've been unable to narrow down why it's happening.
Literally stripped down for this. Did not help.
As you can see nothing but birthsign effect. AKA birthday suit.
I recently had to restart a character because my desktop's main drive died on me. Luckily all my saves were backed up on steam, and since I made a save in the cell across from Dreth, and that save worked I didn't have to remake the whole character from scratch. But I decided to start over any way, due to being on a new computer, and the modlist being slightly different.
That aside, this screenshot was taken right outside the prison sewers. I used this collection since it was the closest to what I was using previously. But I added a few mods on top of it, then included them in that collection's bash patch. Before incorporating a few extra mods into this collection's bash patch, my AR was at zero, as it should be. I didn't notice this until after I did that.... unfortunately, I'm not sure how soon after. (For clarification the save I took those pics on isn't the latest save I have, but all saves are seemingly affected, though I haven't checked the very first save. Character is still level 1 though. Like I said, started over.) Nothing I added in should affect armor rating in this way, afaik. I tried narrowing down in xedit what could be causing this, but have found nothing so far. Tbh, I'm not even sure what to look for. Anyway, here's my load order...
Active Plugins: [spoiler] 00 Oblivion.esm 01 Unofficial Oblivion Patch.esp [Version 2] ++ Oblivion Citadel Door Fix.esp 02 UOP Vampire Aging & Face Fix.esp [Version 1.0.0] 03 DLCShiveringIsles.esp 04 Hidden Treasures.esp 05 Unofficial Shivering Isles Patch.esp [Version 270] 06 DLCHorseArmor.esp 07 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.9] 08 DLCOrrery.esp 09 DLCOrrery - Unofficial Patch.esp [Version 1.0.7] 0A DLCVileLair.esp 0B DLCVileLair - Unofficial Patch.esp [Version 1.0.11] 0C DLCMehrunesRazor.esp 0D DLCMehrunesRazor - Unofficial Patch.esp [Version 1.0.8] 0E DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 0F DLCThievesDen.esp 10 DLCThievesDen - Unofficial Patch.esp [Version 1.0.15] 11 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.14] 12 DLCBattlehornCastle.esp 13 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.12] 14 DLCFrostcrag.esp 15 DLCFrostcrag - Unofficial Patch.esp [Version 1.0.10] 16 Knights.esp 17 Knights - Unofficial Patch.esp [Version 1.1.8] 18 Knights Infamy.esp 19 SM Plugin Refurbish Lite.esp ++ SM Plugin Refurbish Lite Knights Infamy.esp ++ NoTutorial.esp 1A Simple Archery.esp 1B kuerteeIgnoringTheMainQuestHasConsequences.esp 1C Mixxa77 - Allied Oblivion Gate Patrols.esp 1D Tricks of the Trade.esp 1E De-Nock Arrows.esp 1F FirstPersonBowAim.esp 20 talkwithyourhands2.esp ++ Clutter and Container Ownership.esp 21 RoadLights.esp 22 No Starting Map Markers.esp 23 Ascension.esp ++ Vanilla Spells and Vampirism Improvedv1.2.esp 24 Diverse Chapels Vanilla.esp 25 Better Bell Sounds.esp ++ Let There Be Darkness - Cyrodiil + SI.esp 26 Enhanced Water v2.0 HDMI.esp 27 IC Circular Canal.esp [Version 1.2] 28 Glowing Wonders.esp 29 Teleportation Services.esp 2A County Gates.esp 2B Map Marker Overhaul.esp [Version 3.9.3] 2C WayshrineMapMarkers.esp 2D StoneMarkers.esp 2E actors_in_charge.esp [Version 0.8] ++ Voices for Female Dremora NPCs.esp [Version 1.0] 2F LegionInteractAnims.esp [Version 2.4] 30 GardeningGlovesandBoots.esp 31 SMO.esp 32 WindowLightingSystem.esp 33 DialogTweaks.esp [Version 1.2.1] 34 Simple Horse Utilities.esp 35 My Voice Extender.esp [Version 1.4.3] 36 EVE_StockEquipmentReplacer.esp 37 APFA_Refined.esp ++ Ascension - UOP Patch.esp 38 Level Requires 15 Skill Increases.esp 39 AttributeProgressionRedesign.esp 3A NAO.esp ++ NAO-Brighter Nights.esp ++ Balanced Creatures.esp ++ Balanced Creatures - DLC.esp ++ Balanced NPC Level Cap.esp 3B Oblivion_Character_Overhaul.esp [Version 2.10] ** Oblivion_Character_Overhaul_Faces.esp [Version 1.4] ** OCO Unused Eyes and DLC Eyes Incorporated.esp [Version 2] ++ Balanced NPC Level Cap - DLC Patches.esp 3C Diverse Effect Icons OBSE.esp 3D Area Harvest.esp 3E Enhanced Vegetation [125%].esp [Version 1.0] ++ Enhanced Vegetation SI.esp 3F Faction Followers.esp ++ GuardInfamyGreetingFix.esp 40 GOSH.esp 41 Hooded Outlaws.esp ++ OCO Cleaned - Vanilla Hair.esp 42 Improved NPC Faces for OCOv2.esp [Version 2] ++ Let There Be Darkness - Knights.esp ++ Let There Be Darkness - Mehrunes Razor.esp ++ lLet there be Flowers.esp [Version 1.0] ++ Leveled Creature Flag Fix.esp ++ LightSpellWhiteDimmer.esp 43 Mercantile Fix.esp 44 MankarMythic.esp 45 Mysticism and Soul Gem Tweaks.esp 46 No Backwards Running.esp 47 Practical Training.esp 48 Potion Bottle Variation.esp 49 Skill Diary Redone.esp 4A Simple Saves Plus.esp 4B EVE_KnightsoftheNine.esp 4C EVE_ShiveringIslesEasterEggs.esp 4D Map Marker Overhaul - SI additions.esp [Version 3.9.3] ++ DLCThievesDen - BarterForUpgrd.esp [Version 1.0] ++ Let There Be Flowers - Custom Density.esp 4E Wooden Bow Names.esp 4F ActorsInMadness.esp [Version 0.8] 50 ActorsInEmotions.esp [Version 1.0] ++ Quest NPCs Run.esp [Version 1.7] 51 Balanced Unleveled Rewards - Complete.esp 52 Through the Valleys Patch.esp [Version 31] 53 Creature Spawn Chance Fix.esp 54 KUP Compatibility Patch.esp [/spoiler] 
Clarification: Line 52 is the bash patch. Creature Spawn Chance Fix.esp should be loaded after the bash patch. And Afaik, KUP Compatibility Patch.esp should be loaded last.
Anyway, if someone can narrow down what's causing this, I'd appreciate it. My AR should be 0, unless something I'm unaware of is editing it in the background. But you know what? If we can't figure this out, I'll just run through the game with an extra 11 AR for no apparent reason. Like I said, not that game breaking anyway...
submitted by imjustwhateverdafk to oblivion [link] [comments]

2023.04.02 04:59 Roodillon The Midnight Cactus

Midnight, alone in the desert
A cactus speaks to me.
A giant saguaro.
Go where the world takes you, it said
Don't confine yourself.
I look up at the cactus.
What are you talking about? I ask.
I mean, how would you know that?
You don't need to go anywhere to find truth, it said.
Look at me, it continued. I'm not going anywhere.
I'm well grounded.
Everyone's a comedian, I say.
Yes, it replies, but I know truth. I know many things.
We cacti can live to be 200 years old, you know.
I didn't know. That's a long time.
You learn a thing or two that way, replies the cactus.
You hear things. The desert is a strange place.
I agree. The desert is a strange place.
And you are a strange cactus, I say.
Not as strange as you.
I was born here. I have spent my entire life here.
So who is the strange one?
You're right, I say. Good point. So tell me about truth.
There isn't much to tell. You will be disappointed.
I'll take that chance. Go on.
It is. That is the truth. It is.
What is? I ask.
Ask me a question, says the old saguaro.
Ok. What is the meaning of existence?
It is.
It is, repeats the cactus. Tell me I am wrong.
I cannot.
I sense that the cactus has grown tired of me.
I look up at the dark midnight sky.
There are more stars than you can see in the city.
A lot more.
How do you feel now? asks the cactus, startling me.
Do you feel insignificant? it asks.
Why not?
Because you are the universe
And the universe is here for you
Not the other way around.
You have all the power and you don't even know it.
So live your life. Don't confine yourself.
We cacti are born and will die on the same patch of sand
Yet we travel further than most of you.
You have tunnel vision, it says
You can't see anything that way.
Look up and down. Look around. Then see.
Anyone can look but not everyone can see.
I think you can see.
And with that the cactus was done.
For all I know our conversation never happened
I get in my truck and head down the road.
It is, I think. It is.
submitted by Roodillon to poets [link] [comments]

2023.04.02 04:30 chingatumadre444 So did I hit the Home Depot psychadelic lottery or what guys? It's labeled as, U-9CM Cactus w/ decorative flower. (Which I eagerly removed causing no harm to the Cactus). Grown by Altman vista's, CA 92084.

So did I hit the Home Depot psychadelic lottery or what guys? It's labeled as, U-9CM Cactus w/ decorative flower. (Which I eagerly removed causing no harm to the Cactus). Grown by Altman vista's, CA 92084. submitted by chingatumadre444 to sanpedrocactus [link] [comments]

2023.04.02 04:04 No-Professor-9159 Let's get ready!! I love it

Let's get ready!! I love it submitted by No-Professor-9159 to ogden [link] [comments]

2023.04.02 03:52 VietRooster New Music Friday: March 31st, 2023

❓ "this seems intriguing after a cursory look"
⭐ "im interested in this for one reason or another"
❤️ "ive been waiting for weeks, months/i'm absolutely in love with this"
boygenius - the record
Label: Interscope
Genre: Singesongwriter, Indie Folk, Indie Rock
Altin Gün - Aşk
Label: Glitterbeat
Genre: Anatolian Rock, Neo-Psychedelia
The New Pornographers - Continue as a Guest
Label: Merge
Genre: Indie Rock, Indie Pop
The Hold Steady - The Price of Progress
Label: Thirty Tigers
Genre: Indie Rock, Heartland Rock
LIES (Mike and Nate Kinsella) - Lies
Label: Big Scary Monsters
Genre: Synthpop, Art Pop
PACKS - Crispy Crunchy Nothing
Label: Fire Talk
Genre: Indie Rock, Slacker Rock
Katie Gately - Fawn / Brute
Label: Houndstooth
Genre: Art Pop, Post-Industrial, Glitch Pop
Scott McMicken and The Ever-Expanding - Shabang
Label: n/a
Genre: Indie Pop, Indie Folk
James Holden - Imagine This Is A High Dimensional Space Of All Possibilities
Label: Border Community
Genre: Progressive Electronic, Ambient Trance
Damien Jurado - Sometimes You Hurt the Ones You Love
Label: Maraqopa
Genre: Singesongwriter, Contemporary Folk
William Tyler & The Impossible Truth - Secret Stratosphere
Label: Merge
Genre: Folk Rock, Psychedelic Rock
City and Colour - The Love Still Held Me Near
Label: Dine Alone
Genre: Folk Rock, Singesongwriter
Deerhoof - Miracle-Level
Label: Joyful Noise
Genre: Math Pop, Indie Rock
Steve Gunn & David Moore (of Bing & Ruth) - Reflections Vol. 1: Let the Moon Be a Planet
Label: Rvng
Genre: Contemporary Folk, Ambient
Door Plant - Drowsiness of DOEK
Label: n/a
Genre: Indie Rock
Royel Otis - Sofa Kings (EP)
Label: n/a
Genre: Indie Pop
Buzzy Lee - Internal Affairs
Label: Future Classic
Genre: Synthpop, Ambient Pop
DMA's - How Many Dreams?
Label: I Oh You
Genre: Britpop, Indie Rock
Telehealth - Content Oscillator
Label: n/a
Genre: Pop
Chini.png - El día libre de Polux
Label: Fisura
Genre: Art Rock, Shoegaze, Dream Pop, Folktronica, Neo-Psychedelia
IST IST - Protagonists
Label: Kind Violence
Genre: Post-Punk, Post-Punk Revival
Takeshi's Cashew - Enter J's Chamber
Label: Laut & Luise
Genre: Jam Band, Psychedelic Rock, Funk Rock
A Certain Ratio - 1982
Label: Mute
Genre: New Wave, Funk
Barrie - 5K (EP)
Label: Winspear
Genre: Indie Pop, Bedroom Pop
Tetchy - Smaller Better (EP)
Label: n/a
Genre: Grunge
Nakhane - Bastard Jargon
Label: BMG
Genre: Art Pop, Alternative R&B
Tzusing - 绿帽 Green Hat
Label: PAN
Genre: Industrial Techno, Hard Drum
Tom Rasmussen - Body Building
Label: n/a
Genre: Pop
Transviolet - Body
Label: n/a
Genre: Electropop, Alt-Pop
Marta, Tricky - When it’s Going Wrong
Label: False Idols
Genre: Electronic
Eddie Chacon - Sundown
Label: Stones Throw
Genre: Smooth Soul, Alternative R&B
Leggy - Dramatica
Label: n/a
Genre: Indie Pop, Post-Punk
GEL - Only Constant
Label: Convulse
Genre: Hardcore Punk
Desert Sharks - The Tower
Label: n/a
Genre: Punk Rock
Andrew McMahon in the Wilderness - Tilt At The Wind No More
Label: n/a
Genre: Indie Pop, Piano Rock, Pop Rock
Worlds Worst - Self-Titled
Label: n/a
Genre: Shoegaze
Label: Svart
Genre: Stoner Rock, Sludge Metal, Experimental Rock
Mystic 100's - On a Micro Diet
Label: n/a
Genre: Psychedelic Rock, Garage Rock
Murray A. Lightburn - Once Upon A Time In Montreal
Label: Dangerbird
Genre: Chamber Pop
London Brew - London Brew
Label: Concord Jazz
Genre: Jazz Fusion, Avant-Garde Jazz
Omnigone - Against the Rest
Label: Bad Time
Genre: Ska Punk
Faintest Idea - The Road to Sedition
Label: Jump Start
Genre: Punk Rock, Ska Punk
The Bar Stool Preachers - Above the Static
Label: n/a
Genre: Ska Punk
Thandii - A Beat To Make It Better
Label: Kartel
Genre: Indie Pop, Electropop
miniaturized - miniaturized
Label: n/a
Genre: Indie Rock, Punk Rock
Sunnsetter - The best that I can be.
Label: Paper Bag
Genre: Slowcore
Matt Elliott - The End of Days
Label: Ici d'ailleurs
Genre: Singesongwriter, Contemporary Folk
Jonathan Snipes (of Clipping.) - 32 Acres
Label: Deathbomb Arc
Genre: Field Recordings
ARXX - Ride Or Die
Label: n/a
Genre: Garage Rock
The No Ones - My Best Evil Friend
Label: Yep Roc
Genre: Jangle Pop, Power Pop
Danz CM - Berlin Tokyo Shopping Mall Elevator
Label: Channel 9
Genre: Synthpop, Indietronica, Electropop
Casual Fan - Bono's America (EP)
Label: n/a
Genre: Indie Rock, Surf Rock
Ric Wilson, Chromeo, A-Trak - Clusterfunk
Label: n/a
Genre: Pop Rap, Funktronica, Synth Funk
Warm Human - Hometown Hero
Label: n/a
Genre: Synthpop
Kris Ulrich - Big in the USA
Label: Birthday Cake
Genre: Indie Rock, Americana
Label: Columbia
Genre: Neo-Soul, Bedroom Pop
Lozeak - Gut Feeling
Label: n/a
Genre: Pop
Annika Bennett - madwoman EP
Label: n/a
Genre: Singesongwriter
nothing,nowhere. - Void Eternal
Label: Fueled By Ramen
Genre: Post-Hardcore, Emo-Pop, Alternative Metal
Chlöe - In Pieces
Label: parkwood
Genre: Contemporary R&B, Pop
Madame - L'AMORE
Label: n/a
Genre: Alternative R&B, Pop Rap, Alt-Pop
Melanie Martinez - PORTALS
Label: Atlantic
Genre: Alt-Pop, Contemporary R&B, Pop Rock
Larry June & The Alchemist - The Great Escape
Label: ALC
Genre: West Coast Hip Hop, Drumless
Huey Briss - Flowers Before The Grave
Label: n/a
Genre: Hip Hop/Rap
Chris Crack - Battery Operated Simps
Label: n/a
Genre: Abstract Hip Hop
RXKNephew - Ready 2 Ball
Label: n/a
Genre: East Coast Hip Hop, Trap, Gangsta Rap
klwn cat, unruly - Don't Go Outside
Label: n/a
Genre: Hardcore Hip Hop, Boom Bap, Abstract Hip Hop
Luh Tyler - My Vision
Label: n/a
Genre: Plugg
Label: MNRK
Genre: Hip Hop
Label: Church Road
Genre: Sludge Metal, Post-Grunge
Ad Infinitum - Chapter III: Downfall
Label: Napalm
Genre: Symphonic Metal, Alternative Metal
Bury Tomorrow - The Seventh Sun
Label: Music for Nations
Genre: Melodic Metalcore
The Ongoing Concept - Again
Label: Solid State
Genre: Metalcore, Hard Rock
Crown Lands - Fearless
Label: Spinefarm
Genre: Hard Rock, Progressive Rock
Derhead - The Grey Zone Phobia
Label: Brucia
Genre: Black Metal
Hot Graves - Plaguewielder
Label: Gurgling Gore
Genre: Death Metal, Thrash Metal, Black Metal
It Was A Good Dream - Rememory
Label: n/a
Genre: Post-Rock
Lampr3a - Esnse
Label: n/a
Genre: Instrumental Progressive Metal
Neo Inferno 262 - Pleonectic
Label: Necrocosm
Genre: Black Metal, Industrial Metal
Rotten Sound - Apocalypse
Label: Season of Mist
Genre: Grindcore, Deathgrind
Tilintetgjort - In Death I Shall Arise
Label: Dark Essence
Genre: Black Metal
Witchtower - Voyeur
Label: n/a
Genre: Heavy Metal
submitted by VietRooster to indieheads [link] [comments]