Ancient dragon smithing stone
2018.08.28 02:28 KurtisEckstein Author Kurt
A collection of short-stories by author Kurtis Eckstein. PLEASE NOTE that this is a vanity sub, all the content posted is copyrighted, and that posting is restricted to the author (anyone can comment). Website: https://www.AuthorKurt.com/ See information about Facebook Groups below.
2019.05.27 07:50 jack0641 Elden Ring
This is the subreddit for the Elden Ring gaming community. Elden Ring is an action RPG which takes place in the Lands Between, sometime after the Shattering of the titular Elden Ring. Players must explore and fight their way through the vast open-world to unite all the shards, restore the Elden Ring, and become Elden Lord. Elden Ring was directed by Hidetaka Miyazaki and made in collaboration with George R. R. Martin. It was developed by FromSoft and published by Bandai Namco.
2017.03.21 13:16 LukeD1uk Guild Wars 2 Card Game: Heroes of the Mists
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2023.06.04 08:36 Expensive-Bad5568 First team for Gen 7 UU. I need improvements. You mind helping me out?
2023.06.04 08:35 InkDiamond [PI] They’d scrounged up what little they had, but neither knew what to do next. They had never been in a situation like this before—never attended such an event. What the Archives called: a par-ty
Marc gave it another go. He tipped his hand forward. The silver patty rolled off him, dropping toward the cave floor.
It stopped short of hitting the path. The shiny disc halted in the air, dangling at the end of a thin white line.
He watched the small wheel spin. It might have been the most fun he’d had all year. Even more fun than that mud puddle he’d found the other day. How does it keep going?
Marc thought to himself. And without any power??
Marc assumed the disc was some sort of technological marvel from the past. But the Archives had little information on it, only a name. It was called a “yo-yo.” They all must have had one of these,
As Marc walked down the stone ramp, he cast the yo-yo again. The toy’s quiet spin was the only sound in the cavern. The soft hiss of string versus metal reverberated gently in the spacious cave.
Marc focused all his attention on the little gadget. He was determined to enjoy every last minute of the universe, no matter what. And that evening, the yo-yo more than accomplished that goal.
The shimmering yo-yo, however, couldn’t prevent the world around him from crumbling. The ground started to rumble. The rest of the cave shook with it. The underground city shook as the plasma storm above battered it—and the rest of the planet.
Marc’s home broke down. Cracks appeared in the ceiling. Waterfalls of dust poured out of them. It wouldn't be long before the whole thing collapsed. That is, if the plasma storm didn’t swallow it whole first. Whatever.
A few clumps of dirt wouldn’t ruin Marc’s fun. He pulled the hood of his shawl over his head and extended his ragged sleeves toward each hand. His clothes shielded him from the falling dust; the gritty particles made themselves at home on his messy shawl. And Marc was free to perfect his newest trick.
The rumbling died down though as Marc descended the ramp. The yo-yo string didn’t wobble so much, and he didn't have to watch his steps as carefully. He just hoped the quaking wouldn’t come back to ruin his event.
Speaking of which, Marc glanced ahead toward his destination below. What he saw rocked him even harder than the earthquake had. What in the sinkpits…?
Marc stopped in his tracks. He even started to reach for his knife. All because he’d detected a speck of something suspicious. Something he didn't see much of every day: color.
Showy landmarks weren’t something endemic to his home. The Outpost was more of a dusty gray-and-brown sort of place. The walls were sandstone. The floor was sandstone. And the ceiling? …Granite?
No, sandstone. All under the faint glow of a string of depressed lightbulbs.
The intriguing blip in the gray-and-tan collage was farther up the path. Ahead of the ramp, on Level 8, Marc saw the same three steel doors he was used to seeing. The front doors of underground homes, lined up in a row, each closed into the cave wall.
However, there was something different
about the third door. It looked… alive. Like it didn’t belong in a dreary place like the Outpost. But it was too far away to tell what exactly had been done to it.
Marc squinted at it suspiciously. The third door happened to be his destination. And now it was weird.
He considered waiting and observing the mutated door. A child of the Outpost, Marc had developed a healthy fear of the unusual.
These habits, along with his instincts, kept him safe. They’d specifically preserved him
while the rest of humanity perished.
But he shrugged off the instinct to wait. Something new and “different” was ahead, and he wanted to see it.
But just as a precaution, it was time for his yo-yo’s last trick. He got in one final throw then placed the toy into his satchel. He dropped it on top of his arsenal of cables, wrenches, and screwdrivers.
And by the time he’d snapped the satchel shut, the long ramp had bottomed out. He’d made it to the next level.
To his left, the wall had been spray-painted. Scrawled-out black letters stood against the sandy background. They stated, “Now Level 8.
Marc followed the sign. He stayed close to the wall, crossing to the stone pedestrian path. He passed one untouched steel door with a dusted-over mail slot in the wall beside it. Then he passed a second home—abandoned like the first. And finally, he arrived at his friend’s place and the mysterious blip on Level 8.
To his surprise, the steel door elicited a flush of emotion. His heart floated upward. And the portrait before him drew his focus in like an otherworldly beacon. How did it get so…?
Marc pulled back his hood. The ground popped with the sandy grains he released.
He could hardly believe the difference. The door used to blend in with the others: another ridged steel face that spent most of its time rusting or collecting dirt.
But it was no longer muffled by the dust and dirt that had built up over the years.
Today, it sung. Paint streaks flew across its visage. They swirled and spiraled, forming stars and other shapes. Where previously gray and rust dominated, colors sprang forth—colors that Marc didn't even have the names for. They were many, and they were warm,
like the evening sky just after sunset. Marc could hardly wrap his head around the entire image.
He swelled with gratitude. Only
you could have pulled this off.
He thought of his friend, the painter. The one person in the colony who’d ever been any fun. The one other person in the colony who was left…
The artist had done the unthinkable. Foraging the garden below for something other
than food. Spending work time measuring and concocting the perfect blends of paint. And then slathering their fingers across the giant door, until its old face was but a memory. And all that effort for only a single other person
Newly inspired, Marc searched for an unpainted space on the metal canvas. He found one and knocked on the door.
He took a step back and waited. The outside of the Outpost was lively. Excited wind rushed through the canyon.
By contrast, the Outpost itself was silent. If there was anyone left to say anything, they may have even called it “dead.”
Or nearly dead, anyway. The last morsel of it came to life as the door in front of Marc groaned.
It floated off the ground, inching upward. On the other side, Marc could hear a hand crank clicking away. Ktch… ktch… ktch… ktch…
The corrugated door lifted, and the door rolled up. The tip of the artist’s painting started to slip from view. Ktch… ktch… ktch… ktch…
Behind the door, chains reeled at a slow clip. The heavy curtain was halfway up. Marc could now see his best friend's lower half. Buff Lenorkian legs pumped back and forth with each crank.
The door unveiled even more of the owner. A torso in a metal suit appeared. Four ripped arms stretched out of it. They rotated, moving to the clicking beats of the door. Ktch… ktch… ktch… ktch…
The door raised a few inches further, uncovering the bottom half of a cobalt blue face. Two rows of razor-sharp teeth smiled from ear to ear. A few inches more, and Marc could see the whole of the Lenorkian’s face.
Sid greeted Marc as the last of the door raised.
” he said.
Marc didn’t get a chance to respond. His body lurched forward involuntarily. He slammed into Sid’s metal suit. Crrrrrick!
The armor squealed as Sid’s upper two arms squeezed him tighter. The lower set of arms had reeled Marc in.
hugs. Stupid mushy emotional wraparounds. But just this one final time, Marc returned the gesture. He squeezed Sid back.
“Happy Worlds’ End!” Sid said from the other side of the embrace.
“Yeah,” Marc replied, “Happy Worlds’ End.”
The two separated.
“Cool painting, by the way,” Marc said. He pointed at the rolled-up door. “I didn’t think you’d top the one in the garden.”
“You think so?” Sid sheepishly smiled. “Well I’ve had more time to practice since… you know.”
“Yeah, I get it,” Marc said. “Me too. That’s how I actually got you
Marc swung his heavy satchel around. He rifled through it, squeezing through cables, knocking handles and parts out of the way. And then—ah.
He fished out a crumpled rag. Holding it in one hand, he began to gently unfold it.
“I found this a few days ago in the garden,” he said. The edges of the cloth fell. They revealed a small, glass object. It sparkled.
Marc continued, “I think it fits your style—I mean, I know it’s a little smudged and chipped but...”
He swirled the crystal trinket around. The cavern’s incandescent light flittered across its clear edges.
He touched it too, tracing the slender portion of it with his thumb. It was the neck of the crystal swan.
“It’s yours,” Marc said, offering up the bird.
Sid cupped two shovel-sized hands and accepted the gift.
“It’s beautiful…” he said, examining it. “I can’t believe anything like this could have survived this long.” He looked up at Marc and smiled, “Thank you so much. I just wish I had a little longer to could enjoy it.”
They chuckled lightly about their impending obliteration.
“Well, come on in,” Sid said. He extended both of his left arms. They gestured toward the cave interior. “We’ll finish off this universe how it started,” he said. He mashed his upper two fists together. “With a bang!”
“I hear that!” Marc nodded. He crossed over into Sid’s house.
As Marc passed Sid, a wave of discomfort hit him. Sid had switched out his usual t-shirt and jeans. He wore old armor instead. And the metal plating taunted Marc.
Marc’s next question came out more accusatory than curious.
“So… a Lenorkian throwback, huh?” he asked Sid.
Sid had just finished finding the perfect home for his swan. He left it on a shelf next to the front door.
He turned to face Marc. He hid his embarrassment behind a jagged smile.
“Oh!” he said. “Uhhh…” Three of Sid’s arms disappeared behind his back. The cone-shaped cuffs at the end of each wrist clanked against the back of his chest armor. The fourth arm nervously scratched his blue head. “I don’t know,” he said. “It's stupid, I guess. I can take it off… if you want.”
Marc didn’t want to address the topic head-on. He stopped in the cave’s entry. He pretended to admire the walls—as if he’d never seen sandstone before.
“No, leave it on,” he said. “You look… like a true Lenorkian.” He turn around and forced a smile.
It wasn’t enough.
“Okay, let’s get this out of the way,” Sid said. He marched up to Marc.
Sid took a deep breath before he spoke.
“Tonight's really important to me,” he continued. “This is the last impression anyone’s
going to make on the universe. So I need you on board.” He continued staring down at Marc. “Can you do that? For me?”
Marc didn’t see what the big deal was. It was just a couple of best friends hanging out.
“Yeah, why not?” he shrugged. “End it the way it started.”
The exchange turned into awkward silence. Neither knew what to do next. They had never been in a situation like this before—never attended such an event. What the Archives called: a par-ty.
Sid shook off the figurative mask he’d been wearing—one that was uncharacteristically dour. His eyes lightened, and he bobbed his head knowingly.
“I went through the Archives to see how this works,” he said. He walked toward the long horizontal counter against the wall—the kitchen.
On the counter, chaos ran wild. Bowls and kitchenware spread across the surface. And the insides of his pots and pans resembled the dirty mouth of a garbage chute.
Marc wasn’t sure what to think. Was cleaning the host’s kitchen a staple of ancient parties?
Sid too seemed a bit confused. His next words came out robotically, as if he was practicing a new word he’d learned.
’” Sid asked. He stood nervously in front of the counter.
Looking closer at it, three unusual objects stood apart from the kitchenware mess. It took Marc a while to remember what their outdated, bendy material was called. Plastic
. Three pink
cups sat equidistant from one another.
“I got these from here,” Sid reached under the counter and pulled up some sort of transparent bag. Pink cups just liked the others were stacked on top of each other inside.
Sid packed the bag back under the counter.
“So?” he asked after he finished. He held all four hands together in anticipation. His smile may have looked like an industrial-grade rock shredder, but it was hard to resist his innocent blue face and big wide eyes.
Marc eyed the pink cups one last time.
“This better not kill me,” he said.
Sid wasted no time. He excitedly grabbed a cup and walked over to a large pot sitting on the counter.
Using a nearby ladle, he plunged into the vat. An unappetizing sloshing sound resulted. And Sid, as strong as he was, seemed to struggle with scooping out some of the mystery liquid. But in the end, he pulled back the ladle and unloaded an opaque, muddy liquid into the cup.
“It's a homeworld classic called fludge,” Sid said as he finished pouring.
He treaded over to his reluctant friend and handed off the plastic cup.
“Did you say ‘fludge’?” Marc asked. He swished the cup around cautiously. The earthy liquid hardly budged.
“Yeah, fludge! Us Lenorkians invented it. It’s kind of the only tasty thing we ever bothered to make.”
Marc sniffed it. It smelled… burnt? Maybe a little dusty, too? But he could have just been smelling the cave.
Sid left Marc alone with Marc’s questionable new assignment. He returned to the pot to pour himself a drink.
“Just try it!” he said.
Marc looked down again at the dark soup. It could kill him. Or maybe it wouldn't.
Either way, it was his last drink.
He took a timid sip and waited to be repulsed. The fludge trickled to the back of his tongue. As it hit, Marc’s eyes widened. But not with regret.
“Now wait a minute…” he said. He smacked his lips together. Then he took another, larger sip.
This curious dark liquid had a unique taste to it. The taste was earthen—but unoffending. It also had a subtle undercurrent of sweetness to it, combined with a spicy kick. It was delicious.
“This might be the best drink in the entire Outpost!” Marc exclaimed.
Pure joy bloomed on Sid’s face. “See! I told you: the greatest thing we ever made.”
He held his own cup above his open jaws. The falling fludge was no match for the alien. He guzzled it down, licked his lips, and then went back for more.
As Sid fashioned himself another drink, Marc noticed something a tad
unsettling. A third pink cup stared back at him. It prompted an uncomfortable thought, but he shoved the thought back down.
The Lenorkian carried back his second drink. Though this time, he took it in small, human-sized sips.
But he quickly reanimated. In the middle of a sip, Sid got a wild look in his eyes. His irises turned from their natural violet to scarlet. He yanked the cup from his face and swallowed.
“Argh, how did I forget?” he said. “I got music!”
Marc cut his sip short too. “No way. You got music?
“I think so!”
Sid did an about face. He slammed the half-empty cup on the counter. Then he shuffled toward a giant metal column protruding from the far wall. Four ink-blue hands wrapped around the cover of the vent. And he went for it.
Sid struggled to pull off the cover of the vent at first. His armor ballooned around his biceps as his muscles bulged outward. Yet the cover wouldn't budge.
But it seemed like an important part of his evening plans. He scolded the stubborn vent, banging on its top.
“Oh, you’re gonna get it now!” he said. He latched onto the vent again.
This time, he put even more effort in. To the point where Marc sensed that Sid was losing a grip on his own body. Out of his forehead, two thumb-sized cones began to rise. His breathing turned low and raspy. And his whole body seemed to expand as he repositioned himself for leverage. Then with one final pull, like a wild beast, he let out of a deep, guttural roar.
” The roar echoed off the cave walls.
And with that, the stubborn vent cover finally popped off. A breath of wind pulsed through the room as the air pressure equalized itself.
But the wind wasn’t finished. After the initial pulse exited, a mighty gust picked up where the original pulse left off. The vent shot more wind into the room, but rapidly, like a storm. Tiny coarse particles rattled inside the duct. And in the room, a rush of wind whipped past Marc’s face. He felt little nips across his exposed skin as it passed him.
Both partiers shielded their faces from the most direct blasts of air. Sid smiled nervously as he looked to Marc. He raised his voice over the whining airstream.
“It’s from the sandplains above!” he said in an elevated voice. “I thought we’d use the sandstorm for music! Do you like it?”
Music… Marc wasn’t exactly an expert. Even though humans were said to be naturals at it, not much on the subject had made it into the Archives. The Outpost didn’t have much of it either. The closest he got was the occasional chant, stray birds twittering about, or maybe someone banging on rocks.
But Marc did know one thing on the subject. Where there was music, there was dancing.
That said, he had never danced before either. But a long time ago, his parents told him it was something all
humans could do. It was something they carried in their blood. Once humans found a pattern in music, they could match it to their body language. And once they’d synced melody and movement, they could ride that wave to a whole new experience. Might as well give it a shot,
he thought. Marc too put his cup on the counter.
With his hands free, Marc backed up toward the middle of the room. He closed his eyes, felt the wind. It filled his ears with its gusty energy. It hit him in pumps as the storm raged above.
Though not totally predictable, the wind did hit him consistently. There was some sort of kinetic pattern
Yes, a pattern
Well actually, he’d heard it called by another name. What was that word his mother had used? He opened his eyes when he remembered: rhythm.
Marc stretched out his arms. He relaxed his hips. He felt the wind’s whips and waves across his arms. He let his arms follow them, swaying with the current. Not long after, his hips joined in. They too gyrated, trying to match the energetic gusts. He kept at it. And the first time Marc felt both himself and the wind moving together, he grinned.
“This is amazing!” he said. Around them, the wind crooned.
Sid was entranced. He nodded back while staring at Marc’s strange movements. He’d never really seen dancing either. But he figured he would give it a shot too. He loosened up his arms and walked onto the dance floor with Marc.
Before dancing himself, he studied Marc first. He watched how the scavenger moved his arms—and when
the scavenger moved his arms.
Sid’s limbs followed. Four muscular arms rose in the air, like fighter jets on their way to a dogfight. And on a one or two second delay, they swayed after Marc’s.
For a while, they followed Marc completely. Then Sid went down his own path. The Lenorkian’s movements grew aggressive and battle-like. He punched at the wind swiping across him. He shuffled his feet as if swapping battle stances.
He caught Marc’s curiosity. Even as a novice, Marc could tell Sid’s movements weren’t traditional by any means. But to Marc, it was dancing all the same.
The two danced to the chorus of the air above. They laughed occasionally as changes in the rhythm of the wind tripped them up. In his head, Marc compared it to the painting on Sid’s door. The colony had never seen anything like this
Then something interrupted their dancing. The ground beneath them shook, throwing them off their feet. Heavy gray dirt trickled from the ceiling as the entire cave rumbled. And outside, the distant sky flashed and crackled. Its light illuminated the cave in violent spurts as the boys struggled to stand back up.
Eventually, the violent quaking and frightening flashes died down. The plasma storm held its breath once again.
The boys got back on their feet, but all the joy had seeped out of Sid’s face. He just stared at the floor in deep contemplation. Even as the windy music started back up.
Marc figured he would rescue his friend from whatever dark thoughts had turned up. Naturally, the end of the universe was a real bummer.
“End of the world got you down, huh?” He tried to laugh it off. The whole situation was pretty sad. Especially when they were having so much fun. But it was best to end the universe on a high note, right?
Nevertheless, Sid seemed dejected. He mumbled something inaudible.
“Dude, I can’t hear over the song!” Marc said in an elevated voice.
Sid spoke up over the wind. “That’s not what I’m upset about,” he said, his voice still fairly low.
“Then what are you upset about?”
Sid blurted out his response. “Because I invited Tōn-E, okay?
He couldn’t bring himself to look Marc in the eye. Because he knew what was coming.
“YOU DID WHAT?!
” Marc shouted over the music. Marc himself stomped over to the vent. He picked the cover off the floor—though he struggled quite a bit with it. It was heavier than Sid made it look. But he hoisted it back into the mouth of the vent. The music shut off. The steady drop of sand on the cave floor ceased.
“Say that again,” he leveled in Sid’s direction.
“What was I supposed to do?
” Sid remade eye contact. “Not invite the only other intelligent being
to the last party the universe will ever have?
Marc needed no time to answer. He nodded insistently. “Yes. That was exactly
what you were supposed to do. What the hell, Sid?” Marc would have continued, but there was another disturbance outside. He caught a glimpse of movement in the doorway.
Thanks for reading some of my words :) I’m trying stuff out, so let me know what you think.
The rest of the story is here
Based on this prompt
submitted by InkDiamond
to WritingPrompts [link] [comments]
2023.06.04 08:32 PerceptionSwimming94 Top 30 artists/bands
2023.06.04 08:31 InkDiamond (cont.) [PI] They’d scrounged up what little they had, but neither knew what to do next. They had never been in a situation like this before—never attended such an event. What the Archives called: a par-ty
(Note: this is the second half of the story. Will link the first half shortly)
The two teens both looked toward the front of the room. There was a gray sphere. Hovering in the doorway.
But if you asked Marc, it was an annoying gray sphere. And it hovered in the doorway like an absolute rustnut.
Marc wasn’t sure where on the sphere to level his disdain. The whole dumb surface was the same all over. It was a series of interconnected, translucent hexagons. Stupid yellow lights blinked sporadically across its many faces—for no apparent rhyme or reason—perhaps just to further annoy Marc.
An electronic voice called out from the sphere. “Did I hear muuuuuusic?” he asked. “Before that last plasma burst?”
Marc shot Sid a glare that could kill. But the big blue alien didn’t back down.
“Last impression. Remember?” he told Marc before going toward Tōn-E with a brimming, sharp-toothed smile and arms extended. “Tōn-E! Glad you could make it! Come on in.”
On the inside, Marc cringed. He mostly tried to forget that Tōn-E walked (hovered?) the same Levels as them. Tōn-E represented the most self-destructive habits of the Outpost. The only features of the city indifferent to survival.
But Tōn-E was all too real. He entered the room like a ghost in a nightmare.
“I am also happy to be here,” he said. The faces of his sphere randomly lit up as he spoke. “I otherwise had no plans for tonight. Because the planet is set to explode.”
“Yes, I’ve heard,” Sid joked.
“I approximate it will only take a few more—hold on. What is this??”
Tōn-E spun slowly in the air. The side previously facing Sid rotated toward the ceiling. When it reached the top, a spotlight shot toward the ceiling—right where Sid’s door had slotted in.
The spotlight stretched horizontally across the door until it resembled a straight line. This line swept back and forth across the raised door. It moved as if he was cleaning it.
“I don’t believe it!” Tōn-E said. “What an exquisite painting. A remarkable addition to your growing and ever-expanding portfolio, Sid.”
Tōn-E finished his scan of the painting. His expanding spotlight shut off. And he re-centered himself to face Sid.
“Aww, shanks,” Sid said. Each of his right arms latched onto the bends of the left ones. “You really think so?”
“Of course! There are colors here I’ve only seen named in the logs. You have tastefully incorporated /#FF00FF: a color our ancestors previously referred to as ‘magenta.’”
“Yes! That’s right! I was going for ‘magenta!’ You really think I did it?”
Marc looked down to hide his face. He rolled his eyes. Magenta. He would have loved to tell Sid how much he liked it too. But Marc had spent his years surviving, not studying colors in old, useless historical archives.
Sid and Tōn-E continued their snooty, pretentious discussion.
“I made it mixing legblee blood and just a liiiiiiittle bit of groundwater,” Sid said.
“That was a very clever! Allow me to save your painting to my internal memory.”
“Really??” Sid’s cheeks greened a little.
“Yes, I will review at a later time when I am both unable to view the original but would still like to once again be inspired by your clever and skillful hands.”
“Tōn-E, I—I don’t know what to say. Thank you.”
Marc simmered in his anger. Stupid Tōn-E. Always ruining things. Making them about him and his dumb, endless archives.
“I am perhaps only more impressed by your chosen ensemble! Do my eyes perceive veritable Lenorkian armor?”
The talkative orb whooshed toward Sid. It began revolving around him like an annoyingly-attached moon. As his exo-orb hummed excitedly, Tōn-E rattled off his useless knowledge of antiquated armor.
“Snorp-resistant spiked shoulder caps?!” He spun around Sid’s midsection. “Triple-layered chest plates?!” He dropped closer to the floor. “Anti-gravity shin guards made from the rare lenorkium alloy?!”
Tōn-E giggled as he orbited Sid. His laugh disturbed Marc. It sounded like a space rat being strangled in the bowels of an undersea air vent.
Sid could hardly keep up with Tōn-E’s flying. But he looked happy with the attention. “Yeah! I’m told this suit was built for the Frost Ring wars,” he said. “It never got used.”
Marc continued to not engage. He slunk deeper into his shawl, folded his arms, and sighed.
“I don’t believe it!” Tōn-E said.
He backed off from Sid, flying back toward the doorway. He turned on his spotlight once again. It now stretched over Sid’s body. “Saving! Saving!”
Sid wasted no time posing for the occasion. He flexed all four arms and gritted his snaggling teeth. His irises turned a deep red and his two small horns protruded from his forehead. Tōn-E was overjoyed. “I did not think I would ever have the chance to record your agitated state,” he said.
I’ll show you an agitated state, Marc thought to himself.
“I’ve got a relic you’re going to love,” Tōn-E said. His tiny sphere filled the cave with noise. But it wasn’t Tōn-E’s usual metallic voice. The sound came from another species entirely.
His orb played an intense, ear-shuddering roar. The recording may have been slightly fuzzy, but Marc knew the source. It was unmistakably Lenorkian.
And like the gears in a drill, something appeared to “click” inside Sid. His eyes widened. His armored chest expanded. And he joined in. But Sid’s roar was… authentic.
“HRRRRRRRRRGAAAAAAAAHHHHH” he blasted out of mouth. Marc’s entire rib cage vibrated uncomfortably.
It spooked Marc. Igniting some primal desire to escape a dangerous predator. That was a feeling he never felt around Sid. He didn’t like it.
Sid himself even looked embarrassed for a second. Something he’d kept suppressed had slipped out. But Tōn-E turned up the volume on his recording. And with a cautious smile of someone nervously breaking a rule, Sid matched it. And then some. The two bellowed together. It was enough to make Marc queasy, although it was unclear whether it was due to the vibrations or Sid bonding so much with Tōn-E.
The roaring continued. Their talking continued. Tōn-E went on about Sid’s armor some more and his people’s valor and the hardship his ancestors must have faced.
“Usually I keep this stuff stashed away,” Sid said to Tōn-E in his soft normal voice. His horns had retracted, and his eyes had returned to normal. “These are shameful pieces of our history. Truly. And with a people I never really fit in with. But tonight, it just felt right to wear it, you know?”
“I understand completely,” Tōn-E said. “It is in these end times that we gravitate toward those traditions that were so much of what made us feel alive in the first place.”
The statement made Marc want to hurl. He didn’t want to entertain such stupid notions. But the gremlin rotated to him next.
“Hello Marc! Did you find any good junk today? Any new additions to your scrap pile?”
Marc seethed. “I didn't scavenge today, Tōn-E. There wouldn't be any use. It's the end of the universe.”
“That surprises me. Humans love their junk and doodads.”
“Yeah well, we don’t have to cling to the past, do we? Not like that ever saved anyone.” He hugged his wrapped arms even tighter, tilting his body away from Sid and Tōn-E. His cold shoulder ended the conversation.
Sid picked it back up. “So Tōn-E, do you, uh… drink?”
As it turned out, he did. Tōn-E accepted a cup of fludge. He held it with a robotic arm—one that had suddenly extended from his exo-orb. Tōn-E’s orb whirred as the center of his “face” sprouted a grotesque, needle-like proboscis. It poked outward like a long nose.
This straw extended into the cup he held. Tōn-E sipped the fludge like an insect sipping nectar (whatever those two things were; the Archives were spotty).
Sid waited with anticipation. Then Tōn-E’s sphere shuddered. The fludge must have reached the insufferable little creature on the inside. “Scrumptious!” he said.
Marc sighed quietly to himself. For some reason, he thought the night would have made a turn for the better if Tōn-E had hated it.
“Two for two!” Sid pumped three victorious fists into the air. He grinned as Tōn-E’s straw dipped into the cup once more. The straw made a little slurping sound.
“My taste buds are tingling!” Tōn-E said.
But the big cup was too much for him to finish. He returned the mostly-full drink to Sid. And his robotic straw receded to his exo-orb. Sid of course finished the cup, slurping up the remaining pool of fludge.
“So…” Sid said. He wiped his mouth. “Should I put some tunes back on?” He pointed over his shoulder to the idle vent. Then he looked across his two guests for an answer.
Marc shrugged. He didn’t care about anything anymore. Next to Marc, Tōn-E bobbed excitedly.
“Oh, yes!” he said. “One reads about concepts such as scales and measures, but it is entirely different to actually experience them with one’s own body!”
What body? Marc thought to himself. And what were the other things Tōn-E had mentioned? Something about… measuring… dragons?
He studied the cave floor while Sid skipped to the vent.
“That’s what I’m talking about!” Sid said. “Get those Level 7 legs ready!” He tugged at the creaking cover once more.
It came off easier this time. With a pop! the storm above returned to the cave. Its natural melody filled the room.
“Woooooooo!” Sid raised his hands again and walked back toward the other two.
Tōn-E mimicked him with two twig arms.
But the music didn’t have the same magic as before. The beats were stale. And Marc found himself unable to ignore the sting of the sand pelting his face. He lifted his shawl over his mouth. His voice was barely audible.
“I’m sitting this song out,” he said.
The other two didn't seem to hear him. They were facing each other, waving their arms sporadically against the air current.
Marc didn’t care. He grabbed his unfinished drink from the kitchen. Then he searched for a place to sit.
He found a couch, just in front of the dancing aliens. As he took his seat, his bottom started to sink into the sofa. The tarp covering the couch crinkled.
He tried guessing the material underneath it. Clay, maybe? He pondered the question while watching Sid and Tōn-E figure out dancing without him.
“This is how Marc was doing it before!” Sid said to Tōn-E. His four arms fanned across the breeze.
But he got everything wrong. His arms whipped around the wind, not with it. And he was thinking too much about his next move, as evidenced by his scrunched brows. But the greatest offense of all was his midsection: his hips and legs stayed in place—as if someone had threatened them.
A part of Marc wanted to get up and show him how it was done. But another part wanted to see Sid fail. Realize the effort was futile. Give up on bonding with Tōn-E. And kick the Sphere of Useless Facts out of his house.
“Am I doing it right, Marc?” Sid asked while each of his arms flew in a different direction.
“You look great!” Marc replied. He took a long sip of fludge.
Tōn-E, on the other hand, did his best to replicate Sid. He waved his skinny arms erratically. It almost made Marc laugh; Tōn-E looked like he’d been set on fire.
But in all, the whole thing was awful. A bad impression giving birth to an even worse impression.
And they didn’t seem to be enjoying it much either. Despite Marc’s glowing endorsement, Sid and Tōn-E danced themselves to the brink.
Sid kept losing his balance. He tried to keep up with the music but flung himself too hard in any one direction. And every time he made a misstep, he’d let loose an acidic snarl. Tōn-E grew frustrated as well. Every few seconds, he simply froze. His exterior lights would blink red in error. As Marc had hoped, the two “painting pals” quickly ran out of steam.
The dancing halted altogether. A tired Sid returned to the vent and hoisted the grate back onto the vent’s mouth. The music stopped.
“I’ll just turn it down for a minute,” he said. He adjusted a dial on the grate. The metal slits creaked open. And a muted sandstorm flowed through them.
The music reflected the overall energy in the room: depleted. Sid secured himself two more cups of fludge before joining Marc on the tarp couch.
Tōn-E followed his lead. The little troll took a seat too, which meant hovering over the last open spot on the other side of Marc.
The boys took a minute to relax on the couch. They sat quietly while the plasma storm above the Outpost boomed and cracked.
Well, Sid and Tōn-E relaxed. They chugged down another couple cups of fludge and floated quietly over the couch (respectively). Meanwhile, Marc continued to be annoyed. He considered stepping outside and climbing to Level 1. Offer himself to the plasma storm a few hours early. The non-stop hum of Tōn-E’s exo-orb goaded him further.
Did it really have to make that noise?
Marc didn’t think the afternoon could get any worse. And then it did. Because Tōn-E’s insufferable humming suddenly quieted. And that only could have meant…
“Oh!” Tōn-E exclaimed, “I know what we can talk about!”
Marc braced for impact. His nails dug into his knees.
Don’t you dare, he thought.
“I read the most interesting fact about cats today!” Tōn-E started.
Not again, Marc thought. Absolutely NOT again. His fists trembled with rage.
“Did you know cats were the central deity across ten different ancient civilizations? The trend started with humans, of course, but the religion quickly spread across the galaxy as interplanetary travel became more widely available.”
“I actually didn’t know that,” Sid said, entertaining Tōn-E’s ridiculous theory. “Where did you find that?”
“The Archives! They have somewhat documented this phenomenon. You see, it was a common practice to capture footage of cats, even in their sleeping state. They were so important to these cultures that even the most mundane moment yielded significant reason to capture and worship them. If you want to see, I can—”
Marc had had enough. He slammed his cup down on the floor and flew off the couch.
“—SHUT UP. SHUT UP ABOUT CATS!” he shouted. He swung back around to face the other two. “CATS AREN’T REAL TŌN-E! AND THEY WERE NEVER REAL!”
“That’s enough, Marc!” Sid clenched his teeth.“Don’t start this.”
Marc returned fire, “I didn’t start anything; that was YOU. Going behind my back! Inviting more of these… fairy tales!”
His emotions overwhelmed him. He didn’t know whether to yell more or start crying. He did both.
“It’s the end of the universe!” he said as tears streamed down his face. “We can’t keep clinging to the things that brought us to this point in the first place! All these stupid traditions are the reason no one’s even here with us now! IT KILLED THEM ALL! And anyone stupid enough to keep believing in them is—"
“—I said THAT’S ENOUGH!” Sid growled. Marc didn't care.
“NO!” he said. Then he looked back at Tōn-E. “NONE of what you’re seeing in the Archives is real! The data is corrupt! It’s ALL CORRUPT! And CATS are just another dumb fairy tale to keep people like you going, while…”
He ran out of steam. He realized there was no more “going.” In fact, there was no time remaining in the universe for anything. But that didn’t diminish his animosity and anger toward the world. He glared down at the gray sphere. His chest heaved.
Meanwhile, Sid kept a cooler, bluer head. He too looked to Tōn-E, but with compassion in his eyes.
Tōn-E didn’t immediately respond to either. The only sound in the room came from his exo-orb. Well, the exo-orb plus the ladle on the counter, which suddenly blooped into the big pot.
All eyes were on the atypically quiet alien, whose hexagonal faces began to light up.
“I suppose,” his voice trailed, “that cats may not have been real after all. You said it yourself: records are foggy. They’re all from thousands of years ago...” He sighed. Tōn-E’s lights transitioned to a new blinking pattern. “And I also suppose… that I should have been more mature about interpreting error-prone information in the Archives…”
“It's okay, man,” Sid said. “I like that you dream big.” He reached across the couch to place a comforting hand on Tōn-E. But Tōn-E floated out of reach.
“I understand my presence here is probably upsetting,” he said. “You two have a special bond. I should not have interfered with it in its last moments. I will go.”
“No, Tōn-E,” Sid said. Each pair of his hands met in front of his chest “Please stay. You have every right to be here too.”
“I should go,” Tōn-E said. “I will spend the rest of the evening focused on real things. And because I will no longer be here, I suppose it will be the perfect opportunity to review Sid’s art so I can feel inspired for the end times.”
He slipped between Sid and Marc toward the doorway.
“No, don’t!” Sid called after him. “We should do this together.”
But Tōn-E had already vanished outside.
The Lenorkian, hand extended, waited for Tōn-E to come back. But the floating sphere did not reappear in the doorway.
And that was when a low trill emanated from the couch. It was coming from Sid’s his chest. He looked up at Marc, glaring. He bared his pointed teeth. His horns reappeared. And his eyes flushed with scarlet pigment.
Yuh-oh, Marc thought. About half his prior anger evaporated. Fear of a fight took hold.
Marc didn’t exactly dislike his chances. Lenorkians may have been stronger, but Sid wasn't a fighter. Marc was.
But Sid stuck to his morals.
“GET OUT!” Sid shouted.
Marc reflexively jumped out of reach. The short hop sort of ruined his show of anger. But he was still boiling mad. After all, fifty percent of him hadn't abandoned the cat grudge.
“Fine!” he shouted back. “Have fun exploding alone.” He whipped away to the exit.
The party was finished now. He almost stopped and went back for his fludge. But he didn’t want it anymore either. He just wanted a nice end of the universe with his friend. And now the end of the universe was ruined.
At least the apocalypse outside was behaving predictably. Marc stepped into the adjacent cave corridor. He surveyed the damage outside, looking through the long, horizontal gap in the cave wall. As the experts had predicted, the plasma storm took its toll.
The canyon glowed eerily bright, despite it being evening time. The wind howled as it raced through the canyon. And the cliffs around the gorge flashed white and pink as the storm charged with electricity, preparing to make its final jump.
Lightning cracked toward the ground. Some of the bolts hit the opposing cliff, sending rubble deep into the gorge. A gentle tremor rumbled in the ground beneath him.
The plasma storm overhead only creeped further around the planet. As the canyon brightened, shockwaves coursed through the entire city. They threw Marc off his feet again. He hit the ground.
Behind him, thunderous clacking erupted. The sound of falling rocks filled the corridor. He flipped over to see what explosion had thrown him.
It was bad. He stopped breathing. Because he could no longer see Sid’s home. All he saw was a pile of rubble.
submitted by InkDiamond
to u/InkDiamond [link] [comments]
2023.06.04 08:15 andromedaprima What's your favourite combo? (Without utilizing glitch)
Mine is: - Any legendary grinded knife (Smithing perk) - Shrouded hand wraps (2x backstab damage) - Armsman lv.5 (One-Handed perk) - Assassin's Blade (Sneak perk) - High sneak or Invisibility spell or potions
One strike could deal 30x damage. If knife has 40 base damage, that means 1200 damage in one strike. Enough to kill dragon priests in one strike.
Only downside is it's hard to fight dragons as we are automatically detected on sight and it's hard to stealth kill a dragon.
submitted by andromedaprima
to skyrim [link] [comments]
2023.06.04 08:04 TalonMS Implanting Dragonmarks Through Ancient Races
On the off chance one of my players sees this, if you're playing in the setting of Gealrune, please avert your eyes you fooligan, major lore spoilers ahead.
So I've recently started a new campaign, and one of my players has chosen to play a Mark of Detection half-elf. We've decided that he obtained it later in life instead of it manifesting through a bloodline, like one does in Eberron.
Now, beforehand, I had not decided on how dragonmarks fit into my world, as I hadn't used my homebrew setting since before the Eberron sourcebook came out for 5e, so I've only just begun developing that aspect of my world, and I've decided on the following:
Dragonmarks were created by an ancient progenitor race that subjugated other races for their own means. The first major race of beings they subjugated were the dragons, and their identity eventually revolved around being Dragon Masters, and such is why dragonmarks are called so. But dragons were not the only race they conquered, eventually taking control of half the world and its denizens. While most races were easily put to heel, some more powerful races had to be either killed or sealed away. But the ones that were sealed had abilities that the Dragon Masters coveted, and desired for their own use. As such, they created vessels for those powers: Humans, Elves, Dwarves, and Halflings (Gnomes were altered to be able to wield that power, but were not created by the Dragon Masters).
Now, this is where I need assistance. I've managed to link a couple of races to a number of dragonmarks, but I'm still stumped on a good few of them. If anyone has any recommendations, I would be very grateful. A couple things to keep in mind for what I'm looking for:
- These are races, not beasts. They would have been intelligent and had civilizations of their own. So nothing like griffons or oozes.
- These races are ancient. So nothing that could be chosen by a player RAW.
- I tend to develop my own takes on creatures and races rather than follow traditional iterations, so don't be afraid to suggest something that's a little out there.
- Multiple dragonmarks can come from a singular race.
Here's what I have so far:
- Cyclopes - Mark of Detection, Mark of Finding
- Gargoyles - Mark of Warding, Mark of Sentinel
- Liches (The OG liches in my world stem from a singular race) - Mark of Death
Still to be determined:
- Mark of Handling
- Mark of Healing
- Mark of Hospitality
- Mark of Making
- Mark of Passage
- Mark of Scribing
- Mark of Shadow
- Mark of Storm
Thank you ahead of time to those who help out!
submitted by TalonMS
to DMAcademy [link] [comments]
2023.06.04 07:20 _Triple_ [STORE] 900+ KNIVES/GLOVES/SKINS, 50.000$+ INVENTORY. M9 Fade, M4 Poseidon, BFK Freehand, Crimson Kimono, Nomad Fade, Skeleton, Kara Lore, Bayo Autotronic, AWP Fade, Kara Damas, BFK Ultra, Kara Freehand, Kara Bright, M9 Damas, Omega, Tiger Strike, Flip MF, Bayo Tiger, Deagle Blaze, Talon & More
Everything in my inventory is up for trade. The most valuable items are listed here, the rest you can find in My Inventory
Feel free to Add Me or even better send a Trade Offer. Open for any suggestions: upgrades, downgrades / knives, gloves, skins / stickers, patterns, floats.
All Buyouts are listed in cash value.
★ Butterfly Knife Freehand FN #1, B/O: $2500
★ Butterfly Knife Ultraviolet FT, B/O: $822
★ Butterfly Knife Scorched FT, B/O: $616 ⎯
★ Bayonet Tiger Tooth MW #1, B/O: $1300
★ Bayonet Autotronic FN, B/O: $1050
★ Bayonet Tiger Tooth MW, B/O: $629
★ Bayonet Bright Water FT, B/O: $326
★ Bayonet Safari Mesh BS, B/O: $233 ⎯
★ Karambit Lore FT, B/O: $1110
★ Karambit Damascus Steel FT, B/O: $840
★ Karambit Freehand MW, B/O: $784
★ Karambit Bright Water MW, B/O: $759 ⎯
★ M9 Bayonet Fade FN, B/O: $1801
★ M9 Bayonet Fade FN, B/O: $1801
★ M9 Bayonet Damascus Steel FN, B/O: $751 ⎯
★ Nomad Knife Fade FN, B/O: $1156
★ Nomad Knife Slaughter MW, B/O: $544
★ Nomad Knife Blue Steel WW, B/O: $318 ⎯
★ Flip Knife Marble Fade FN, B/O: $646
★ Flip Knife Doppler (Phase 4) FN, B/O: $574
★ Flip Knife Gamma Doppler (Phase 1) MW, B/O: $552
★ Flip Knife Case Hardened FT, B/O: $257
★ Flip Knife Freehand FT, B/O: $255
★ StatTrak™ Flip Knife Bright Water FN, B/O: $287 ⎯
★ Huntsman Knife Lore FN, B/O: $461
★ Huntsman Knife Gamma Doppler (Phase 4) FN, B/O: $436
★ Huntsman Knife Doppler (Phase 3) FN, B/O: $353
★ Huntsman Knife Autotronic FT, B/O: $212
★ Huntsman Knife Bright Water FT, B/O: $129
★ Huntsman Knife Forest DDPAT MW, B/O: $129
★ Huntsman Knife Forest DDPAT BS, B/O: $123
★ StatTrak™ Huntsman Knife Rust Coat BS, B/O: $127 ⎯
★ Bowie Knife Gamma Doppler (Phase 2) FN, B/O: $375
★ Bowie Knife Gamma Doppler (Phase 1) FN, B/O: $363
★ Bowie Knife Tiger Tooth FN, B/O: $269
★ Bowie Knife Crimson Web WW, B/O: $192
★ Bowie Knife Bright Water FN, B/O: $159
★ Bowie Knife Ultraviolet FT, B/O: $126 ⎯
★ Stiletto Knife Slaughter FN, B/O: $616
★ Stiletto Knife Crimson Web FT, B/O: $412
★ StatTrak™ Stiletto Knife Night Stripe FT, B/O: $227 ⎯
★ Falchion Knife Lore FT, B/O: $214
★ Falchion Knife Autotronic FT, B/O: $192
★ Falchion Knife Scorched WW, B/O: $105 ⎯
★ Survival Knife Crimson Web BS, B/O: $216
★ Survival Knife Case Hardened FT, B/O: $198
★ Survival Knife Scorched FT, B/O: $111 ⎯
★ Shadow Daggers Fade FN, B/O: $368
★ Shadow Daggers Doppler (Phase 3) FN, B/O: $228
★ Shadow Daggers, B/O: $201
★ Shadow Daggers Damascus Steel FT, B/O: $108
★ Shadow Daggers Ultraviolet FT, B/O: $105
★ Shadow Daggers Black Laminate FT, B/O: $99
★ Shadow Daggers Forest DDPAT FT, B/O: $85 ⎯
★ Gut Knife Doppler (Sapphire) MW #1, B/O: $1700
★ Gut Knife Gamma Doppler (Phase 1) FN, B/O: $223
★ Gut Knife Marble Fade FN, B/O: $203
★ Gut Knife Doppler (Phase 2) FN, B/O: $191
★ Gut Knife Case Hardened BS, B/O: $127 ⎯
★ Navaja Knife Doppler (Phase 4) FN, B/O: $199
★ Navaja Knife Doppler (Phase 4) FN, B/O: $199
★ Navaja Knife, B/O: $138
★ Navaja Knife Damascus Steel FN, B/O: $111 ⎯
★ Classic Knife Urban Masked FT, B/O: $146
★ StatTrak™ Classic Knife Stained BS, B/O: $168 ⎯
★ Ursus Knife Doppler (Phase 3) FN, B/O: $476
★ Ursus Knife, B/O: $375 ⎯
★ Skeleton Knife, B/O: $1137
★ Talon Knife, B/O: $608
★ Paracord Knife, B/O: $305
★ Survival Knife Forest DDPAT FT, B/O: $97
★ Moto Gloves Transport MW, B/O: $204
★ Moto Gloves Polygon BS, B/O: $142
★ Moto Gloves Blood Pressure BS, B/O: $84
★ Moto Gloves Blood Pressure BS, B/O: $84
★ Moto Gloves 3rd Commando Company BS, B/O: $63
★ Moto Gloves 3rd Commando Company BS, B/O: $63 ⎯
★ Specialist Gloves Crimson Kimono WW, B/O: $1215
★ Specialist Gloves Tiger Strike FT, B/O: $672
★ Specialist Gloves Lt. Commander FT, B/O: $305
★ Specialist Gloves Lt. Commander BS, B/O: $140
★ Specialist Gloves Crimson Web BS, B/O: $137
★ Specialist Gloves Buckshot FT, B/O: $75 ⎯
★ Driver Gloves Crimson Weave FT, B/O: $359
★ Driver Gloves Imperial Plaid BS, B/O: $229
★ Driver Gloves Overtake BS, B/O: $77
★ Driver Gloves Racing Green FT, B/O: $48 ⎯
★ Sport Gloves Omega FT, B/O: $739
★ Sport Gloves Amphibious BS #2, B/O: $733
★ Sport Gloves Arid BS, B/O: $292 ⎯
★ Hand Wraps Giraffe MW, B/O: $212
★ Hand Wraps Leather FT, B/O: $160
★ Hand Wraps Desert Shamagh MW, B/O: $101 ⎯
★ Broken Fang Gloves Yellow-banded MW, B/O: $185
★ Broken Fang Gloves Needle Point FT, B/O: $67
★ Broken Fang Gloves Needle Point WW, B/O: $59 ⎯
★ Hydra Gloves Case Hardened BS, B/O: $65
★ Hydra Gloves Emerald FT, B/O: $65
★ Hydra Gloves Emerald BS, B/O: $62
AK-47 Case Hardened BS, B/O: $130
AK-47 Bloodsport MW, B/O: $79
AK-47 Fuel Injector BS, B/O: $76
AK-47 Fuel Injector BS, B/O: $76
AK-47 Bloodsport FT, B/O: $70
AK-47 Neon Rider MW, B/O: $60
StatTrak™ AK-47 Aquamarine Revenge FT, B/O: $72 ⎯
AWP Fade FN, B/O: $1039
AWP Asiimov FT, B/O: $139
AWP Asiimov FT, B/O: $139
AWP Wildfire MW, B/O: $95
AWP BOOM MW, B/O: $93
AWP BOOM MW, B/O: $93
AWP Duality FN, B/O: $81
AWP Asiimov BS, B/O: $79
AWP Asiimov BS, B/O: $79
AWP Chromatic Aberration FN, B/O: $60
StatTrak™ AWP Hyper Beast FT, B/O: $68
StatTrak™ AWP Hyper Beast FT, B/O: $68
StatTrak™ AWP Electric Hive FT, B/O: $55 ⎯
Desert Eagle Blaze FN, B/O: $623
Desert Eagle Emerald Jörmungandr FN, B/O: $241
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Cobalt Disruption FN, B/O: $81
Desert Eagle Printstream FT, B/O: $54 ⎯
M4A1-S Blue Phosphor FN, B/O: $434
StatTrak™ M4A1-S Bright Water MW, B/O: $55 ⎯
M4A4 Poseidon FN, B/O: $1465
M4A4 Asiimov BS, B/O: $55
M4A4 Hellfire MW, B/O: $50 ⎯
USP-S Kill Confirmed MW, B/O: $72
USP-S Printstream FT, B/O: $69
StatTrak™ USP-S Kill Confirmed FT, B/O: $139 ⎯
AUG Flame Jörmungandr FN, B/O: $234
P90 Run and Hide FT, B/O: $147
Five-SeveN Candy Apple FN, B/O: $61 Knives - Bowie Knife, Butterfly Knife, Falchion Knife, Flip Knife, Gut Knife, Huntsman Knife, M9 Bayonet, Bayonet, Karambit, Shadow Daggers, Stiletto Knife, Ursus Knife, Navaja Knife, Talon Knife, Classic Knife, Paracord Knife, Survival Knife, Nomad Knife, Skeleton Knife, Patterns - Gamma Doppler, Doppler (Phase 1, Phase 2, Phase 3, Phase 4, Black Pearl, Sapphire, Ruby, Emerald), Crimson Web, Lore, Fade, Ultraviolet, Night, Marble Fade (Fire & Ice, Fake FI), Case Hardened (Blue Gem), Autotronic, Slaughter, Black Laminate, Tiger Tooth, Boreal Forest, Scorched, Blue Steel, Vanilla, Damascus Steel, Forest DDPAT, Urban Masked, Freehand, Stained, Bright Water, Safari Mesh, Rust Coat, Gloves - Bloodhound Gloves (Charred, Snakebite, Guerrilla, Bronzed), Driver Gloves (Snow Leopard, King Snake, Crimson Weave, Imperial Plaid, Black Tie, Lunar Weave, Diamondback, Rezan the Red, Overtake, Queen Jaguar, Convoy, Racing Green), Hand Wraps (Cobalt Skulls, CAUTION!, Overprint, Slaughter, Leather, Giraffe, Badlands, Spruce DDPAT, Arboreal, Constrictor, Desert Shamagh, Duct Tape), Moto Gloves (Spearmint, POW!, Cool Mint, Smoke Out, Finish Line, Polygon, Blood Pressure, Turtle, Boom!, Eclipse, 3rd Commando Company, Transport), Specialist Gloves (Crimson Kimono, Tiger Strike, Emerald Web, Field Agent, Marble Fade, Fade, Foundation, Lt. Commander, Crimson Web, Mogul, Forest DDPAT, Buckshot), Sport Gloves (Pandora's Box, Superconductor, Hedge Maze, Vice, Amphibious, Slingshot, Omega, Arid, Big Game, Nocts, Scarlet Shamagh, Bronze Morph), Hydra Gloves (Case Hardened, Emerald, Rattler, Mangrove), Broken Fang Gloves (Jade, Yellow-banded, Unhinged, Needle Point), Pistols - P2000 (Wicked Sick, Ocean Foam, Fire Element, Amber Fade, Corticera, Chainmail, Imperial Dragon, Obsidian, Scorpion, Handgun, Acid Etched), USP-S (Printstream, Kill Confirmed, Whiteout, Road Rash, Owergrowth, The Traitor, Neo-Noir, Dark Water, Orion, Blueprint, Stainless, Caiman, Serum, Monster Mashup, Royal Blue, Ancient Visions, Cortex, Orange Anolis, Ticket To Hell, Black Lotus, Cyrex, Check Engine, Guardian, Purple DDPAT, Torque, Blood Tiger, Flashback, Business Class, Pathfinder, Para Green), Lead Conduit, Glock-18 (Umbral Rabbit, Fade, Candy Apple, Bullet Queen, Synth Leaf, Neo-Noir, Nuclear Garden, Dragon Tatto, Reactor, Pink DDPAT, Twilight Galaxy, Sand Dune, Groundwater, Blue Fissure, Snack Attack, Water Elemental, Brass, Wasteland Rebel, Vogue, Franklin, Royal Legion, Gamma Doppler, Weasel, Steel Disruption, Ironwork, Grinder, High Beam, Moonrise, Oxide Blaze, Bunsen Burner, Clear Polymer, Bunsen Burner, Night), P250 (Re.built, Nuclear Threat, Modern Hunter, Splash, Whiteout, Vino Primo, Mehndi, Asiimov, Visions, Undertow, Cartel, See Ya Later, Gunsmoke, Splash, Digital Architect, Muertos, Red Rock, Bengal Tiger, Crimson Kimono, Wingshot, Metallic DDPAT, Hive, Dark Filigree, Mint Kimono), Five-Seven (Neon Kimono, Berries And Cherries, Fall Hazard, Crimson Blossom, Hyper Beast, Nitro, Fairy Tale, Case Hardened, Copper Galaxy, Angry Mob, Monkey Business, Fowl Play, Anodized Gunmetal, Hot Shot, Retrobution, Boost Protocol), CZ75-Auto (Chalice, Crimson Web, Emerald Quartz, The Fuschia is Now, Nitro, Xiangliu, Yellow Jacket, Victoria, Poison Dart, Syndicate, Eco, Hexane, Pole, Tigris), Tec-9 (Rebel, Terrace, Nuclear Threat, Hades, Rust Leaf, Decimator, Blast From, Orange Murano, Toxic, Fuel Injector, Remote Control, Bamboo Forest, Isaac, Avalanche, Brother, Re-Entry, Blue Titanium, Bamboozle), R8 Revolver (Banana Cannon, Fade, Blaze, Crimson Web, Liama Cannon, Crazy 8, Reboot, Canal Spray, Night, Amber Fade), Desert Eagle (Blaze, Hand Cannon, Fennec Fox, Sunset Storm, Emerald Jörmungandr, Pilot, Hypnotic, Golden Koi, Printstream, Cobalt Disruption, Code Red, Ocean Drive, Midnight Storm, Kumicho Dragon, Crimson Web, Heirloom, Night Heist, Mecha Industries, Night, Conspiracy, Trigger Discipline, Naga, Directive, Light Rail), Dual Berettas (Flora Carnivora, Duelist, Cobra Strike, Black Limba, Emerald, Hemoglobin, Twin Turbo, Marina, Melondrama, Pyre, Retribution, Briar, Dezastre, Royal Consorts, Urban Shock, Dualing Dragons, Panther, Balance), Rifles - Galil (Aqua Terrace, Winter Forest, Chatterbox, Sugar Rush, Pheonix Blacklight, CAUTION!, Orange DDPAT, Cerberus, Dusk Ruins, Eco, Chromatic Aberration, Stone Cold, Tuxedo, Sandstorm, Shattered, Urban Rubble, Rocket Pop, Kami, Crimson Tsunami, Connexion), SCAR-20 (Fragments, Brass, Cyrex, Palm, Splash Jam, Cardiac, Emerald, Crimson Web, Magna Carta, Stone Mosaico, Bloodsport, Enforcer), AWP (Duality, Gungnir, Dragon Lore, Prince, Medusa, Desert Hydra, Fade, Lightning Strike, Oni Taiji, Silk Tiger, Graphite, Chromatic Aberration, Asiimov, Snake Camo, Boom, Containment Breach, Wildfire, Redline, Electric Hive, Hyper Beast, Neo-Noir, Man-o'-war, Pink DDPAT, Corticera, Sun in Leo, Elite Build, Fever Dream, Atheris, Mortis, PAW, Exoskeleton, Worm God, POP AWP, Phobos, Acheron, Pit Viper, Capillary, Safari Mesh), AK-47 (Head Shot, Wild Lotus, Gold Arabesque, X-Ray, Fire Serpent, Hydroponic, Panthera Onca, Case Hardened, Vulcan, Jet Set, Fuel Injector, Bloodsport, Nightwish, First Class, Neon Rider, Asiimov, Red Laminate, Aquamarine Revenge, The Empress, Wasteland Rebel, Jaguar, Black Laminate, Leet Museo, Neon Revolution, Redline, Frontside Misty, Predator, Legion of Anubis, Point Disarray, Orbit Mk01, Blue Laminate, Green Laminate, Emerald Pinstripe, Cartel, Phantom Disruptor, Jungle Spray, Safety Net, Rat Rod, Baroque Purple, Slate, Elite Build, Uncharted, Safari Mesh), FAMAS (Sundown, Prime Conspiracy, Afterimage, Commemoration, Dark Water, Spitfire, Pulse, Eye of Athena, Meltdown, Rapid Eye Move, Roll Cage, Styx, Mecha Industrie, Djinn, ZX Spectron, Valence, Neural Net, Night Borre, Hexne), M4A4 (Temukau, Howl, Poseidon, Asiimov, Daybreak, Hellfire, Zirka, Red DDPAT, Radiation Hazard, Modern Hunter, The Emperor, The Coalition, Bullet Rain, Cyber Security, X-Ray, Dark Blossom, Buzz Kill, In Living Color, Neo-Noir, Desolate Space, 龍王 (Dragon King), Royal Paladin, The Battlestar, Global Offensive, Tooth Fairy, Desert-Strike, Griffin, Evil Daimyo, Spider Lily, Converter), M4A1-S (Emphorosaur-S, Welcome to the Jungle, Imminent Danger, Knight, Hot Rod, Icarus Fell, Blue Phosphor, Printstream, Master Piece, Dark Water, Golden Coil, Bright Water, Player Two, Atomic Alloy, Guardian, Chantico's Fire, Hyper Beast, Mecha Industries, Cyrex, Control Panel, Moss Quartz, Nightmare, Decimator, Leaded Glass, Basilisk, Blood Tiger, Briefing, Night Terror, Nitro, VariCamo, Flashback), SG 553 (Cyberforce, Hazard Pay, Bulldozer, Integrale, Dragon Tech, Ultraviolet, Colony IV, Hypnotic, Cyrex, Candy Apple, Barricade, Pulse), SSG 08 (Death Strike, Sea Calico, Blood in the Water, Orange Filigree, Dragonfire, Big Iron, Bloodshot, Detour, Turbo Peek, Red Stone), AUG (Akihabara Accept, Flame Jörmungandr, Hot Rod, Midnight Lily, Sand Storm, Carved Jade, Wings, Anodized Navy, Death by Puppy, Torque, Bengal Tiger, Chameleon, Fleet Flock, Random Access, Momentum, Syd Mead, Stymphalian, Arctic Wolf, Aristocrat, Navy Murano), G3SG1 (Chronos, Violet Murano, Flux, Demeter, Orange Kimono, The Executioner, Green Apple, Arctic Polar Camo, Contractor), SMGs - P90 (Neoqueen, Astral Jörmungandr, Run and Hide, Emerald Dragon, Cold Blooded, Death by Kitty, Baroque Red, Vent Rush, Blind Spot, Asiimov, Trigon, Sunset Lily, Death Grip, Leather, Nostalgia, Fallout Warning, Tiger Pit, Schermatic, Virus, Shapewood, Glacier Mesh, Shallow Grave, Chopper, Desert Warfare), MAC-10 (Sakkaku, Hot Snakes, Copper Borre, Red Filigree, Gold Brick, Graven, Case Hardened, Stalker, Amber Fade, Neon Rider, Tatter, Curse, Propaganda, Nuclear Garden, Disco Tech, Toybox, Heat, Indigo), UMP-45 (Wild Child, Fade, Blaze, Day Lily, Minotaur's Labyrinth, Crime Scene, Caramel, Bone Pile, Momentum, Primal Saber), MP7 (Teal Blossom, Fade, Nemesis, Whiteout, Asterion, Bloosport, Abyssal Apparition, Full Stop, Special Delivery, Neon Ply, Asterion, Ocean Foam, Powercore, Scorched, Impire), PP-Bizon (Modern Hunter, Rust Coat, Forest Leaves, Antique, High Roller, Blue Streak, Seabird, Judgement of Anubis, Bamboo Print, Embargo, Chemical Green, Coblat Halftone, Fuel Rod, Photic Zone, Irradiated Alert, Carbon Fiber), MP9 (Featherweight, Wild Lily, Pandora's Box, Stained Glass, Bulldozer, Dark Age, Hot Rod, Hypnotic, Hydra, Rose Iron, Music Box, Setting Sun, Food Chain, Airlock, Mount Fuji, Starlight Protector, Ruby Poison Dart, Deadly Poison), MP5-SD (Liquidation, Oxide Oasis, Phosphor, Nitro, Agent, Autumn Twilly), Shotguns, Machineguns - Sawed-Off (Kiss♥Love, First Class, Orange DDPAT, Rust Coat, The Kraken, Devourer, Mosaico, Wasteland Princess, Bamboo Shadow, Copper, Serenity, Limelight, Apocalypto), XM1014 (Frost Borre, Ancient Lore, Red Leather, Elegant Vines, Banana Leaf, Jungle, Urban Perforated, Grassland, Blaze Orange, Heaven Guard, VariCamo Blue, Entombed, XOXO, Seasons, Tranquility, Bone Machine, Incinegator, Teclu Burner, Black Tie, Zombie Offensive, Watchdog), Nova (Baroque Orange, Hyper Beast, Green Apple, Antique, Modern Hunter, Walnut, Forest Leaves, Graphite, Blaze Orange, Rising Skull, Tempest, Bloomstick, Interlock, Quick Sand, Moon in Libra, Clean Polymer, Red Quartz, Toy Soldier), MAG-7 (Insomnia, Cinqueda, Counter Terrace, Prism Terrace, Memento, Chainmail, Hazard, Justice, Bulldozer, Silver, Core Breach, Firestarter, Praetorian, Heat, Hard Water, Monster Call, BI83 Spectrum, SWAG-7), M249 (Humidor, Shipping Forecast, Blizzard Marbleized, Downtown, Jungle DDPAT, Nebula Crusader, Impact Drill, Emerald Poison Dart), Negev (Mjölnir, Anodized Navy, Palm, Power Loader, Bratatat, CaliCamo, Phoenix Stencil, Infrastructure, Boroque Sand), Wear - Factory New (FN), Minimal Wear (MW), Field-Tested (FT), Well-Worn (WW), Battle-Scarred (BS), Stickers Holo/Foil/Gold - Katowice 2014, Krakow 2017, Howling Dawn, Katowice 2015, Crown, London 2018, Cologne 2014, Boston 2018, Atlanta 2017, Cluj-Napoca 2015, DreamHack 2014, King on the Field, Harp of War, Winged Difuser, Cologne 2016, Cologne 2015, MLG Columbus 2016, Katowice 2019, Berlin 2019, RMR 2020, Stockholm 2021, Antwerp 2022, Swag Foil, Flammable foil, Others - Souvenirs, Agents, Pins, Passes, Gifts, Music Kits, Cases, Keys, Capsules, Packages, Patches
Some items on the list may no longer be available or are still locked, visit My Inventory for more details.
Send a Trade Offer for fastest response. I consider all offers.
Add me for discuss if there is a serious offer that needs to be discussed.
submitted by _Triple_
to GlobalOffensiveTrade [link] [comments]
2023.06.04 07:13 hitsman [FRESH CHART] New Alternative 40 - June 4, 2023 - ARLO PARKS moves to #1 with "Devotion" BLONDE REDHEAD has the highest debut. TAME IMPALA, ALICE PHOEBE LOU, CMAT also debut in the top 10. BLONDE REDHEAD, CMAT, CLARK, BUCK MEEK, BLAKE MILLS, and PIP BLOM chart for the first time.
2023.06.04 07:08 Plebsuper1 Im have been using azaroth for a while now as my weapon and considering on switching
So my 2 options are ancient stone staff or the haunted slicer
submitted by Plebsuper1
to magicrampage [link] [comments]
2023.06.04 06:53 IAMA_GrillBTW A LO I put together. I haven't plugged it in yet, but I was hoping some of you guys could look it over and see if there's any glaring issues before I do! Will also update when I do end up plugging it in.
submitted by IAMA_GrillBTW
to SkyrimModsXbox [link] [comments]
2023.06.04 06:47 idontgetmlpfans I'm brand new so any info helps
So I was mining in the mine I set up inside my house and I found a cave though while exploring I found blackish stone that I've seen dragons leave behind so I was wondering if it's something I should be worried about or if it's just weird world gen
submitted by idontgetmlpfans
to RLCraft [link] [comments]
2023.06.04 06:36 rebcabin-r First time in Hell -- did ok
New player, just learning, non-ladder, self-find. Built my own Lore hat, Spirit sword, Stealth armor, and Ancient's Pledge shield. I wonder whether I can build a Spirit shield and wear it with the Spirit sword.
Have yellow boots, rings, amulet, and greaves with faster cast rates, but can't remember their names. Not Stones of Jordan or any real keepers.
Running blizzard / fire-wall sorceress and was pretty scared of hell so I grinded up in nightmare Baal to L70 before starting. It's not hardcore, but I really hate dying and I don't care (yet) about minmaxing, just learning :)
Met only one mob who was both fire and cold resistant. I kited it and let my (reasonably equipped) Act II merc wear him out. Lost the merc several times in mob swarms, but got through Den of Evil, Tristram, and Blood Raven without too much loss of gold and only a few close calls with death. I think I ought to be able to finish hell!
I want to farm runes and build a Heart of the Oak and other such end-game items.
just blathering :)
submitted by rebcabin-r
to diablo2 [link] [comments]
2023.06.04 06:34 Toon30 I think I was so happy to beat those red zone stages months ago I forgot they came with tickets
2023.06.04 06:34 LuigiMPLS Loot from opening 1000 Tetra Compass Caskets (more or less)
| || | submitted by LuigiMPLS to runescape [link] [comments]
~75% of all the damaged artifacts. Basically what I could fit on my laptop screen.
About a month ago I shared my achievement of stacking 1000 Tetra Compass Caskets
. This is the follow up where I finally opened them.
So I streamed opening them all on a friend's twitch as I've spent the last week and a half at a Runescape friend's place IRL for his bachelor party weekend (Runescape friends are real friends) and a concert the following weekend. I'd link the VOD, but I don't want to break any rules to be safe. If you're interested in the link message me.
This is just the profit from opening the 1000 Ancient Caskets. This does not include all the money from handing in collections from Chronotes, Spear tips, excess materials from gathering. This is just stuff from opening the caskets. Below I'll include a brief overview of what was gained below.
- Wealth evaluator showed a gain of 2,968,297,680 gp
- 7650 Binding Contracts
- 14499 Onyx Dust
- 74 full Crystal Triskellion keys
- 129 Crystal Triskellion fragments
- 494 Elite Clues
- 505 Master Clues
- 0 Distorted/Shadowy Keys
- 11 Dragon Mattocks
During the stream I estimated I got about 2.1b in materials that went straight to material storage, so that means I got about 800-850m in alchables/seeds/god pages if I had to guess.
If anyone has any questions, I'll try to answer them all to the best of my ability. Keep in mind a lot of answers can be found in the original thread. (linked above)
At the end of the day, if I had advice for anyone planning on doing a mass opening like this, here's what I learned. There are 205 damaged artifacts you can receive (if I counted correct). Even if you have that many open bank spaces, you need at least 25 open bank spaces in order to open a tetra, so you need to make sure you have 230+ free spaces. 240-250+ if you don't have presets for all the buff items, alchables, seeds, binding contracts, trisks, etc.
2023.06.04 06:34 Elysium94 Restructuring the Marvel Cinematic Universe phase by phase, as to present a slightly more faithful and tonally consistent adaptation of the source material (Phase 1)
| || |Phase 1 submitted by Elysium94 to fixingmovies [link] [comments]
Last summer, I started a revision of past Marvel film properties, reimagining them as installments of the MCU. From Sony to Fox. From Spider-Man to X-Men, and more,
Now, following up said revisions, I figured I'd take a crack at examining the MCU itself, one phase at a time. I think it's safe to say Marvel's juggernaut of a film franchise is one of the most impactful film projects of all time.
But there are, in many ways, improvements that could be made. More faithful takes on the source material, perhaps a character arc or two that could be fleshed out, or a potential story left untapped.
Before you begin, go ahead and catch up on previous posts.
With that out of the way, let's proceed!
**** MCU- PHASE 1 Iron Man - 2008
As Jon Favreau's Iron Man
is still one of my favorite of the whole MCU, and a masterful debut for Tony Stark, there isn't much I'd change about this one.
Minus just a couple of things, what with the pre-existing films that came before:
The Incredible Hulk - 2008
- A reference to the Baxter Building in New York, and the city's general habit of attracting superheroes.
- In reference to both Spider-Man, and the Fantastic Four.
- Agent Coulson, having made his debut in the Spider-Man series, already has plenty of experience with superhumans and mutants.
In my opinion, a woefully underrated entry in the MCU that treats the character of Bruce Banner with far more dignity than any other outside of The Avengers
However, there are definitely some things I'd tweak. Including some plot threads touched on in the 2003 Hulk
film (essentially, picture the two films mixed into one).
For starters, the opening titles are preceded by this unfortunately deleted scene.
Now on the Bruce Banner side of things:
- Bruce's traumatic childhood is touched upon, with Bruce making mention of his abusive father Brian.
- A plot thread (which spans much of his time in the MCU) begins which builds the Hulk as a dissociative side of Bruce's own personality.
- A persona he created as a child, an 'imaginary friend' of sorts who was strong when he was weak, brave when he was too afraid, etc.
- Bruce denying his own aggressive feelings and repressing them allowed the Hulk personality to emerge in the first place.
Regarding Samuel Sterns:
- Sterns has moments of enthusiasm regarding Gamma radiation and is affable towards Bruce and Betty Ross, but is overall more composed and detached.
- Sterns is taken away in the end by General Ross, catatonic but showing signs of his own Gamma-induced mutation.
General Thaddeus Ross and Betty Ross both receive some more character development, both in their attitudes and relationships with Bruce Banner:
- Ross worked with Brian Banner in the past, and appreciated his genius until learning of his abuse of his child Bruce (and murder of his wife).
- Ross would meet Bruce again years later on working for the Gamma-radiation super soldier project, and feared he may one day follow in his father's footsteps.
- In an argument right before the climax in Harlem, Bruce calls out Ross's poor judgment regarding his father and him, and says the general has one thing in common with Brian; his blind ambition and lack of compassion regarding his own child.
- Betty's history as Bruce's coworker, as well as girlfriend, is not only emphasized but would carry her character forward in the MCU.
- Meaning yes, she'd come back.
Finally, the nature of the super-soldier formula and the creation of the Abomination is elaborated upon:
- Emil Blonsky's degradation and turning on Ross is foreshadowed by an argument in which Ross notices the soldier growing erratic and aggressive.
- Ross discovers the variant his people created is flawed, but keeps it from Blonsky.
- At the crucial moment which triggers his transformation, Sterns tells Blonsky the formula in his system is "unstable", angering Blonsky.
Finally, as the film's ending wasn't really followed up on, what we get is instead a more esoteric and trippy sequence in which Bruce faces the Hulk in the landscape of his own mind.
Foreshadowing a struggle for control, and the eventual merging of their personalities. Iron Man 2 - 2010
The main trajectory of this film and dissection of Tony Stark's impulsive, self-destructive nature remains much as we saw in the original film.
But with a good deal more focus.
For starters, the tone, one much more serious and straightforward:
- Less time devoted to sitcom-esque banter with Justin Hammer and Ivan Vanko.
- Tony's alcoholism rears its ugly head more than once.
- Less "wow she's so hot" moments regarding Natasha Romanoff.
The inclusion of Natasha Romanoff is mostly as we saw, save for:
- Less gratuitous eye-candy.
- Tony's flirtatious interactions with Nat are decidedly one-sided, and simply another instance of him spiraling out of control.
Finally, on the subject of the villain, Ivan Vanko:
- Heralding back to the original comic books, Vanko is reimagined as the "Crimson Dynamo".
- His father, Anton, had planned to created an armored super soldiers bearing blood-red armor for the Soviet Union before he was sent into exile.
- While he carries energized whips as part of his arsenal, Vanko also includes a menagerie of other weapons in his titanic armored suit.
The film concludes much as we got, save for a brief sequence of Tony attending an AA meeting before his last talk with Nick Fury. Thor - 2011
Once again I find myself thinking this one's incredibly underrated.
- And, in my opinion, still the best Thor film.
- Yes, better than Ragnarok (I'll get to that one eventually, I think it's good but nothing spectacular).
The little improvements I'd make here and there to this cosmic Shakespearean family drama are as follows.
Loki's point of betrayal against Thor is made just a little clearer:
- Talks with Thor, the Warriors Three and then finally Thor again in the climax establish that while Loki does love Thor, he's not only resentful and envious but genuinely afraid of his big brother at times.
- Afraid, specifically, of a hotheaded and violent warmonger who acts before he thinks; ironically what Loki himself will one day become.
- Loki's dialogue in the final battle is a little more specific on his issues.
- "You still don't understand, do you? Growing up, I never wanted the throne. I only ever wanted to be your equal. And if this is the only way, then so be it!"
Odin's morally grey character is pointed out more than once:
- Odin admits to Loki that long ago, he was very much like him and Thor; reckless and arrogant, and leading with his heart more than his head.
- Odin telling Loki "no" on the Bifrost is expanded on, further driving Loki to his attempted suicide.
- "You tried to murder your brother. You betrayed him, betrayed all of us... No, Loki. I didn't want this."
The film's ending includes one bitter moment in which Thor says that, while Odin did what he thought was best, he's a far better king than he was a father. And Odin sadly agrees. Captain America: The First Avenger - 2011
The origin of the first Avenger proceeds as we saw it, overall. But given the complex and often dark nature of Steve Rogers's world, perhaps some tonal and character changes are in order.
For starters, let's take a look at the portrayal of World War II:
- The presentation of the war could be drawn out, delving into more of the horrific and violent nature of the conflict.
- Steve Rogers's experiences can be shown hardening him, shaping him into the idealistic-yet-worldly man we see in the MCU going forward.
- More down-and-dirty, grisly action sequences are warranted, as this is the most deadly conflict in human history.
- Including a more "super" portrayal of what a super soldier can do, keeping in line with later MCU films.
Next up, the organization HYDRA and its evil activities:
- While HYDRA's status as an ancient cult that has ambitions beyond the Third Reich and Axis is perfectly fair, it's important that its commitment to the Reich and its evil activities isn't shied away from, but rather put on display.
- Mass murder
- Human experimentation
- HYDRA are Nazis, and it's pointless to try and differentiate them.
- Dr. Arnim Zola, while seemingly pathetic and weak, could display a ruthless streak once or twice which hints that he might not be so harmless after all...
This overall point regarding HYDRA leads to Johann Schmidt/Red Skull:
- As with HYDRA, it's important to display that while Schmidt is a man who wants to advance himself above all others, he's still a Nazi and eagerly complicit in the party's many atrocities.
The ending of the film I'd leave very much as is, it's probably one of the most pitch perfect in the whole MCU for how bittersweet it is. The Avengers - 2012
Overall, a very well-crafted movie with a solid story, great chemistry between the leads and a thrilling set-up for what's to come.
Though, with the benefit of hindsight, there are additions and alterations I'd make.
For starters, let's go ahead and include good ol' Hank Pym as a leading coordinator of the Avengers Initiative:
- Pym is his old, grouchy self as we know him, wary of S.H.I.E.L.D. and bearing a grudge against the Stark family, but committed to defending the world as best he can.
- Janet Van Dyne is missing, as we got in the MCU, but appears in an old film reel Pym watches with Steve Rogers in his spare time.
- Incidentally, Rogers as an old-world figure with a simpler view of things is the Avenger with whom Pym gets along with the most.
- Pym is a recovering drinker, like Tony, and begrudgingly connects with him over lost loved ones and past destructive habits.
Addressing other heroes, let's cover some cringeworthy stuff with Black Widow in light of director Joss Whedon's... less than proud legacy:
- As with Iron Man 2, cut down on the gratuitous fanservice and treat the character just a bit more seriously.
- More heavily foreshadow her as an enhanced soldier in her own right, hinting at not only the Black Widow program but also history to be revealed in both her film and The Winter Soldier.
Bruce Banner and the Hulk continue their complicated dynamic from their solo movie:
- Bruce is established as having formed something of an understanding of the Hulk, not controlling his other side but being able to "aim it" when transformations occur.
- The one exception being his incident on the carrier, said transformation coming by surprise.
- By the end, he is able to let go of his fear and allow the change to come when it needs to.
- Though the act of transformation does still take a toll afterwards.
On the villains' side, we can expect same old Loki, but with one minor change:
- That being a canon engagement in the theory that possessing the Mind Stone made Loki more susceptible to Thanos's manipulations.
- His mistakes are his own, at the end of the day, but indulging in the dangerous use of the Mind Stone in his scepter acts like a drug and feeds Loki's more malicious impulses; the more he does with it, the worse he gets.
- Even after the scepter is taken from him, the damage is done and Loki is left with serious emotional/mental/physical scars from his time serving Thanos.
The final battle in New York features cameos from pre-existing Marvel characters, featured in previous rewrites:
- Peter Parker, fresh out of graduate school, saving some bystanders and old J. Jonah from collateral damage.
- Reed Richards, activating a defensive grid around the Baxter Building and guiding nearby people to safety in its walls.
The film ends with the same cliffhanger of Thanos planning his endgame. But his lair has one distinct change to it.
That being a mural of the cosmic entities of the Marvel universe.
Entropy, Infinity, Eternity... ...and Death.
That does it for this installment.
Hope you enjoyed it!
Until next time, have a look at other rewrites of mine.
- The Last of Us Part II, recently completed.
- Star Wars: Episode IX, in progress.
Catch you later!
2023.06.04 06:28 Zickun [H] Listed items for sale/swap to tradable items [W] Paypal, Tradable items.
submitted by Zickun
to Dota2Trade [link] [comments]
2023.06.04 06:22 Small_Macaroon_1196 7-0 Boros Aggro
| || |
First success with Boros aggro in this format. Started with the Seal and took Beatsticks and Reyav probably earlier than needed but I wanted to try it out. Opened Etali pack 2 and got passed Anafenza afterwards. Loved the playlines of beatsticks and removal to keep the treasure and damage flowing. Convoke dragon and artisan did their roles nicely closing out games with flying and menace. Never drew Bondwarden or Historian. submitted by Small_Macaroon_1196 to lrcast [link] [comments]
2023.06.04 06:11 TheSmogmonsterZX The Daughter that Follows - Chapter 27 - Reunited - Part 3
Disclaimer: Registered trademarks and copyrights are properties of their rightful owners. As this series jumps realities very often it is hard to track that info. DM, the Digitalman, the Scion of Variable is a creation of my good friend who does not use Reddit and is used with permission. The Pokémon Lucario is © The Pokemon Company.
“My Dad is my hero.” Harry Connick, Jr. The Daughter that Follows Chapter 27 Reunited Part 3
Anna’s barriers flared to life and she felt Hong Long try to push through. “No, we don't want to scare them any worse than they are.”
Anna said telepathically as she felt the creature’s jaws begin to squeeze down on her barriers.
She felt Hong Long strain against her will then finally push through and form in front of her. The dragon roared and slammed into the beast, coiling and restraining the struggling creature. Then it looked in the direction of Alan. Anna followed her tulpa’s gaze.
Alan Quain was casually holding the moth of the Indominous Rex shut, the creature was now forcefully crouched and clearly in a submissive stance. He was patting its side and soothing it with comforting words and a telepathic reassurance. He looked over at Anna briefly and nodded to the other one which was currently trying to bite into Hong Long, which was proving fruitless as the tulpa’s skin was near impenetrable to a mundane creature. Anna, however, was getting the feeling of bites all over her body.
She sighed and walked over to the dinosaur, near enough to its snapping jaws, but more than just out of range. She focused and soon she was in it’s mind. He was a furious and aggressive creature, made even more aggressive by a lifetime of shocks from batons and drugs from guns. She saw his only solace was his sister who was now being casually restrained by something it saw as food. Anna reached out mentally and hugged the creature in its mind. To the dinosaur’s perspective though it was now very tiny compared to Anna’s mental form. She tried her best to comfort it, but it was continually lashing out. Soon though, her father joined her and pulled her away. The dinosaur soon fell into a deep sleep.
“They’ll have to be quarantined in the old Bio-Syn sanctuary, but we don’t have to end them.” Alan said. “This one is going to be a problem unless he’s asleep though.”
“People suck.” Anna sniffled.
Alan nodded. “We can, but we can also...”
“Be better.” Anna nodded. “Kratos wasn’t a subtle teacher.”
Alan laughed, “You’d be surprised.”
“So what now?” Anna asked.
“I contacted Billy, they’ll be here for pickup in the morning. Then they go to the sanctuary and we go back to the camp for a bit. Until then I’ll keep him in a deep sleep, his sister won’t be too much of an issue, she’s calmer, but she’s gonna need to eat.” Alan said as he looked to Hong Long, “Think you can help out there?”
Hong Long snorted and nodded, then looked at Anna.
Anna smiled and nodded. “Thank you.”
Hong Long made a series of mumbles and nudged Anna’s head.
“Go get her something good to eat. Like a big crocodile or something.” Anna smiled and patted him on the head.
The tulpa dragon flew off.
Alan made camp and Anna helped. By the time they had finished Hong Long had returned and put an overly large snake by the Rex’s mouth.
“Well that’s a fucking huge anaconda.” Alan sighed as purple flashed around the area of their camp.
“Something we should worry about?” Anna asked.
Alan shrugged. “Potentially, there are realities where anacondas just get absurdly large and eat people.”
Anna’s eyes went wide.
“I doubt this is one of those worlds, but for all I know someone de-extincted the Titanboa.” Alan huffed and added, “Again.”
“Again?!” Anna almost shrieked.
“I thought you loved all animals.” Alan laughed.
“I do, but who keeps making these clones and why?” Anna stomped her foot on the ground as Hong Long shrunk down and coiled over her shoulder.
“Rich assholes wanting to make more money by selling a ‘perfect weapon’.” Alan sighed. “Story doesn’t change much honestly. Psionic soldier. Cloned dinosaur. Engineered Dinosaur. Ancient Snake. They always want to exploit something, there’s always a Looten Plunder.”
“Okay, was that a name?” Anna asked.
“Ah, you didn’t get to meet The Planeteers, that’s right.” Alan sighed and shook his head. “We’ll go find a world of theirs, you’d get along with all of them. But yeah it's the name of an asshole whose only goal is to exploit nature for money. Also hires a very lethal mercenary I tend to have to kill.”
“Yikes.” Anna said as she sat down and began to stroke Hong Long like a very long and reptilian cat.
“The Planteers were 5 kids recruited by a very literal spirit of the Earth, Gaia. They’re not soldiers and were never meant to be, their entire purpose is education and enlightenment. But they weren’t left defenseless. They each got a magic ring, four with the classic elements and the fifth is heart, which is kinda like telepathy but more here...” He tapped his chest. “If they really get pressed, which happens to them a lot because they're teens and they’re fighting psychotic, sometimes super villain adults, they can combine the powers to make...” He gestured in the air and the illusion of a blue skinned man with teal hair and red suit-like parts on his body appeared, “Captain Planet.”
“Nice mullet.” Anna snickered.
“He likes it.” Alan laughed. “He loves those kids, I try to remember that when I’m in their worlds.”
Anna nodded as she watched the image. “He has the heart of a hero.”
Alan laughed, “Filling those shoes already?”
“I think it’s because the other part of my base is already there.” Anna said. “I’m just waiting on you.”
“Well now we’re just waiting on each other.” Alan smirked. “Get some sleep. I got the watch. Need to keep the big boy asleep anyway.”
Anna nodded and walked into her tent, “Hong Long keep him some company for a bit please?”
Hong Long nodded coiled around Alan’s waist, waiting to be patted.
“Oh no, you don’t fool me.” Alan smiled as he pulled out some cards. “Come on, a game or two.”
Hong Long wrinkled his nose and snorted but coiled his lower body in such a way that it made a flat enough surface to play a game of cards.
Anna woke up to the sound of metal clanging against metal. Slowly she walked out of her tent and saw that her father was loading the male Indominous Rex into a holding sling. The female was actually sitting calmly in a holding crate, two large goat carcasses at her maw for her to eat whenever.
“Your dragon cheats.” Alan laughed as he locked the final column into place. “But he cheats poorly.”
“Why are you teaching my dragon card games?” Anna asked as she patted the dragon that once again coiled around her like a sash.
“He knows them, I just wanted a game or two.” Alan snorted.
Hong Long made some murmuring noises and grumbles that Anna understood as him being upset at being caught.
“Of course he caught you, he’s endlessly old.” Anna said with a minor jab to her father.
Alan smiled then realized what she had said as several work men laughed at the joke.
“My daughter, guys.” Alan sighed. “All right, let’s pack and get back to the camp and a warm shower!”
“Oh, warm showers.” Anna nodded. “And you can tell me about some other places we should visit.”
Alan smiled as he hugged his daughter. “I got a great one!” He laughed. (T)(D)(T)(F)---(T)(F)(T)(W)
Another helicopter ride and a few time zones later the father and daughter were once again at the Montana based Camp Cretaceous. Alan had gotten the honor of the first shower in no small part due to a pachy skidding and covering him in mud and excrement through the fencing it had. Anna was glad that she had it last though, she got to enjoy the fresh hot water that she knew her dad had helped kick up.
It was well into the evening when they were sitting on his porch, looking out at the heads of the brachiosauruses swaying in the setting sun. Rio was even taking her time to watch them as well.
Alan was actually enjoying himself to a degree he hadn’t let himself in a very long time.
Anna was ecstatic, and enraptured by the gentle giants.
Rio’s recent turmoil and confusion seemed to have faded.
Then Alan sighed loudly and put his beer down on a table.
Anna focused and Rio did as well.
Hong Long coiled around Anna.
Rio stood and took a defensive stance.
From the high above the green aura of Psy-Ko descended, her enhanced powers made her glow like a beacon in the night. Besides her a suit of black metallic armor was descending as well.
“Hello Alan.” Psy-Ko smiled. “Anna.”
“Go die in a fire.” Anna growled.
“Is that anyway to greet--” Psy-Ko was cut off.
“Yes!” Alan shouted, “Yes it is how you great lunatics who hound and harass your family!”
An invisible force sent the armor that contained Sindri sailing into the sky.
“Well, I guess we’re fighting then!” Sindri roared as he rebounded back faster than anyone could react. His armor’s fist impacted a barrier that seemed to pop out of thin air. It was gleaming white and had odd symbols filling it.
“I’m sorry, I’m keeping them safe for a bit.” Ragnis grinned as he appeared. “Allow me to assert your place in the hierarchy of power.”
“Above him.” Psy-Ko grinned as green strands of hair stretched out and began to weave themselves into the various dinosaurs.
“Oh no you don’t!” Anna snarled as she formed a blade of her aura around her wrist and levitated herself up to the stands, cutting through all of them.
Alan just stared as his temper started to flare. “FLEISCH!” He roared.
The psionic woman smiled at the man she hated. “You remembered my name.”
“You’re boring.” Ragnis said as he looked down at the straining form of Sindri in his mech suit. “Now her..” Ragnis made a kicking motion and Sindri’s mech was swallowed by a beam of light and vanished.
Ragnis was then immediately at Psy-Ko’s side swinging a huge claymore down on her. Psy-Ko smiled as she dodged effortlessly. Soon she felt all the strands of her hair were cut free from their targets. Shr grinned again as she turned to Anna.
“My dear, why such worry? They’d be under better care with me.” Psy-Ko tried her best to give a sweet smile.
Anna stopped and turned to her.
“Anna!” Alan shouted. “She’s up to something.” He brought himself into the air and watched as Rio awas now engaging the returning form of Sindri. “This is some sort of trap!”
“Oh do be quiet Alan!” Psy-Ko sneered as tendrils of her hair raced and encased Alan Quain.
Anna roared as she surged forward. Ragnis joined her in the shout of rage. Psy-Ko moved effortlessly as she used her hair to snake into Anna’s aura and steal control of her arm from her. She directed it to the sword arm of the Scion of Life.
Ragnis shrieked in pain as his right arm was lopped off half way up his forearm. The limb fell as Anna watched in shock at what Psy-Ko had done. Psy-Ko laughed in joy as Sindri caught the limb and vanished. Then the hair that had encased Alan Quain detonated as if a bomb of pure power had gone off. It left Psy-Ko with only half of her hair left as she too shrieked in pain.
Psy-Ko floundered as she tried to focus once more. She was able to get just enough focus to see the rising form of Alan Quain, the purple mark of his psionic power that marked his eyes was now expanded out like with the edges splashed in black and white, like volcanoes of rage highlighting just how dangerous a force of nature he was becoming.
“Retreat Ragnis.” Alan said with an angry hiss.
Anna was still in shock. “Ragnis...”
“It’s alright kid.” Ragnis winced, “We both fell for it.” He vanished and left her to her confusion.
“I’m done pulling my punches with you.” Alan focused on Psy-Ko and the woman felt an intense pressure on her throat.
“No!” The high pitched and gleeful voice of Atropos said as she appeared and encased Psy-Ko in a wave of dark pulsing energy. “I think that will have to wait...” Then they vanished.
It took both Anna and Alan a few moments to establish that no major damage had been done, but there were now reports of UFOs fighting over dinosaurs. Which was going to definitely boost their tourism funding at the camp.
When they came down and went back inside Anna was crying into her pillow.
“Stupid question, but can I do anything?” Alan asked.
“I’m sorry, I should have listened.” Anna sniffled.
“She actually surprised me with that.” Alan said. “Hair powers. That’s quite a change.”
“Psychic hair powers.” Anna corrected him with a small laugh.
“That’s...” Alan blinked. “That’s just dumb and I know a woman who uses her normal hair in a similar way.”
“Will he be okay?” Anna asked.
Alan shrugged. “I mean according to them you took off half of the Wicked Bitch’s hand and she couldn’t fix that.”
Anna nodded. “I’m a danger to them.”
A flash outside their door and a knock later and Ragnis was opening the door and walking in. He was wearing a heavily metallic prosthetic.
“You could have waited for me to answer.” Alan said.
“You were going to let me in anyway.” Ragnis shrugged and showed off his hand. “No hard feelings, I got a new one.”
“Why does that look...” Anna stared at it. “Is that Vik’s work?”
“No, but it is from V’s reality.” Ragnis smiled. “Going to need some variants, but now that I have one that’s a part of me I can work with it.”
“But she has your hand.” Anna pointed out.
“Yeah, that’s concerning.” Ragnis nodded. “But don’t blame yourself, they clearly planned this. And we both had to fall for it.”
“I mean, I did say it was a trap.” Alan shrugged.
“Yeah but how did you know?” Anna asked.
“He is endlessly old.” Ragnis nodded.
Alan stared at the Scion.
“I already used that earlier.” Anna said.
“Daughters get a ‘being cute’ pass.” Alan growled.
“Look, I already told the others, I got this so don’t blame yourself.” Ragnis sighed. “She’s been a step ahead for so long.” Ragnis shook his head. “But I’m still keeping an eye on you. Let her meet the kids, get some rest, leave when you’re ready.”
Alan nodded. “Thanks.”
Rio stared at the Scion. “Will she target others?”
“Oh my god she’s trying to become Sarumon of Many Colors!” Anna gasped.
“Wonderful reference, but no it doesn’t work like that. At most that hand has a very small amount of what my concept of life is.” Ragnis shook his head. “Although now I have to have Perfection paint the image of her in a rainbow outfit just to annoy her.”
“Why would it annoy her?” Anna asked.
Ragnis sighed, “She’s Evil, not terribly original and quite frankly she should be easy to predict, but we keep missing something.”
“Her actual goal.” Alan sighed. “It’s been something so insane you can’t grasp.”
“Do you have any insight oh, old one?” Ragnis asked
Alan glared once again. “No, because again I’m not that desperately insane. Once this thing with Darkseid is over you got me for the seconds it takes to flatten her.”
“Or flatline her.” Anna added.
Alan and Ragnis both cast a concerned glance at Anna.
“She’s getting to me.” Anna sighed.
Rio stood up and sat next to Anna. “Would you like to pet my head again?”
Anna smiled and slowly patted Rio’s head.
“When in doubt, pet a friend.” Ragnis said, “You two relax, you’re safe. Even if the res of us aren’t.”
\\\\ First Previous
/// Next SPOTIFY LIST!
S: (looks around) Well...
S: I know one of you wants to say it.
Perfection: Say what?
S: Spaceballs, Lord Helmet.
Perfection: But there wasn’t a jamming scene.
S: I keep forgetting your sense of humor.
Wraith: (Walks in wearing an oversized helmet) “So, Lone Starr, now you see that evil will always triumph because good is dumb.”
DM: (Walks in wearing the same helmet)
Perfection: Also I’m a fan of Yogurt.
S: I worry about my mind sometimes.
submitted by TheSmogmonsterZX
to HFY [link] [comments]
2023.06.04 05:23 dandinonillion bald Brynolf (HELP)
I’ve got a few hair and beard mods installed and went into creation kit to edit him to my liking, but after I save my changes and load the game he still looks like this. Any advice? The changes loaded once, and then I went back into CK to remove a moustache from Brand-Shei, and Bryn is back rocking the look of my ex-boyfriend’s dad.
# This file was automatically generated by Mod Organizer.
+Northern Roads - Patches Compendium
+Northern Roads Patch Collection
+Books of Skyrim SE - Redux
+Better Khajiit female body Texture for UNP and CBBE body
+Minotaurs - Mihail Monsters and Animals (SE-AE version) (''oblivion'')
+Better Pelts and Hides
+Ryn's Dragon Mounds Collection
+KS Hairdos - HDT SMP (Physics) - Khajiit Patch
+KS Hairdos - HDT SMP (Physics)
+ADXP I MCO ER Twinblades (SCAR Precision)
+Lore Weapon Expansion SE
+Nicos Twinblades SE
+Twinblades of Skyrim
+The Forgotten City
+ECPLW -ENB Complex Particle Lights for Windows-
+Bellyaches HD Dragon Replacer Pack (SE)
+Another Race Menu Rotation Mod
+Ryn's Azura's Shrine
+Skyland Noble Furniture
+Khajiit Has Wares - A Caravan Camp Overhaul
+Seasoned Traveller Armor SE-AE
+Mythic Dawn armor SE
+Inquisitor HDT-SMP Armor
+Dual Casting Fix
+Traveling Mage HDT-SMP Armor
+NPCs React To Necromancy (And More)
+JS Dwemer Control Cube SE
+Vampire Lines Expansion
+Open Animation Replacer
+Cinematic Dragon Soul Absorbtion
+Dawnguard Armors and Weapons Retexture SE
+Conditional Expressions Extended
+Toggleable Night Eye Vampire Werewolf and Khajiit
+Emerald Khajiit Vampire Eyes
+Dragonbone Ebonsteel Armor SE
+Frankly HD Dragonbone and Dragonscale - Armor and Weapons
+NPCs React To Invisibility
+Weathered Furniture - Common and Upper Class - 4K - 2K (LE Backport)
+Prince and The Pauper Refine
+JS Purses and Septims SE
+JS Knapsacks SE
+League of Assassins - Dark Brotherhood Retexture
+League of Assassins Armor
+Base Object Swapper
+Improved Alternate Conversation Camera
+Face Masks of Skyrim
+OBIS SE Patrols Addon
+OBIS SE - Organized Bandits In Skyrim Special Edition
+Immersive Patrols SE AE
+LeanWolf's Better-Shaped Weapons - All in One Installer
+Frankly HD Imperial Armor And Weapons - Sleeves and Pants Edition
+Frankly HD Imperial Armor and Weapons
+RS Children Patch Compendium
+Vanargand Animations - Dual Wield Normal and Power Attacks
+Patch for RS Children Overhaul
+Vitruvia - skin texture overhaul for males - SE
+JS Instruments of Skyrim SE
+JS Common Cages SE
+JS Attunement Sphere and Lexicons SE
+Immersive folded hands (DAR)
+JS Shrines of the Divines SE
+Masculine Khajiit Textures (Grey Cat and Leopard) [Vanilla]
+Prince and the Pauper SE - RS Children Patch
+RS Children Overhaul
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+Obscure's College of Winterhold
+College of Winterhold The Missing Apprentices Quest Fix
+College of Winterhold - Quest Expansion - markers
+College of Winterhold - Quest Expansion
+Vanilla SMP Clothing waccf ace patch
+Prisioner robes fix
+Better Fur - fine patch
+Vanilla SMP Clothing
+CACO Ordinator Alternate Patch
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+Heart of the Beast - Werewolf Sound - Remastered - SSE PORT
+Daedroth Titans- Mihail Monsters and Animals (SE-AE version) (''oblivion daedra'')
+Wraith-of-Crows - Mihail Monsters and Animals (SE-AE version) (''nocturnal'')
+More Hircinic Aspects of Hircine- Mihail's Shards of Immersion (SE-AE version)
+Lustmord Vampire Armor - SSE CBBE BodySlide (with Physics)
+Kellan HDT-SMP Armor
+Frost Giant Overhaul- Mihail Monsters and Animals (SE-AE version) (''karstaag'')
+Cow Replacer- Mihail Monsters and Animals (SE-AE version)
+Birds of Prey and Felsaad Terns- Mihail Monsters and Animals (SE-AE version)
+Apocrypha's Currency- Mihail's Shards of Immersion (SE-AE version) (''coin'')
+Glorious Doors of Skyrim (GDOS)
+Security Overhaul SKSE - Lock Variations
+Frankly HD Thieves Guild Armors
+Fur Bedroll 2-4k
+Edmond's HD Nordic Snow with Parallax
+Hedge Mage Armor SSE
+Craftable Blood Potions SSE
+Illustrious Whiterun - Alt Stonefloor 4K 2.0
+Leviathan Animations II - Greatsword Non Combat Locomotion
+Leviathan Animations II - Greatsword Low Stance
+Vanargand Animations - Sneak idle walk and run
+Vanargand Animations - Sneak Thrust Attacks
+Vanargand Animations - Sneak Strike Attacks
+Leviathan Animations - Two-Handed High Stance
+Vanargand Animations - Dual Wield Sneak Thrusts
+Vanargand Animations - Dual Wield Sneak Strikes
+Vanargand Animations - Female Idle Walk and Run
+Vanargand Animations - Male Idle Walk and Run
+Goetia Animations - Female Idle Walk And Run
+Goetia Animations - Male Idle Walk And Run
+Leviathan Animations II - Female Idle Walk And Run
+Leviathan Animations II - Male Idle Walk And Run
+Conditional Armor Type Animations
+Leather Armors Retexture SE
+Fashions of The Huntsmen- A Leather Armor variation mod (Armor Pack- CBBE-3BA and HIMBO)
+Mysticism - Ordinator Patch
+Mysticism - A Magic Overhaul
+Lux - Illustrious Whiterun - Parallax'd
+Illustrious Whiterun SE - 8K - Parallax
+Teldryn Serious Patch
+DX Necromancer Robes - HDT-SMP Physics and 3BBB Bodyslides
+The Caller - DX Necromancer Robes
+3D Whiterun Trellis
+Immersive Equipment Displays
+HDT-SMP Traveler's Backpack - My Version
+HDT-SMP Traveler's Backpack
+Simple Dual Sheath
+Weapon Keyword Unification Project
+Keyword Item Distributor
+Nightingale Armor and Weapons Retexture SE
+Skaal Coat Alternative Texture
+Hearthfires Extended and Creation Club Fishing Patch
+Spell Research Add-On - Book Transformation Spell
+Terrain Fixes for CC Mods
+Necromancers Amulet Replacement
+Immersive Spell Learning
+Spell Research - Ultimate Add-On Patch
+Altered Spell Tomes for Spell Research - Tweaks
+Spell Research - Convenience Add-On
+Spell Research - Spell Composing
+Altered Spell Tomes for Spell Research 1
+Altered Spell Tomes for Spell Research-Apocalypse
+Altered Spell Tomes for Spell Research
+Spell Research Patch Compendium Redux 357 patches
+Origins Of Forest - Lakeview Manor Patch
+Technicolor Alchemy - CACO - More Growable Plants Patch
+Complete Alchemy and Cooking Overhaul (CACO) and More Growable Plants SE compatibility patch
+SIC SE - Add-Ons and Patches
+CACO - Beyond Skyrim Bruma Patch
+Spell Research - Experience Book
+kryptopyr's Patch Hub
+Bloodchill Manor (CC) __ CACO
+Cutting Room Floor __ CACO
+Opulent Thieves Guild - FPS Fix
+Opulent Thieves Guild - Sneak Tools compatibility patch
+Quaint Raven Rock - Ghosts of the Tribunal Patch
+More Growable Plants SE
+Cathedral - 3D Solstheim Grass
+SmoothCam - Octavian's Preset
+Pets of Skyrim - JK's Skyrim Compatibility Patch
+SmoothCam - Soft Preset
+WACCF Sneak Tools Patch
+Sneak Tools Embers XD Patch
+Sneak Tools SE Edition
+Wayfarer's Coat CBBE
+Sleeping Expanded - Animations and NPC reactions
+Ars Metallica - Smithing Enhancement
+Hunting in Skyrim - A Hunting Guild SE
+Diverse Werewolves Collection SE Player
+Diverse Werewolves Collection SE
+Werebeast GrowlVanilla Spruce-up
+Unleashed Sacrosanct and Growl Racial Abilities SE - (Werewolf and Vampire racial abilities for custom races)
+Growl and Sacrosanct Hybrid
+Gender-specific Werewolf Transformation Sounds (Vampire Lords optional)
+Wildcat - Combat of Skyrim
+Set of Skills
+ADXP I MCO ER rapiers (SCAR)
+ADXP I MCO ER Katana (SCAR)
+Realistic Halberd Poleaxe Animation(MCO SCAR)
+Goetia Animations - Enchanted Staves
+Favorite Misc Items
+Simple Outfit Manager
+Hunting Grounds Outfit
+SIRENROOT - Patch 1.04
+SIRENROOT - Deluge of Deceit
+ADXP I MCO ER Spear Basic Animation (SCAR)
+Skyrim Spear Mechanic SE
+Cathedral - 3D Rocky Shores
+FurArmorSetSE(FrostFall Aware) ordinator
+High Poly Gleamblossoms
+Goetia Animations - Conditional Shouts
+HD Baskets Textures
+SCAR AE Support
+Trade and Barter - Patches
+Circlet USSEP Fixes
+Wintersun - Creatures
+Skyrim Immersive Creatures Special Edition
+Sunhelm Survival Patch for Hearthfire Extended
+Forsworn Dreadlocks for Beast Races
+Guild Leader Perks
+Hearthfire Carriage Destinations
+Hearthfire Improvements - A Lightweight Extension
+Better Dynamic Ash SE
+Hearthfire Shrines Expanded
+College Prestige Mage Outfit SE
+DX Necromancer Robes - SSE CBBE BodySlide
+DX Necromancer Robes - UNP
+Better Treasury House
+Illuminated Blue Palace Dome
+ENB Particle Lights - Dwemer Lanterns
+Unique Solstheim Grass
+Better beast race scars
+Reach Tree Replacer SSE
+Better fur - Fine clothes
+Beyond Skyrim - Bruma Upscaled Textures (BSBUT) Armour
+Beyond Skyrim - Bruma Upscaled Textures (BSBUT)
+Nibenean Armors and Outfit SE - UNP - UNPB - CBBE
+Technicolor Alchemy Overhaul - Unique Alchemy Plants for Skyrim SE
+Forsworn Fashions- More Variety for forsworn (Armor Pack- BHUNP CBBE 3BA and HIMBO)
+Wilderness Witch Outfit CBBE
+Wilderness Witch Outfit
+Unique Flowers and Plants SSE
+Imperial Fine Clothes
+Conditional Expressions - Subtle Face Animations
+Immersive Interactions - Animated Actions
+FurArmorSetSE - CBBE Bodyslide Conversion
+FurArmorSetSE - Muted Color Retexture
+Cathedral - 3D Snow Berries
+3D Plants Patch - Snowberries
+Saints and Seducers Flora ENB Light
+(DISCONTINUED) CBBE Armour and Clothing Conversions for Beyond Skyrim - Bruma
+Rare Curios - BS Bruma Synergy Patch
+Cathedral - Armory - Gemling Queen Jewelry Patch
+2K Ring of Namira Retextured
+White Phial Replacer SE
+Bandit Lines Expansion
+2k Retextured Ring Of hircine
+Wyrmstooth Upscaled Textures
+Missives - The Witcher Board HD
+Missives - Notes Retexture
+HD Sleeping Tree Sap Replacer
+HQ Tree Bark
+Arri's Snow Elf Ruins Retexture Special Edition
+VioLens - A Killmove Mod SE
+Cathedral 3D Mountain Flowers for Hearthfire
+Lux Via - Cathedral Mountain Flowers
+Hitting the Books - A Necromantic Grimoire Update
+Simple Bath for Bloodchill Manor
+Conditional Dog Barking (DAR)
+Werewolf Animation and Sneak Extension (DAR)
+Axarien's Animations - Lucien (DAR)
+Axarien's Animations - The Companions - Vilkas Farkas Aela (DAR)
+Axarien's Animations - Inigo (DAR)
+Skyrim Wayshrines - Immersive Fast Travel - SWIFT SE
+SUEMR SSE with Bijin AIO 2019 Support
+Immersive Sounds Compendium - PATCHES
+Enhanced Blood Textures
+Hunterborn SE MCM
+I'm Glad You're Here - a follower and spouse appreciation mod - SSE - Bard patch
+Skyrim's Got Talent - Improve As a Bard
+Immersive Vampire Clutter - Base Object Swapper (BOS)
+Moss Shaders Restored - Cut Content Restoration
+Daedric Shrines - All in One
+8K Night Skies - Stars and Galaxies - Cathedral Concept
+Breezehome by Lupus - Lux - Embers XD - Patch
+Breezehome by Lupus
+Simple Breezehome Garden
+I'm Glad You're Here - a follower and spouse appreciation mod - SSE
+Quest Outfit Replacers - Party and Radiant Raiment Fine Clothes
+Ordinator - Slower Leveling Speed and Increased Training Costs
+Growl - Werebeasts of Skyrim
+BA Bard Songs
+Colovian Leather Armor and Outfit SE - UNP - CBBE - Update
+Colovian Leather Armor and Outfit SE - UNP - CBBE
+Auto Input Switch
+Vampire Sun Damage Clothes Covering
+All Thieves Guild Jobs Concurrently
+Arena - An Encounter Zone Overhaul
+Immersive Load Screens for ArteFakes
+ArteFakes - Unique Artifacts Replacer animation
+ArteFakes - Unique Artifacts Replacer plugin
+ArteFakes - Unique Artifacts Replacer
+JK's Interiors Patch Collection
+Better Third Person Selection - BTPS
+Queen of the Damned - Deadlier Serana_SE
+Serana Dialogue Edit - Skyrim Special Edition
+Anima Nera - SerketHetyt's Serana Overhaul
+Respectable Inventory -- Well-Stocked Alchemists
+Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes - update
+Character Creation Overhaul - Races - Birthsigns - Classes - Skills - Specializations - Attributes
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+RUSTIC AMULETS - Special Edition
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+Real 3D Walls
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+-Skyrim 202X 9.0 - Architecture
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+SunHelm - Creation Club Farming Patch
+Water-Borne Diseases for SunHelm
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+Ordinator Beyond Skyrim Patch
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+Survival Control Panel
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+Particle Patch for ENB
+Unofficial Skyrim Special Edition Patch
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*Creation Club: ccBGSSSE001-Fish
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*Creation Club: ccbgssse011-hrsarmrelvn
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*Creation Club: ccbgssse058-ba_steel
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submitted by dandinonillion
to skyrimmods [link] [comments]
2023.06.04 05:09 raldi I've figured out what 13 of the 16 enemy flags mean in Ultima V. Help me figure out the last three.
There's a wiki with Ultima V internal formats; it mentions that each monster in the game has 16 bits of associated flags (Cmd-F monster flags here
) but doesn't say much more than that, and some of the information is does present is wrong. I'm looking to fix that.
I was able to extract a list of monsters and their values for each flag, which allowed me to figure out what 13 of them do. Here's the list of flags (in the order the game encodes them) and the monsters that have each one:
Mystery 1: Mimic Reaper Stone Gargoyle Orc Ettin Headless Can possess: Blackthorn Gazer Wisp Daemon Shadowlord Responds to Repel Undead: Ghost Skeleton Daemon Shadowlord Can divide: Slime Stone Gargoyle Immune to Glass Sword: Lord British the Apparition Blackthorn Lord British in the flesh Attacks always poison: Squid Spider Snake Can steal food: Gremlin Leaves no guts or items: Seahorse Squid Sea Serpent Shark Bat Ghost Slime Bees Wisp Daemon Shadowlord In An or Crown disables projectiles: Mage Lord British the Apparition Blackthorn Lord British in the flesh Seahorse Reaper Gazer Daemon Shadowlord Mystery 2: Bard Seahorse Squid Sea Serpent Ettin Troll Can teleport: Lord British the Apparition Blackthorn Lord British in the flesh Wisp Shadowlord Vanishes instead of dying: Lord British the Apparition Blackthorn Lord British in the flesh Shadowlord Can turn invisible: Blackthorn Ghost Shadowlord Can gate daemons: Blackthorn Daemon Dragon Attacks sometimes poison (this actually takes precedence over the other poison bit): Rat Spider Mimic Rotworm Shadowlord Mystery 3: Rat Rotworm Shadowlord
And to rule out a few possibilites:
- There's no flag for the ability to throw fireballs (etc). This is stored elsewhere, as the monster's weapon. So for instance, if you clear all a dragon's flags, it still breathes fire.
- Similarly, there's no flag on the Corpser to give it the ability to drag players under
- ...nor on ghosts and Shadowlords that lets them pass through walls
- ...nor on Rotworms to make them hide when the players aren't near
- ...nor to denote which animals can swim and fly
- ...nor on Reapers and Mimics to make them immobile
For each of those, you can flip every bit on the monster and those characteristics are unchanged.
So, what are the three mystery bits?
- What do Mimics, Reapers, Stone Gargoyles, Orcs, Ettins, and Headlesses have in common that no other creature does? (That's Mystery Bit 1)
- How about Bards, Seahorses, Squids, Sea Serpents, Ettins, and Trolls? (Mystery 2)
- And finally, Rats, Rotworms, and Shadowlords? (Mystery 3)
For each of these, I've tried turning them off for the monsters that have them, and turning them on for the monsters that don't, and didn't notice any difference.
submitted by raldi
to Ultima [link] [comments]
2023.06.04 05:09 GDT_Bot Post Game Thread: Florida Panthers at Vegas Golden Knights - 03 Jun 2023
|Teams ||1st ||2nd ||3rd ||Total |
|FLA ||1 ||1 ||0 ||2 |
|VGK ||1 ||1 ||3 ||5 |
|Team ||Shots ||Hits ||Blocked ||FO Wins ||Giveaways ||Takeaways ||Power Plays |
|FLA ||34 ||34 ||11 ||48.6% ||13 ||6 ||0/3 |
|VGK ||34 ||29 ||16 ||51.4% ||14 ||14 ||2/7 |
|Period ||Time ||Team ||Strength ||Description |
|1st ||09:40 ||FLA ||Short Handed ||Eric Staal (2) Wrap-around, assists: Anton Lundell (7) |
|1st ||17:18 ||VGK ||Power Play ||Jonathan Marchessault (10) Snap Shot, assists: Chandler Stephenson (7), Shea Theodore (8) |
|2nd ||10:54 ||VGK ||Even ||Shea Theodore (1) Wrist Shot, assists: Brayden McNabb (3), Brett Howden (4) |
|2nd ||19:49 ||FLA ||Even ||Anthony Duclair (4) Wrist Shot, assists: none |
|3rd ||06:59 ||VGK ||Even ||Zach Whitecloud (2) Wrist Shot, assists: Ivan Barbashev (10), Jack Eichel (13) |
|3rd ||13:41 ||VGK ||Even ||Mark Stone (7) Wrist Shot, assists: none |
|3rd ||18:15 ||VGK ||Power Play ||Reilly Smith (3) Wrist Shot, assists: Jack Eichel (14) |
|Period ||Time ||Team ||Type ||Min ||Description |
|1st ||08:30 ||FLA ||Minor ||2 ||Nick Cousins Roughing against Adin Hill |
|1st ||11:42 ||VGK ||Minor ||2 ||William Carrier Roughing against Matthew Tkachuk |
|1st ||16:27 ||FLA ||Minor ||2 ||Josh Mahura Interference against William Karlsson |
|2nd ||03:28 ||FLA ||Minor ||2 ||Josh Mahura Tripping against Keegan Kolesar |
|2nd ||14:40 ||VGK ||Minor ||2 ||Shea Theodore Hooking against Brandon Montour |
|3rd ||07:12 ||VGK ||Minor ||2 ||Nicolas Roy Hooking against Sam Reinhart |
|3rd ||10:04 ||FLA ||Minor ||2 ||Eric Staal Cross-checking against Ivan Barbashev |
|3rd ||13:41 ||FLA ||Bench Minor ||2 ||Delaying Game - Unsucc. chlg served by Zac Dalpe |
|3rd ||15:36 ||FLA ||Minor ||2 ||Matthew Tkachuk Roughing against Nicolas Hague served by Nick Cousins |
|3rd ||15:36 ||VGK ||Misconduct ||10 ||Chandler Stephenson Misconduct |
|3rd ||15:36 ||FLA ||Minor ||2 ||Matthew Tkachuk Roughing against Nicolas Hague served by Nick Cousins |
|3rd ||15:36 ||FLA ||Misconduct ||10 ||Sam Bennett Misconduct |
|3rd ||15:36 ||FLA ||Misconduct ||10 ||Matthew Tkachuk Misconduct |
|3rd ||15:36 ||VGK ||Minor ||2 ||Chandler Stephenson Roughing against Sam Bennett |
|3rd ||15:36 ||FLA ||Minor ||2 ||Sam Bennett Roughing against Nicolas Hague |
|3rd ||18:15 ||FLA ||Misconduct ||10 ||Radko Gudas Misconduct |
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submitted by GDT_Bot
to hockey [link] [comments]
2023.06.04 04:56 Rook723 Looking for opinions.