Lug nut torque ford f150
2006 F150 shakes
2023.06.04 18:37 Altruistic-Celery821 2006 F150 shakes
Hey all
I have an 06 f150 xlt 5.4, 4wd with the automatic 4r75 and the warner 44-06 rear dif. (Or atleast that's what I believe it has) It has about 120k on it and i have had the truck for 12 plus years, but I got it second hand with 30k on it in 2010. I do minor maintenance myself and use local small shops for anything else. A while ago I noticed some hard shifting. I know I'm due for fluid changes, so I checked my levels and added some Mercon as a patch till I can get around to it. The truck shares daily driver responsibilities with a Fiesta.
Two nights ago I was going somewhere important on the highway and noticed a vibration that first felt minor, then felt like I was driving on a rumble strip, and then felt like I was driving with two blown tires. It felt this way at highway speeds and when i stooped on the shoulder to check for blowouts and as i limped it off the highway and to a parking lot. The shake felt like it was coming from the back end. I pulled over and parked it. Called for a ride to go deal what was a rather pressing issue and came back to the truck 2 hours later. I got in it and drove surface streets back without any issues.
Any suggestions? Iv read about torque converter shudder and rear diffs running dry and over heating. The fact that I really haven't changed fluids in a long time, had another fluid related issue (the hard shifts) and that I drive it just around town and rarely drive it on the highway or for extended periods (that's what fhe Fiestas for) makes me think low fluids caused something to overheat.
Any other suggestions
submitted by
Altruistic-Celery821 to
f150 [link] [comments]
2023.06.04 18:24 DeafHeretic Torque multiplier lug nut wrench??
submitted by DeafHeretic to overlanding [link] [comments]
2023.06.04 18:24 DeafHeretic Torque multiplier lug nut wrench??
I have a '97 3500 DRW cab chassis.
The 8 lug nuts are flanged and on really tight. When I tried using my pneumatic wrench with 150 PSI I could not get most of the nuts to break loose. Much less using a 4 star wrench. I did finally get them off with a long bar (3'+ IIRC).
The spec calls for 140 ft-lbs for flanged nuts.
I noticed one of these for sale today:
https://www.youtube.com/watch?v=RzZS8x-rNuY&ab_channel=WurthUSAInc Hands on experience feedback?
Naturally I want something that can allow tire changing in the middle of nowhere.
submitted by
DeafHeretic to
DodgeRam [link] [comments]
2023.06.04 18:12 jdieid Austin / Central Texas ford dealers
Any recommendations for ford dealers in this area? Looking to get a 2023 f150 STX Any places with good deals or able to negotiate down?
submitted by
jdieid to
f150 [link] [comments]
2023.06.04 17:37 ProgrammerLevel Does it matter torquing down the billet Flywheel to 70 ft lbs or can I just use an impact on the nut
submitted by ProgrammerLevel to minibikes [link] [comments]
2023.06.04 17:27 NevermoreSEA Notable Prospect Performances - June 03, 2023
Top 30 Prospect Performance Low-A Modesto
Prospect | Performance | Position | Age | Ranking |
Cole Young | 1-4, HR, R, RBI | Shortstop | 19 | Mariners #3 |
Gabriel Gonzalez | 1-3, HR, 2R, RBI, BB | Outfield | 19 | Mariners #7 |
Josh Hood | 0-5 | Second Base | 22 | Mariners #29 |
High-A Everett
Prospect | Performance | Position | Age | Ranking |
Harry Ford | 3-5, HR, 2R, 3RBI | Catcher | 20 | Mariners #1 |
Alberto Rodriguez | 1-4, 2B, R, 2RBI, BB | Outfield | 23 | Mariners #27 |
AA Arkansas
Prospect | Performance | Position | Age | Ranking |
Jonatan Clase | 0-2, R, 2BB, 2SB | Outfield | 21 | Mariners #12 |
Robert Perez Jr | 0-4 | Outfield | 22 | Mariners #21 |
Travis Kuhn | 2.0IP, 2H, 0BB, 2ER, 1K | Pitcher | 24 | Mariners #22 |
AAA Tacoma
Prospect | Performance | Position | Age | Ranking |
Cade Marlowe | 1-3, R, RBI, 2BB | Outfield | 25 | Mariners #16 |
Zach DeLoach | 2-4, 2-2B, BB | Outfield | 24 | Mariners #26 |
Unranked Excellence
Prospect | Performance | Level | Age | Positon |
Marcelo Perez | 3.0IP, 3H, 1BB, 1ER, 6K | Low-A | 23 | Pitcher |
Luis Curvelo | 1.1IP, 0H, 0BB, 0ER, 3K | High-A | 22 | Pitcher |
Adam Engel | 4-5, 3B, 2B, 2R | AAA | 31 | Outfield |
Final Scores
Stockton defeats Modesto 5-4
Everett defeats Hillsboro 9-6
Midland defeats Arkansas 9-2
Tacoma defeats Sacramento 11-7
Highlights
Harry Ford’s three-run bomb.
Alberto Rodriguez’s RBI double.
Standings
Affiliate | Record | Standings | Diff | Level |
Modesto Nuts | 25-25 | 3rd in division | +7 | Low-A |
Everett AquaSox | 25-25 | 4th in division | +15 | High-A |
Arkansas Travelers | 31-19 | 2nd in division | +42 | AA |
Tacoma Rainiers | 27-29 | 2nd in division | +4 | AAA |
Prospect Performances Index.
submitted by
NevermoreSEA to
Mariners [link] [comments]
2023.06.04 17:10 A-Norwegian-guy (possible bug/glitch) Why is it making more power on sport cams than race
2023.06.04 16:45 Eastern-Geologist858 1986 FORD F150 Lariat 🛻 #Hasslehoff1. Reimaged @benzmobgamingllc 👨🏽🎨 x inspired @baywatch 🎨 90s sitcom
2023.06.04 16:45 Eastern-Geologist858 1986 FORD F150 Lariat 🛻 #Hasslehoff1. Reimaged @benzmobgamingllc 👨🏽🎨 x inspired @baywatch 🎨 90s sitcom
2023.06.04 16:45 Eastern-Geologist858 1986 FORD F150 Lariat 🛻 #Hasslehoff1. Reimaged @benzmobgamingllc 👨🏽🎨 x inspired @baywatch 🎨 90s sitcom
2023.06.04 16:38 Eastern-Geologist858 1986 FORD F150 Lariat 🛻 #Hasslehoff1. Reimaged @benzmobgamingllc 👨🏽🎨 x inspired @baywatch 🎨 90s sitcom
2023.06.04 15:06 Itchiban_U-1 I got a flat tire, where do I get the piece to remove this lug nut that is different from all the others? Is this standard or some special thing from tesla? Please help.
2023.06.04 14:46 Kerak Challenge #74 - 1993 Ford Mustang SVT Cobra R - "Solid Snake"
IMPORTANT NOTE: I used TCS on this build, and immediately improved by like 5 seconds. Do not try this build without TCS, or you are going to have a bad time! I mean, it's a 700hp RWD dirt Mustang. Gotta have TCS to keep this snake's tail from hitting every wall on the track! :P
This is the first car I tried, and it felt pretty good. It's no Shelby Cobra 427 - that thing is just bonkers - but it's pretty solid (get it?).
urrent best time is 2:23.702 on Orogrande. I (and the car) can do better, but this week I have not had time to spend more time on this track or this car, sadly. Enjoy!
1993 Ford SVT Cobra R - A 800
Stats | |
Weight | 2678 lbs |
Balance | 53% |
HP | 701 |
Torque | 702 lb-ft |
Top Speed | 183.4 mph |
0-60 | 5.440s |
0-100 | 10.097s |
View this tune on optn.club Build
Conversions | |
Engine | 6.2L V8 |
Drivetrain | Stock |
Aspiration | Twin Turbo |
Body Kit | N/A |
Engine | |
Intake | Street |
Fuel System | Stock |
Ignition | Stock |
Exhaust | Race |
Camshaft | Stock |
Valves | Stock |
Displacement | Stock |
Pistons | Stock |
Twin Turbo | Race Anti-lag |
Intercooler | Stock |
Oil Cooling | Stock |
Flywheel | Stock |
Platform And Handling | |
Brakes | Stock |
Springs | Rally |
Front Arb | Race |
Rear Arb | Race |
Chassis Reinforcement | Race |
Weight Reduction | Race |
Drivetrain | |
Clutch | Stock |
Transmission | Sport |
Driveline | Race |
Differential | Offroad |
Tires And Rims | |
Compound | Offroad |
Tire Width | Front 245 mm, Rear 345 mm |
Rim Style | Sport Team Dynamics Racing COTF |
Rim Size | Front Stock in, Rear Stock in |
Track Width | Front Third, Rear Third |
Profile Size | Front Stock, Rear Stock |
Aero and Appearance | |
Front Bumper | Forza |
Rear Bumper | Street |
Rear Wing | Forza |
Side Skirts | N/A |
Hood | Street |
Tune
Tires | bar | psi |
Front | 1.31 | 19.0 |
Rear | 1.24 | 18.0 |
Gears | Ratio |
Final Drive | 4.00 |
Alignment | Camber | Toe | Caster |
Front | -0.7° | 0.1° | 7.0° |
Rear | -0.5° | 0.0° | |
ARBs | |
Front | 15.0 |
Rear | 25.0 |
Springs | kgf/mm | lbs/in | n/mm |
Front | 53.5 | 299.5 | 524.5 |
Rear | 48.9 | 274.0 | 479.8 |
Ride Height | cm | in |
Front | 21.8 | 8.6 |
Rear | 21.8 | 8.6 |
Damping | Rebound | Bump |
Front | 8.4 | 2.7 |
Rear | 7.7 | 2.5 |
Aero | kgf | lb |
Front | 101.2 | 223.0 |
Rear | 171.9 | 379.0 |
Brakes | % |
Balance | 50% |
Pressure | 100% |
Differential | Accel | Decel |
Rear | 100% | 35% |
Formatted text generated by the OPTN.club Tune Formatter
Submit bugs, feature requests, and questions on Github
submitted by
Kerak to
ForzaOpenTunes [link] [comments]
2023.06.04 10:17 cheddarvillains Help identifying part - bracket/nut for securing hood strut bolt
Was trying to install hood struts and two ball joint bolts snapped in the existing brackets/nuts. I was able to take out each bracket/nut that contains the stuck broken bolt halves. I haven't had any luck trying to extract the broken bits, so I figured it'd be easier to replace the bracket.
Could someone help confirm the part? Position-wise, these are the bolts that go along the side of the engine bay, not on the hood. I think it might be
W706066-S442 - Fender Mtg Bkt Nut but I'm not 100%.
Photos I've also reached out to the manufacturer, Dark Ice Designs, to let them know of the failing bolts that came from their kit
submitted by
cheddarvillains to
FocusST [link] [comments]
2023.06.04 07:31 thehomester98 Castle Nut Torque
2023.06.04 07:28 thehomester98 Castle Nut Torque
2023.06.04 04:20 Cephalomagus 2023 Season 3 Release Notes [Pre-Release Version]
The Release Notes for 2023 Season 3 have been posted on the iRacing Forums!
Find them posted here:
https://forums.iracing.com/discussion/42721/2023-season-3-release-notes-pre-release-version#latest
Or read them below!
========================================================================
2023 Season 3 Release Notes [Pre-Release Version]
This is the iRacing 2023 Season 3 Release! This release contains both content and upgrades for 2023 Season 3, which officially starts on June 12th! This season update includes three new cars: Cadillac V-Series.R GTP, Ligier JS P320, and Porsche 911 GT3 R (992). iRacing also expands its track offerings to include MotorLand Aragón (7 configs) and Willow Springs International Raceway, as well as a new 2023 Cup config for Chicago Street Course.
Our Dirt Taskforce has completed their work on the Dirt Refresh Project shared with the community back in February, and we are excited for you to experience the fruits of their labors. The Spotter System has received a Race Control-focused set of updates and new calls that will liven up your racing and keep you better informed about what is happening on the track and in the race. New challengers approach - you will now have the ability to add AI Opponent Rosters to your Hosted Sessions that utilize the Heat Racing format! We are excited to announce we have been investing time into saving you time, loading time to be precise, and this Season Release includes a first phase of loading optimizations that should get you into the driver’s seat just a little bit faster. Willow Springs International Raceway is proud to pioneer a new 3D Foliage System that automatically populates the environment with grasses, shrubs, and other creations of Mother Nature. USB Audio Hot Swapping is now fully enabled and supported by iRacing for all of your headset and speaker needs. A new Graphics Option has also been added which controls the display of all cockpit obstructions instead of this parameter being car setup specific.
The New Damage Model has been put into practice on eleven additional cars. And last but not least our AI Drivers have mastered eight new cars and twenty-four new track configurations. Welcome to iRacing 2023 Season 3!
Season highlights include:
- Cadillac V-Series.R GTP
- Ligier JS P320
- Porsche 911 GT3 R (992)
- MotorLand Aragón (7 configs)
- Willow Springs International Raceway
- New Track Configuration: Chicago Street Course - 2023 Cup
- Dirt Racing Refresh Project
- New Spotter Calls and Updates for Race Control
- Hosted Session AI Heat Racing
- Phase 1 of Loading Time Improvements
- 3D Foliage System
- USB Audio Device Hot Swapping
- Cockpit Obstruction Removal Graphics Option
- New Damage Model for 11 Vehicles (Cadillac V-Series.R GTP, Dirt Late Model (ALL), Ligier JS P320, NASCAR Truck Series Trucks, Porsche 911 GT3 Cup (992), Porsche 911 GT3 R (992), and Renault Clio R.S. V)
- AI Racing for 8 Cars (Aston Martin DBR9 GT1, Cadillac CTS-V Racecar, Cadillac V-Series.R GTP, Chevrolet Corvette C6.R GT1, Ford GT GT2, Ligier JS P320, Porsche 911 GT3 R (992), and Radical SR10)
- AI Racing at 24 Track Configurations (Autodromo Nazionale Monza - GP without first chicane, Junior, and GP without chicanes, Chicago Street Course - 2023 Cup and Prototype, Circuit of the Americas - East and West, Irwindale Speedway - ALL FIVE Configs, MotorLand Aragón - ALL SEVEN Configs, Nashville Fairgrounds Speedway - Mini, New Smyrna Speedway, Twin Ring Motegi - East and Oval, and Willow Springs International Raceway)
- Hundreds of new and optimized official iRacing vehicle setups
Visit our 2023 Season 3 features page here:
https://www.iracing.com/seasons/2023-s3/ Full 2023 Season 3 Release details are below.
iRACING UI:
--------------------------------------------------------------
Hosted Racing
- The Create Starting Grid functionality and button are now disabled whenever both Heat Racing and AI Opponent Roster are selected for an Event.
AI Racing
- AI Drivers have completed an extensive training course for participating in the Heat Racing format!
- - - Heat Racing is now available for Hosted Sessions using AI Rosters!
- - - This is a brand new feature implementation for both AI Racing and the Heat Racing format.
- - - - - It is important to note that this feature is only available for Hosted Racing events at this time. AI Drivers still need the support of real humans in their Sessions or artificial chaos would surely ensue.
Tracks
- All Track location information has been standardized and updated. All Track locations are now identified by: City, State/Province, Country.
Leagues
- Fixed an issue where the names of AI Drivers who won League Series Sessions were forgotten when viewing the League Season Schedule.
Paint Shop
- A new sponsor, Maconi Setup Shop, has been added to the Paint Shop!
- Fixed an issue with a missing font for the Stock Car Pro Series Class Cars.
SIMULATION:
--------------------------------------------------------------
Windows Support
- With the release of iRacing 2023 Season 3, the Windows 8.1 operating system is no longer able to successfully launch the iRacing application.
- - - Microsoft officially dropped support for Windows 8.1 on January 14th, 2023. As a result of this, it is no longer compatible with our software, and it will fail to launch.
- - - If you need help installing or running iRacing on Windows 10 or 11, please contact Customer Support here: https://support.iracing.com. Customer Support cannot get iRacing to work on Windows 8.1.
Race Servers
- Race Server capacity has been expanded to allow for nine different car models to be present within a Session.
- A user’s average lap time will no longer exclude laps that had been labeled as “invalid”.
- Fixed an issue where some Open Practice Race Servers were closing early due to inactivity.
- Fixed an issue where track temperatures were changing wildly if the Session was restarted (via AI Racing controls for example).
Loading
- Some adjustments have been made to how video memory resources are loaded.
- Some car loading algorithms have been optimized.
Dynamic Track
- The manner in which the dynamic track algorithm was calculated on surfaces has been improved, particularly along outside track edges.
- Fixed an issue where the visual display of some dynamic track data including dirt, marbles, and rubber was not functioning correctly on some track segments.
Race Control
- The algorithm for generating race splits based on car classes has been improved slightly.
- Short Parade Laps are now available for use at the following additional track configurations:
- - - Barber Motorsports Park - Full Course
- - - Brands Hatch Circuit - Indy
- - - Canadian Tire Motorsports Park
- - - Charlotte Motor Speedway - Roval, Roval - 2018, & Roval Long
- - - Circuit Park Zandvoort - Grand Prix
- - - Circuit Zolder - Grand Prix, & Alternate
- - - Daytona International Speedway - Oval - 2008, Road Course - 2008, & Moto - 2008
- - - Hockenheimring Baden-Württemberg - PEC - Outer
- - - Indianapolis Motor Speedway - Oval - 2009, Open Wheel Oval - 2009, Road Course - 2009, & Bike
- - - Long Beach Street Circuit
- - - Mount Panorama Circuit
- - - Phillip Island Circuit
- - - Talladega Superspeedway
Qualifying Scrutiny
- The Qualifying Scrutiny system has been adjusted to better handle cases where cars needed time to get up to speed after leaving their starting location.
Dirt Racing
- A variety of updates as a result of the Dirt Refresh Project have been enabled!
- - - This project enlisted a focus group of developers, vehicle dynamicists, and testers who did a deep dig through everything that makes our Dirt Racing tick, and they’ve emerged with some sweeping improvements and updates.
- - - Dirt track parameters as a whole have been updated, including:
- - - - - Racing dirt properties at all levels of wear and wetness
- - - - - Dirt height variance, depth, and hardpan behavior
- - - - - Track wear parameters
- - - - - Tire rubber accumulation
- - - - - Dirt displacement from tires
- - - - - The formation of track roughness and perturbation
- - - - - The progression of dynamic track data has been updated for all dirt tracks
- - - All Dirt Racing tires have been updated with some of the following improvements:
- - - - - New wear rates based on the hardness and wetness of the dirt racing surface
- - - - - Dirt displacement parameters
- - - - - The manner in which tires calculate their contact on undulating dirt surfaces has been improved.
AI Racing
- AI Drivers have completed an extensive training course for participating in the Heat Racing format!
- - - Heat Racing is now available for Hosted Sessions using AI Rosters!
- - - This is a brand new feature implementation for both AI Racing and the Heat Racing format.
- - - - - It is important to note that this feature is only available for Hosted Racing events at this time. AI Drivers still need the support of real humans in their Sessions or artificial chaos would surely ensue.
- AI Drivers are now fully trained and capable drivers for the following new vehicles:
- - - Aston Martin DBR9 GT1
- - - Cadillac CTS-V Racecar
- - - Cadillac V-Series.R GTP
- - - Chevrolet Corvette C6.R GT1
- - - Ford GT GT2
- - - Ligier JS P320
- - - Porsche 911 GT3 R (992)
- - - Radical SR10
- AI Drivers have memorized and are ready to race for the gold at the following new tracks and configurations:
- - - Autodromo Nazionale Monza - GP without first chicane, Junior, and GP without chicanes
- - - Chicago Street Course - 2023 Cup and Prototype
- - - Circuit of the Americas - East and West
- - - Irwindale Speedway - ALL 5 Configurations
- - - MotorLand Aragón - ALL 7 Configurations
- - - Nashville Fairgrounds Speedway - Mini
- - - New Smyrna Speedway
- - - Twin Ring Motegi - East and Oval
- - - Willow Springs International Raceway
- AI Drivers have graduated from yet another season of advanced education classes. Training for 2023 Season 3 included the following programs:
- - - Kinesthetics for Preventing Pace Lap Panic
- - - [PHY-220] Drafting Speed Predictions
- - - White-Knuckle Door-to-Door Racing: A Retrospective
- - - Fast Cars Beware: Slow Cars
- - - Slow Cars Beware: Fast Cars
- - - AI Program Upgrade IV: Reaction Timing (Class: Pistol Shrimp)
- - - Danny S.’s Pre-School Seminar: Left-Hand Makes the “L”!
- - - The Technical Know-How Overlaps for GTP & Rocket Ship Piloting
- - - SuperTravel SuperProgram 2023: SuperSpeedways
- - - Lessons from Slot Car Racing on Racing Lines
- - - Tire Compound Connoisseur Magazine (Spring ‘23 Issue)
- - - Brake Pad Dissection - a Science Lab Qualified Course
- AI Drivers have improved their driving skills with the following vehicles:
- - - NASCAR Cup Series Next Gen Cars
- - - NASCAR Trucks
- - - BMW M Hybrid V8
- - - Dallara P217
- AI Drivers have improved their driving skills at the following track configs:
- - - Atlanta Motor Speedway - Oval
- - - Bristol Motor Speedway - Dual Pit Roads & Single Pit Road
- - - Canadian Tire Motorsports Park
- - - Daytona International Speedway - Oval
- - - Detroit Grand Prix at Belle Isle
- - - iRacing Superspeedway
- - - Talladega Superspeedway
- AI Drivers and their cars are now immediately removed from the world at the end of a Session. For safety.
- Fixed a handful of AI System issues including:
- - - Fixed an issue where custom Paint Schemes were not appearing on AI Drivers in Replays.
- - - Fixed an issue where AI Drivers could lag up to several seconds after the green before hitting the gas for standing starts in Hosted Sessions.
- - - Fixed an issue where AI Drivers could incur gain-time penalties while they were being towed back to their pit box. We don’t know what they were doing to Race Control staff to earn them, but it should be fixed now.
- - - Fixed an issue where multiple “Pitting In” notifications could be received.
- - - Fixed an issue with the display of AI Driver names on the Entries tab for Replays.
- - - Fixed an issue where AI Drivers appeared to be using the incorrect dive plane for the Dallara P217.
New Damage Model
- The New Damage Model is now active on the following additional vehicles:
- - - Cadillac V-Series.R GTP
- - - Dirt Late Model (ALL)
- - - Ligier JS P320
- - - NASCAR Truck Chevrolet Silverado
- - - NASCAR Truck Ford F150
- - - NASCAR Truck Toyota Tundra TRD Pro
- - - Porsche 911 GT3 Cup (992)
- - - Porsche 911 GT3 R (992)
- - - Renault Clio R.S. V
- Some New Damage Model system code has been reorganized to make future development easier.
Auto Fuel
- Spotters and Team Members may now control their driver's Auto Fuel state.
Spotter
- The iRacing Spotter System has received some updates to help make it more accurate and dynamic. It is now better able to read Race Control events as they occur on the track, and a variety of new Spotter Calls have been added:
- - - Car in Front/Behind is Pitting
- - - Faster Car Approaching
- - - Gaining/Losing the car in front
- - - Leader Change
- - - Leader Lap Time
- - - Leader is Lapping You
- - - Session New Fastest Lap
- - - Your Personal Best Lap Time
- - - Time Remaining in Session 20/10/5 Minutes
- - - Settings for these new messages have been added to the “[SPCC]” section of the “app.ini” file.
- - - - - These messages will only play if “Chattiness” is set to MEDIUM or HIGH, and they are turned on in the “app.ini” file, which they are by default.
- A new “Silence” function has been added for the Spotter.
- - - In the Sound Options Menu, users can bind a key press that will interrupt and stop any current spotter message and temporarily disable future messages for a short duration. The duration of the hush may be adjusted via the “hushDuration” variable in the “app.ini” file, found in the “[SPCC]” section.
- “Leader Car” calls now returns the leader car in the same class as the player car. This means all spotter messages pertaining to the leader will now reference the leader in the same class as the player, instead of the outright leader.
- - - Messages include:
- - - - - Leader is pitting now
- - - - - Leader is at Start/Finish
- - - - - You're catching the leader
- - - - - One lap to win (if you are the leader car)
- Both Italian spotter packs have been updated and improved!
- - - Many thanks to Renzo A. Olivieri and Marco Arcidiacono!
- The Race Laps remaining spotter message logic has been updated.
- Fixed an issue with the fuel spotter calls when the pit entry location was dramatically different from the Start/Finish line location.
Graphics
- A new Graphics Option has been added: Hide Cockpit Obstructions.
- - - This option hides several visually obstructive elements from the world, including: Halo, A-Pillar, and Rock Screen.
- Vehicles that utilize the New Damage model have had their car model format adjusted to reduce video memory demands.
- Improved the accuracy of steering angles for viewing your opponents’ cars’ wheels.
- Adjust brake light exposure on some cars to try to prevent them from turning white when viewed from a distance.
- Updated the system which processes the hiding and displaying of halos for Replays.
- GGX blended dirt texture shaders have been improved.
- SpeedTree lighting has been updated.
- The graphics Option for SpeedTree self-shadowing has been removed.
- - - The visual benefits were minimal and the processing needs were demanding.
- Tooltips have been added for SSAO parameters.
- A new SDK for SpeedTree has been integrated.
- Fixed an issue where the reverse and unseen sides of some SpeedTree faces were being rendered, wasting processing time.
- Fixed an issue where distortion particles were not rendering properly unless they were inside the car.
- Fixed an issue where motion blur would trigger whenever the garage was visited.
- Fixed an issue where motion blur was appearing at different amounts on different parts of the same car.
3D Foliage System
- A new environmental graphics feature option has been added to the graphics options menu: Foliage!
- - - The new Foliage system procedurally generates 3D foliage of an appropriate biome type at specified tracks. Foliage may include grasses, shrubs, boulders, cacti, flowers, and other small environmental assets. 3D foliage has no impact on driving or physics, but should decorate the world much more realistically.
- - - In the Graphics Options menu, there are several levels of detail that may be selected for use by the 3D Foliage System which can customize your visual experience and your rendering performance. You may also select to disable the system entirely.
- - - With this release, only Willow Springs International Raceway has been seeded by the new 3D Foliage system so far, but Mother Nature always finds a way to spread!
Visual Effects
- Lighting for particle effects has been improved.
- The PopcornFX SDK has been updated to the latest version.
Audio
- Audio Hot Swap support has been added to iRacing!
- - - Forgot to plug in your headset before the race starts? iRacing now detects your device when it's plugged in, even during a race. If you've selected "System Default" from the sound options, audio automatically moves to the new device when the default changes. If you have selected a specific audio endpoint, it activates once it's available.
- - - Runtime audio device switching is now supported. When the default device is selected, a new default device can be chosen in Windows, and the Simulator will use the new device. If a specific device is selected, it will be used in the Simulator when it is activated in Windows.
- - - - - disableWindowsCoreAudio=0 When enabled (1), this option disables any Windows Core Audio integration (native windows audio).
- - - - - disableAudioDeviceChangedEvents=0 When enabled (1), this option disables dynamic audio device changing.
- - - Please note: Audio Hot Swapping is enabled by default.
- A new Audio Options setting has been added which allows you to assign a System Communication Default Device.
- A new audio option, “ambientMusicDisabled”, has been added to the “app.ini” file.
- - - 0 is the default value. Setting this parameter to 1 will disable all environment music that is normally played over the PA system while in the Simulation.
- Dynamic brake sounds have been rebalanced.
- Audio for load transmission on a variety of cars has been improved.
- The engine audio for all Pace Cars has been adjusted and optimized.
Environment
- New color and texture variations have been added for a variety of parked vehicles found around the tracks.
Interface
- Enhanced the right-click pop-up menus on the Session/Replay screen, and the Driving screen, to provide the option for private messaging (PM-ing) an individual user, the current driver of a car, or a car's entire Team (which includes a driver's spotters/crew in non-team sessions).
- - - Existing Admin/Race Control operations applied to a car that would have PM-ed someone on the team have been updated to message the whole team, instead of just one team member.
- - - Manually PM-ing a car number using "/#N", with N being the displayed car number, including leading zeros if shown, will now PM the whole team.
- - - To PM just the team member that's currently driving the car, use "/#N@" (add the @ symbol immediately after the car number). If the team's car is in its pit stall but the driver has gotten out of the car, that user is still PM-ed. If the team's car is not even in the world, no PM is sent when attempting to message its current driver, and you will be informed of this.
- - - - - To prevent receiving duplicate messages, if you would receive a chat message you sent because the target includes you (you're on the target team, you're the target team's driver, or you're talking to yourself!), you only receive the message due to being associated with the target of the message. That is, the message is not separately echoed directly back to you.
- - - You can continue to manually PM an individual using the existing mechanism of specifying their name after the "/".
- Text chat responses to Race Control Admin commands now identify the targeted entry with the team name and car number, instead of the name of the driver. In non-driver-swap events, the “team name” is the driver's name.
- An option for the units selection has been updated to “English (USA)” for clarity.
Camera
- A new highest option level, “Ultra”, has been added for Motion Blur.
- Fixed an issue with Driver View Pitch/Roll chassis effects so that when the view is locked to the horizon the car can now roll farther without the camera following the position of the car. This should help reduce motion sickness in VR if you use this feature.
- Fixed an issue for whenever a car’s center-of-mass left the camera frame, all motion blur on the car was lost.
- Fixed an issue where the focus of the camera was getting unwanted motion blur for cockpit cameras.
- Fixed an issue with motion blur on cars when using multiple displays.
Controls
- The automatic parking brake that holds a car still when you come to a stop will now fully apply itself anytime the car comes to a stop, rather than waiting for the user to hold the brake pedal down once stopped. This should help prevent cars from accidentally rolling away when you come to a quick stop but fail to fully engage the brake pedal.
- The Reset Button now prevents users from putting you into the car if your steering wheel needs assignment. Doing this now will take you to the Controls Wizard and allow you to assign and calibrate your driving controls.
- The test for XInput devices has been simplified.
- Fixed an issue that could cause some joysticks to fail to calibrate properly if the previous calibration was similar enough to the new calibration.
- Fixed an issue in the Options screen where the inputs (shifter, wheel, etc) would not respond if a button was held down on a wheel.
Force Feedback
- When calibrating a wheel, iRacing now checks that your selected maximum wheel angle and Force Feedback status match what we expect based on your detected hardware. A notification will appear if these do not match.
- - - This is an effort to detect common errors with certain wheels, either that do not have the correct drivers installed or that have a maximum wheel angle set to a very low value by default. If you receive this notification, or need help setting up your racing wheel, please reach out to Customer Support.
- iRacing will now try to automatically detect your racing wheel’s maximum force, and adjust the wheel force slider accordingly. This is used to help us safely and automatically calculate the force levels to send to your wheel. We can't always know how your wheel is set up, so this may be an overestimate of your maximum force level. This is the safer guess, but in some instances it may limit how strong of a force you can request from the simulation. In those cases you can turn off the “auto-mode” and manually set your wheel’s peak value, if known.
- Improved the force auto tune button so that it takes the wheels maximum force into account. This will lighten up the auto tune as the wheel force increases.
- - - There is a new scaling parameter in the “app.ini” file, “autoForceFactor”. This value defaults to 0.5, and allows you to adjust the aggressiveness of the reduction. Setting “[Force Feedback] autoForceFactor=1” will remove all reduction, giving you a 1:1 force output. Setting it to 0 will effectively always give you 6 Nm of peak force at the wheel. Any value in between will blend between these two extremes. The default value of 0.5 should be a good value for most users.
- A mappable button (Ctrl-A) has been added to apply the Auto Force adjustment found in the F9 Black Box.
- For the Auto Force Feedback peak force detection, data collected when the car is out of control will now be suppressed. Also, data collection will be paused for several seconds immediately after an incident. The goal is to make this system more stable and consistent, even if you wreck.
- For Force Feedback, a safety check has been added to detect if the wheel jumped in position (ie: we lost/gained communication with the wheel). If a communication interruption is detected, Force Feedback will be suppressed momentarily for safety.
- A new slew rate limiter filter that is controlled via the smoothing slider is now available in the Force Feedback options tab.
- - - This filter limits the rate of change of the force feedback signal so your wheel can't accelerate beyond a fixed value. In essence it smooths out the large jolts while leaving the rest of the signal alone. A value of 25% will have almost no impact on your regular driving, while softenting out curb or wall impacts, and a value of 75% will smooth out most rumble strips and make curb hits almost invisible. If you find that you have to turn down the FFB forces below the level you would like because the jolts from curbs or accidents are too large, then try turning this filter up instead. Try a value of 50% to start, and turn it down to 25% if you feel it is too much.
- - - - - You can go back to the old boxcar filter via the “[Force Feedback] smoothingFilterType=1” entry in the “app.ini” file.
Replays
- Chat messages and incident point accruement are now saved and viewable with Replays.
- Fixed an issue where custom Paint Schemes were not appearing on AI Drivers in Replays.
Telemetry
- Live brake line pressure (LFbrakeLinePress) has now been zeroed out and will no longer show a value.
- - - Disk based brake line pressure is still available (LFbrakeLinePress), and now has any ripple from the abs modulation included in its value.
- - - A new BrakeABSCutPct value has been added to the disk based telemetry that shows the percent of brake force reduction being applied by the ABS system.
- Driver suit, body, face, and helmet type ids have been added to the session string.
Official iRacing Sporting Code
- A variety of updates have been made to the Official iRacing Sporting Code, including:
- - - A new section 6.8.3. has been added which describes the correct behavior for Starting from Pits.
- - - Restructured the paragraphs describing Rolling Starts for improved clarity for both Oval and Road racing.
- - - Better explained how multiclass cars grid, and defined what starts a multiclass race.
- - - License Class images have been updated.
- - - Identified that Joker Laps may not be used for time-based competitions at Rallycross Tracks.
- - - A reminder has been added that it is unacceptable for suspended or restricted Members to use alternate accounts.
- - - Identified that nefarious tactics may also not be used during Races, and removed a poor example of nefarious behavior.
- Review the latest version of the Official iRacing Sporting Code here:
- - - https://www.iracing.com/iracing-official-sporting-code/
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Cephalomagus to
iRacing [link] [comments]
2023.06.04 03:58 Lord_Vlaad Lug nut torque question
So I have a torque wrench but it doesn’t go up to 100 ft lbs to torque the lug nuts on the wheel and I was wondering if I could torque it up to where I can and then tighten it more by hand? Don’t really wanna go spend money on another torque wrench. Should I do it completely by hand instead? I might know someone with a bigger TW but I won’t see them till next week so as long as it’ll last. Thanks!
submitted by
Lord_Vlaad to
cruze [link] [comments]
2023.06.04 03:22 cbcarguy Are these good deals?
submitted by cbcarguy to whatcarshouldIbuy [link] [comments]
2023.06.04 03:06 Specialist-College-3 Mercier Kilo GX R16 - Should I get this bike from BikesDirect
Hi,
I am looking for a bike to use in the city (Seattle) for daily rides and some endurance rides (Seattle to Portland). I
I stumbled onto the
Mercier Kilo GX R16 on
BikesDirect.com and wondered if this was a good option. It is going to be $700 painted or $750 Chrome Plated.
Would love to hear your thoughts or any other options! I would say my budget is around $800.
The components for the bike are as follows (the direct link is
here):
Frame: Mercier Custom Butted and Tapered Reynolds 520 Cromoly, Rear Rack brazeons/fender eyelet
Fork Mercier Custom Drawn Butted and Tapered 4130 Cromoly 1.125inch steerer with UNICrown, Wide Tires Fit (Fits up to 50x700c tires/ 1.95"x29") Not Lugged as shown
Headset FSA Threadless 1.125"
Crankset Shimano Claris 46/34T: 49/53cm x170L / 56/59/62cm x175L, 2x8sp, Black
Bottom Bracket Sealed Cartridge 103mmx68mm Square Taper
Pedals 9/16 Boron Axle, Toe Clip And Strap, Black Wellgo
Front Derailleur 28.6mm Shimano Claris Band-Type 34.9mm W/28.6MM Adapter, For Double
Rear Derailleur Shimano Claris 8spd RDR2000GS
Shifters Shimano Claris 8spd
Cog SHIMANO HG50 8-Spd, 11-34T
Chain KMC Z8.3 1/2x3/32x112L Gray/Gray
Hubs SHIMANO Deore, Disc Brake (6 Bolt), Black
Spokes 14G 32X32 Spoke steel Black +Nipple 14mm
Rims WTB ST i19 TCS 2.0 /700c 32 hole drilling, Disc Only, Black Anodized; FV drilled, Pinned Joint Black, (See FAQ for tubeless setup)
Tires Maxxis 700x40C Rambler, 60tpi, Silkshield, Wire Bead Black
Brakes TEKTRO Mira MD-C400 Black / Rotors Shimano ASMRT26S 160MMX160MM
Brake Levers SHIMANO Claris
Handlebar 6061 Aluminum, Bar Bore:26.0 400L ANO, Black
Stem Aluminum, 7 deg , Ext-60mm w/o Logo ANO, Black, Threadless 1.125"
Grip VELO BLACK 130mm Black
Saddle Standard Road, Cromoly Rail
Seat Post SL Micro Adjust Aluminum 27.2x250mm Gloss Black
Seat Clamp Mercier seatpost clamp braze-on lug with steel bolt (6NM max torque)
submitted by
Specialist-College-3 to
whichbike [link] [comments]
2023.06.04 02:53 Specialist-College-3 Mercier Kilo GX R16 - Should I get this bike from BikesDirect
Hi,
I am looking for a bike to use in the city (Seattle) for daily rides and some endurance rides (Seattle to Portland). I
I stumbled onto the
Mercier Kilo GX R16 on
BikesDirect.com and wondered if this was a good option. It is going to be $700 painted or $750 Chrome Plated.
Would love to hear your thoughts or any other options! I would say my budget is around $800.
The components for the bike are as follows (the direct link is
here):
Frame: Mercier Custom Butted and Tapered Reynolds 520 Cromoly, Rear Rack brazeons/fender eyelet
Fork Mercier Custom Drawn Butted and Tapered 4130 Cromoly 1.125inch steerer with UNICrown, Wide Tires Fit (Fits up to 50x700c tires/ 1.95"x29") Not Lugged as shown
Headset FSA Threadless 1.125"
Crankset Shimano Claris 46/34T: 49/53cm x170L / 56/59/62cm x175L, 2x8sp, Black
Bottom Bracket Sealed Cartridge 103mmx68mm Square Taper
Pedals 9/16 Boron Axle, Toe Clip And Strap, Black Wellgo
Front Derailleur 28.6mm Shimano Claris Band-Type 34.9mm W/28.6MM Adapter, For Double
Rear Derailleur Shimano Claris 8spd RDR2000GS
Shifters Shimano Claris 8spd
Cog SHIMANO HG50 8-Spd, 11-34T
Chain KMC Z8.3 1/2x3/32x112L Gray/Gray
Hubs SHIMANO Deore, Disc Brake (6 Bolt), Black
Spokes 14G 32X32 Spoke steel Black +Nipple 14mm
Rims WTB ST i19 TCS 2.0 /700c 32 hole drilling, Disc Only, Black Anodized; FV drilled, Pinned Joint Black, (See FAQ for tubeless setup)
Tires Maxxis 700x40C Rambler, 60tpi, Silkshield, Wire Bead Black
Brakes TEKTRO Mira MD-C400 Black / Rotors Shimano ASMRT26S 160MMX160MM
Brake Levers SHIMANO Claris
Handlebar 6061 Aluminum, Bar Bore:26.0 400L ANO, Black
Stem Aluminum, 7 deg , Ext-60mm w/o Logo ANO, Black, Threadless 1.125"
Grip VELO BLACK 130mm Black
Saddle Standard Road, Cromoly Rail
Seat Post SL Micro Adjust Aluminum 27.2x250mm Gloss Black
Seat Clamp Mercier seatpost clamp braze-on lug with steel bolt (6NM max torque)
submitted by
Specialist-College-3 to
bicycling [link] [comments]
2023.06.04 02:37 thatgymdude Best Pickup Truck For Me, 100k Max Budget.
Hello Everyone,
I am in need of a pickup truck to replace my 4Runner as I have two jetskis and am looking to get a UTV and need to tow it (roughly 7500lbs max). I am not sure if I should go to a to a 1/2 ton or a 3/4 ton. I have a paid off 4Runner TRD Pro I am selling. I am willing to finance or lease depending on which is better for a new pickup based upon reliability .
Requirements:
- Ride needs to be as comfortable as possible since I will be doing 4 hr+ drives to Moab/Lake Tahoe with a trailer alot. I also live by lakes locally and during the Summer-Fall I constantly will be towing as I am a big fan of offroading and going to the lake. I really am sick of tire roar in my 4Runner and it makes my ears ring on long drives.
- Bed can fit appliances as I am going through a remodel and am sick of renting pickups. I didnt realize how often I needed to use a bed of a truck.
- Least annoying driver's infotainment to use.
- Most reliable of the domestic brands (I used to be a Toyota fan but I drove the new Tundra and hated it both in looks and ride quality so I am ditching them for good)
- Capable of handling a dirt and gravel road (I noticed alot of top trim trucks have 21-22in. rims. which makes me question if you can take them offroad at all).
- Nice enough to daily when I am not driving our SUV (BMW x7). My wife often uses it so I dont want to be stuck without a car and I want to buy something purely for me to use. She absoutely despises pickups and asked me a bunch of times to not get one, but I have learned SUVs just suck for towing large weight, she can drive that and leave me be.
- Least punishing dealership experience for servicing, again Toyota here is awful for this, its so bad I go to a Lexus dealer for oil changes, brake jobs and diff fluids just so I wont have to deal with the insane backlog.
- Durable enough to handle salt on roads without rotting out and capable of being left outside in snow without ruining the paint.
- Must have at least a v8 if its a gasoline engine, my 4Runner has a v6 and its so slow. (I am not opposed to diesel either if they are reliable)
Budget: 100k max
No Brand Loyalty (used to be Toyota but the hybrid v6 utterly put me off and the interior I did not like, especially the tablet.
No EV trucks, my neighbor had a Rivian R1T and already dumped it when he tried towing with it and shared with me his experience, I dont want to learn the same lesson he did. Plus I refuse to own anything without Apple Carplay.
I give zero shits about fuel economy as long as its not under 10mpg and can take costco premium without knocking if its gasoline.
What I have checked out so far.
Toyota Tundra Capstone: Ugly looks, annoying tablet, awful ride that actually made me feel carsick, laggy powertain that doesnt save really much gas, and why white leather in a truck?! The dealer tried to offer me an allocation on a TRD Pro like my 4Runner with 20k markup! I told him to get lost.
GMC Sierra Denali Ultimate: Loved the interior, it rode almost as nice as our SUV, not sure however if its reliable or can go offroad with the 21inch. rims. The supercruise is amazing but they told me 7-9 months with all the options I wanted so I walked out (I just wanted the supercruise) and they tried panic calling me a few times, they STILL are blowing up my phone even a week after hounding me.
Ford F150 Raptor: Tire roar was unbearably loud at highway speeds even worse than my modded 4Runner and the markup was unpleasant. They have even less inventory, just v6 F150s in low trims so I bailed on them too. Again same as the GMC dealers they are phone pests. I didnt even get to try the super duties because they didnt let me drive one and said a v6 F150 is enough (basically trying to force me to buy something on the lot), sorry I want something better If I am willing to pay that.
I am not sure where I should go from here honestly, I am not very knowledgable about trucks, I liked the idea of the 2024 GMC 2500 HD AT4 as well, but all the GMC dealers here are connected and have the most miserable inventories. They have used current gen HD 2500/3500 trucks, but their interiors just dont match up to price they are asking, they remind me of Tahoes in the worst way.
I was thinking that the offroad variants with more sidewall would be a better ride, but I am not sure when it comes to trucks and could use some more info on this. I heard good things about Ram minus their reliability. Where I live pretty much everyone has a top trim GMC Sierra/2550 or Ford SuperDuty as their hauler because they always are towing horse trailers or boats. What would you all reccomend?
Thanks!
submitted by
thatgymdude to
whatcarshouldIbuy [link] [comments]